Why many shooters will not be more popular then COD (one of many reasons.)

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Korten12

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Aug 26, 2009
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Mr.Amakir said:
Korten12 said:
Mr.Amakir said:
Half-life 3

Because one day people will realize that story matters.
That was irrelvent and you didn't need to post that.
Wait what?
Just bringing in Half-Life, when we weren't talking about SP, talking about MP since thats what makes it popuolar. Thats why its irrelvent. I can somewhat see what you were going for but still.

Though IMO on the subject of HL, I found the story to not be very good... (though any argument on this subject I will not continue as that is not the focus of the thread.)
 

Korten12

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Aug 26, 2009
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Hawk of Battle said:
So according to this theory Brink should be the best fps ever?
*face palm* not saying it is, but this is one reason, ONE! Not the whole reason, didn't you see the One, in the first line, second paragraph and the title..?
 

Holy_Handgrenade

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The resistance series which I rank higher then Call of Duty has always had customization and it hasn't done them any favours.
 

Korten12

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Holy_Handgrenade said:
The resistance series which I rank higher then Call of Duty has always had customization and it hasn't done them any favours.
I edited the first post, maybe now it will be clearer on what I mean...
 

Holy_Handgrenade

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Korten12 said:
Holy_Handgrenade said:
The resistance series which I rank higher then Call of Duty has always had customization and it hasn't done them any favours.
I edited the first post, maybe now it will be clearer on what I mean...
The thing is also Call of Duty is also played by casual gamers, most guys I know that aren't big on gaming have a console and only get the FIFA series and Call of Duty the same reason why ProEvolution Soccer won't make a comeback applies to any FPS multiplayer game no matter how great it is because in the words of Bob Kelso "when you get the ball rolling there is not much you can do to stop it."
 

II2

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@OP

You might want to proofread, edit, or if need be, rewrite your post (or similar declarative posts in general), rather than YELLING derogatory clarification at the people who misunderstood you.

Your post basically reads: "I think found the special ingredient that makes COD so successful!" along with a contradictory, "but it's just one of many factors.".

If you feel strongly enough about your idea to post about it, I'd suggest you work on your writing and rhetoric a bit.
 

Eclectic Dreck

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Customization itself is not appealing really. This is simply because it eventually results in my finding one particular kind of thing that I really like and using that to the exclusion of all else. When I eventually get bored, I find that I'm not as good with other types of things and get frustrated as I'm suddenly losing more regularly.

Take Bad Company 2 as an example. When I first started the game I played as a Medic simply because it was an easy way to "win", by which I mean feel useful during the course of the game. Eventually, when I figured out the levels and such I switched over to assault as the weapons that class has access to were more suitable when trying to "win" by killing people on the other team and being directly useful. Eventually I unlocked the M-14 and found I liked it more than the rest of the rifles and used that weapon exclusively for a time. Eventually I grew bored and started using other random weapons. Then, one day, on a particularly open map I found myself still alive and deep behind enemy lines using an 870 shotgun. Because this level featured very close quarters fighting at certain parts but had vast swaths of open desert to cross to reach these points, I figured I was doomed trying to cross that patch but I did it anyway. That's when I came to a startling realization: very little fighting in the game takes place at longer ranges unless both parties choose to engage in a fight (on the console few people can hit a moving target at extreme range reliably enough to make a kill unless the target slows to engage them). Thus the 870 shotgun became my new favorite and I simply used a variation of one kit for all the different classes.

Customization therefore doesn't really have a draw for me so long as there is something that roughly approximates the play style I enjoy at the moment.

What I do like about CoD is not the customization but rather the feeling of advancement inherent to those level ups and point's jumping out of corpses. It helps that the actual mechanical systems inherent to playing the game are interesting and fun in and of themselves (at least they were until very silly exploits cropped up regularly).
 

verdanthat

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yeah, i don't really feel like customization is a great selling point. Many people have made their own points, and they seemed pretty agreeable for the most part. so i won't go into it any further than they did.
 

Korten12

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II2 said:
@OP

You might want to proofread, edit, or if need be, rewrite your post (or similar declarative posts in general), rather than YELLING derogatory clarification at the people who misunderstood you.

Your post basically reads: "I think found the special ingredient that makes COD so successful!" along with a contradictory, "but it's just one of many factors.".

If you feel strongly enough about your idea to post about it, I'd suggest you work on your writing and rhetoric a bit.
I only did that because people weren't reading correctly. You can make a post as clear as day and people still won't read it correctly.
 

Meestor Pickle

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Mr Pantomime said:
I always thought it was stupid to try make a COD killer or a Halo killer. All they ever end up doing is make a similar game. Whos going to buy a game thats pretty much the same as the one they have?
Um people that have modern warfare 2 yet bought black ops?
 

Mr Pantomime

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Meestor Pickle said:
Mr Pantomime said:
I always thought it was stupid to try make a COD killer or a Halo killer. All they ever end up doing is make a similar game. Whos going to buy a game thats pretty much the same as the one they have?
Um people that have modern warfare 2 yet bought black ops?
Thats just a case of the community moving. A lot of the MW2 community will buy black ops and start playing that instead. Black Ops isnt trying to kill MW2, its keeping the COD franchise in top spot. Plus, RC cars.
 

Retardinator

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tehroc said:
Retardinator said:
Maybe less shooters should try being like Call of Duty and just be themselves. Uniqueness goes a long way.
Besides, there were some shooters which had customization options before CoD and they still didn't do as well.
How do you suggest that? There hasn't been a unique FPS in 10 years. Call of Duty is just a Medal of Honor clone which was just a clone of an earlier FPS.
Yes, and by that flawed logic we can assume that Halo is a Doom clone or that CoD is a Wolfenstein 3D clone.
It's not supposed to be considered cloning anymore if it's called a genre, First Person Shooter. Where you shoot from a first person perspective.
You can't possibly say that Left 4 Dead, Team Fortress 2 and Medal of Honor are the same game.
 

tehroc

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Retardinator said:
tehroc said:
Retardinator said:
Maybe less shooters should try being like Call of Duty and just be themselves. Uniqueness goes a long way.
Besides, there were some shooters which had customization options before CoD and they still didn't do as well.
How do you suggest that? There hasn't been a unique FPS in 10 years. Call of Duty is just a Medal of Honor clone which was just a clone of an earlier FPS.
Yes, and by that flawed logic we can assume that Halo is a Doom clone or that CoD is a Wolfenstein 3D clone.
It's not supposed to be considered cloning anymore if it's called a genre, First Person Shooter. Where you shoot from a first person perspective.
You can't possibly say that Left 4 Dead, Team Fortress 2 and Medal of Honor are the same game.
You never answered the question though. What is a unique shooter and how do you differentiate between what makes an average FPS? I know I'm slamming on your baby genre but at least let's stay on the topic and not argue over what constitutes a clone or genre.
 

Retardinator

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tehroc said:
You never answered the question though. What is a unique shooter and how do you differentiate between what makes an average FPS? I know I'm slamming on your baby genre but at least let's stay on the topic and not argue over what constitutes a clone or genre.
Quite frankly, I like FPS games but I hate the genre for not trying anything new more often. I guess that's what I meant by unique. And while every game is unique in it's own right, there are some that blatantly copy others while accomplishing nothing in the long run. One of the examples could be MoH. Now, I never played MoH, but I get the feeling it's about as close to MW as you can get without paying any royalties. It's also been rated as mediocre, so it's off my to-do list for now.

Call of Duty, in my opinion, is probably the best in it's category. It's a game with a plethora of things to do and unlock, it plays real smooth and feels right and it can also be very dynamic, not to mention all the fancy custom stuff Black Ops introduced. It's the biggest and best playing experience offered on the "Modern-battlefield-first-person-shooter" market. It's no wonder everybody tries to rip it off. You know a good, trend-setting game by the trail of shit that follows it.
 

tehroc

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Retardinator said:
tehroc said:
You never answered the question though. What is a unique shooter and how do you differentiate between what makes an average FPS? I know I'm slamming on your baby genre but at least let's stay on the topic and not argue over what constitutes a clone or genre.
Quite frankly, I like FPS games but I hate the genre for not trying anything new more often. I guess that's what I meant by unique. And while every game is unique in it's own right, there are some that blatantly copy others while accomplishing nothing in the long run. One of the examples could be MoH. Now, I never played MoH, but I get the feeling it's about as close to MW as you can get without paying any royalties. It's also been rated as mediocre, so it's off my to-do list for now.

Call of Duty, in my opinion, is probably the best in it's category. It's a game with a plethora of things to do and unlock, it plays real smooth and feels right and it can also be very dynamic, not to mention all the fancy custom stuff Black Ops introduced. It's the biggest and best playing experience offered on the "Modern-battlefield-first-person-shooter" market. It's no wonder everybody tries to rip it off. You know a good, trend-setting game by the trail of shit that follows it.
What I really want to know though, is how would you make your FPS unique over another? Put it in a different setting? That's not unique. Add squads? You still haven't changed the core of the game. Where can the FPS genre go on from here?
 

Frotality

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erm...im pretty its popular for the same reason everything thats ever been popular has ever been popular: it appeals to the lowest common denominator; the simplest, unifying entertainment of move-aim-shoot that anyone can enjoy. the reason that nothing can ever beat it is because no one else has a massive budget, and with there not being much to develop beyond move-aim-shoot, all that money goes to making it the moviest, aimiest, shootiest FPS available. customization is just one of the little things added because they had a diamond-encrusted treasure chest left to develop the game, so they polished that little rpg element as well. i love character customization, but it does absolutely nothing to make me like CoD, and im quite certain the attention deficit children that are the main demographic dont have the patience to care for it; customization is one of the little things thrown in for hardcore (as in "i am a fan of video games as a hobby" gamers and not playing the game for 30 mins before the school bus kind of gamers) gamers who play the game, probably only there in the first place because, again, massive budget and not much else to do after polishing the move-aim-shoot to perfection.

im not calling all CoD players hyperactive children, but the fact remains that CoD is popular because it is popular with kids/ casual market (when it really shouldnt be) while still claiming, with its M rating and all, to be aimed at 'mature' audiences, reeling in the actual gamers that it should be targeting as its key demographic.