Why Mass Effect 2 was, and is, the superior out of the Mass Effect trilogy. [No Spoilers]

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Best of the 3

10001110101
Oct 9, 2010
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The second was good, refining the action well. The first one in my opinion was better for story. But for me ME3 is the best of the Mass effect trilogy. Yes even with the terrible ending, and I emphasis the terrible ending as it's major flaw. OTher then that I think it has everything down better. It has more choice with inventory, armour, abilities. It had more responsive combat than ME2 with orders to crew, enemy behaviour. The story while the ending was a let down and left a sour taste in your mouth, was sweet all the way through, and produced some of the best highs and best lows of the series. Major character moments that made me cheer outloud, or shed man tears. Neither of the first 2 games did that for me.

ME2 for me is a weird one. There are reasons why I like and dislike it. I hold it and ME1 on par, but only because ME1 has so many annoying tedious sections, such as Mako, and walking. (that being said, probing was not much better)
 

The Madman

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AC10 said:
Note that if you have the ?Sole Survivor? background, then Cerberus is responsible for the life-changing backstory events that led to you undergoing severe physical and mental trauma and killed your entire unit. You can?t even bring this up during your chat with Illusive Man?
It's brought up once in Mass Effect 2 as I recall, but that's it. By contrast that's actually brought up a couple times in ME3 when people ask "Why did you ever work with those people?", to which I can only respond with a sigh and a shake of my head. I mean really, what response works there? Because of a plot device?

Shepard working for Cerberus makes almost no sense whatsoever, it's another reason I find ME2 to be the weakest of the trilogy in terms of overarching plot. Frankly the only good thing that really came of it is a conversation with Liara in Shadow Broker you can have, where you snap at her and say "So you're the reason I'm working with these idiots!" and she responds with a tearful "What other choice did I have?" which all things considered is probably more plot development than a good chunk of ME2's main campaign had.

Again just because I realize I'm sounding harsh: I quite like ME2, hell, I like all the Mass Effect games. But it's definitely also got some serious glaring flaws that holds it back from being the best of the trilogy in my eyes.
 

kommando367

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I believe all 3 games did at least 1 thing better than the other 2.

ME2 had the best boss fights.

ME3 had the best blend of action and RPG, a fun MP, and the most balanced classes

ME1 had the best RPG elements, customization, and a tank.

A tank that could do this.
[http://s974.photobucket.com/user/kommando367/media/mako_zpsb391c208.gif.html]
 

norashepard

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I just don't see how it was the best at all? I can get that it's better in combat only if you compare to ME1. Otherwise, it's no contest.

Mass Effect 3 has superior combat mechanics, superior dialogue mechanics (where you could actually be mostly neutral and still get shit done), and a more interesting weapon system.

Even storywise, I can't honestly say it was the best in the series because it flat out ignored the whole reaper thing (read: the plot) for the entire time (sure the collectors were working for the reapers, but they could have just as well been free agents for all that did them), and the entire plot could have actually just not happened and not much would be different. Cerberus went back to being evil when it was done, Shepard was back in the Alliance, and apart from the people met and a few mentions of Horizon, nothing else ever mattered.

And this last bit is my opinion only, but I think the inter-party interactions were FAR stronger in Mass Effect 3. IN ME2, characters would only mention other characters right after recruitment and during the two cat fights. Otherwise it was like you entered a mysterious vacuum when you entered a dialogue. ME3 had Esteban and Vega's contant banter, Liara and Javik's shenanigans, and even drunk Tali calling people on the intercom. There weren't as many people, but they were certainly better people.

Plus ME3 had an actual legitimate lesbian option complete with actual scenes so that adds 1000 points alone.
 

Clowndoe

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I don't think I could pick a favorite. I did have one advantage however in that I only played the games for the first time two weeks ago, and got the trilogy for 20$ (GamersGate). On top of that, I had pretty low expectations, since I had kind of inferred that this series was good although to me that's not saying much coming from the general internet. Although it's not unusual for me to be contrarian (Bioshock: Infinite was merely "O.K.") but I digress.

To me, the series consisted of 2.9 fairly enjoyable games as long as you approached each from the right angle, and without any sort of commitment or expectations on my part, I could fully appreciate the first one for trying to give me Star Trek-like sci-fi experience, the second one for it's character-focus (despite what I consider obvious-yet-necessary mechanical abstractions), and the third one for being... what it was (Citadel was a barrel of laughs though).

Although I did realize at the time that the overall story's writing was getting sloppy, and holo-kid made me cringe when I thought about it, it never bothered me, since I could just ignore it. Sometimes I think that people swearing that ME3 was an abomination are just being bleeding hearts I guess I can't judge because paying 20$ for the three meant that I didn't get this sense of "betrayal" that people got when they waited a few years for the conclusion of their favorite trilogy and spent 60$ to see that the ending was a chode.

Bottom line my favorite game was all three because it just proves that my strategy of not getting hyped and buying games cheap is indicative that I am the smartest.

Also, if I had a suggestion for Bioware, since they've proven time and time again that they can't do story arcs super good, is that maybe they should make future games have way lower stakes. I mean, the first two games were practically self-contained story arcs, they could have made the third game just another mission to stop another localized attempt at bringing back the Reapers. That makes doing loyalty quests and stuff feel less out of place and also prevents writing yourself into a corner or over-complicating the choice trees (total props for making it as good as it was though).
 

Souplex

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Jul 29, 2008
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2 is objectively the worst Space Wizards game.

1 had good story, The Mako, good RPG elements, interesting squadmates, elevators instead of loading screens, the wonders of the heat system, and a good antagonist, but dull shooting, poor class balance, and texture pop-in.

2 got rid of the Mako, had dumb story, obnoxious DLC practices, the Hammehea nonexistent RPG elements, the horrors of the thermal-clip system, an oversized cast of underdeveloped characters, a bunch of terrible and humdrum characters, made players too fragile to leave cover, and elevator loads replaced with boring loads, but had improved shooting mechanics over 1, and introduced Mordin, and Legion the best squadmates in the series.

3 had a mostly good story, a good blend of RPG elements and shooty bits, fun multiplayer, the best class balance in the series, (Still not great, but at least no class was worthless) good characters, weapon variety, and a good antagonist (The reapers, not the kid behind the curtain) but had the ending, thermal clips, the ending controversy, EA/Bioware's initial response to the ending controversy, a very rushed development, the technical issues, the extended cut ending, the microtransactions in multiplayer, and the ending.
 

Soviet Heavy

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I would be more forgiving of the Collectors and their pointless inclusion into the series if the Mass Effect games hadn't been structured as a trilogy. If the Reapers were dealt with completely in the first game, and each sequel was just a new adventure (remember when games could have sequels that weren't direct continuations? Those were nice), then the collectors would have a lot more weight to them.

Not to mention that you barely save any of the colonists that you spend the whole game trying to defend.
 

Godhead

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May 25, 2009
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I've always thought that ME 1 was the best. I enjoyed the worlds more, had a better story (ME 2 just walked around in circles until BOOM ME 3 SETUP, and ME 3 tripped and defecated on itself in the final stretch), and character development (outside of Legion). Hell, I enjoyed the inventory system and loved the Mako. A lot of the planets felt very copy pasta but I always got an overwhelming sense of smallness when I'm driving along on a flat and the only sound is the purr of the engine and the wind.
 

Mr Dizazta

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The only reason people here are calling ME2 pointless in because ME3 failed to build upon the foundations of its predecessor. A lot of the arcs brought up in ME2 were aborted in ME3. I feel that if ME3 continued the story from ME2 such as the dark energy plot point. In addition, I felt disappointed in ME3 for the lack of characters introduced in ME2 as squad mates.
 

A Shadows Age

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Psych the Psycho said:
OK, let's get this out of the way first, Mass Effect 3's ending is trash (with or without the extended cut) which already puts it below ME2, but that's not the only reason.

The 3 main reasons why Mass Effect 2 is the best out of the series are:
1- A perfect balance of Role-playing and Action.
2- Interesting Hub worlds.
3- The ever present tension of the impending suicide mission.

Explaining these reasons:
1- In ME1 the combat was unrefined but had very good role-playing elements. In ME3 the combat was very polished but there was way too many fights and the role-playing elements became simplified to the point where there didn't seem to be any at all. ME2 on the other hand, had the balance just right; the fights never felt forced and having dialogue conversation during missions was always interesting.

2- ME1 let's you explore each planet you find, though most were barren, the main hub world is the Citadel, this is the same for ME3 but on a smaller scale which causes it to get boring after a while. ME2 however didn't have one hub world but four: The Citadel, Omega, Illium and Tuchanka, all of which had plenty of stuff to do.

3- Throughout the course of ME2, there is constant build up to the final mission and making sure everything and everyone was ready for it. ME1 was more about finding and stopping Saren which did have so tension to it but not a lot. In ME3, the first half did have some build up to the final push but after craving through tons of enemies the game starts losing tension.


There are other smaller reasons why Mass Effect 2 is best, like the 12 squard members you grow attached to and the great opening, etc.

What do you think? Is Mass Effect 2 the best of the three or not?
While I think the points you made were all valid, nothing for me quite matches that rush I got from the first game of making landfall on a frozen hostile planet, dropping through the atmosphere unto open wilderness. Then climbing to the edge of snow laden cliffs using inclimate weather for cover, lining up the perfect shot, and bringing down the hammer on the nails!

5 seconds 10 geth, all sweet nothing in the ears (if they had had ears). Reinforcments? Pfff! whahahahaha! Using my trusty double x mod, heat sinked specter sniper rifle... Fun. taking out an entire geth platoon before they could advance more than five meters... and capping it off with an armature? Oh YEEEeeaaa.... That's the feeling of pricless right there.

Edit: Oh right, also the hot coffee afterwards, and for the tummy, hot coco, mmmmm.
 

Mycroft Holmes

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Souplex said:
1 had good story
Saren has to find the conduit because his citadel access was revoked and he was made an outlaw because he killed a bunch of people while searching for the conduit which he needs because he lost access to the citadel because he was looking for the conduit which caused him to lose access so he had to find the conduit to get back on the citadel because his access was revoked because he was looking for the conduit.

This is a good plot? Because it seems like a logic circle to me with the worlds dumbest villain at the center.

madwarper said:
Like I said, try playing Infiltrator on Insanity.

Snipers rifles only have either have only 9/12 total ammo, or do shit for damage.
It's very easy. Infiltrator is one of the easiest classes to play insanity mode on by far. Headshot everything, use a heavy pistol or SMG to soften targets. You just have to figure out how to balance ammo expenditure. I mean you can one hit kill harbinger possessions and you're still having trouble?...
 

TT Kairen

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madwarper said:
Terminate421 said:
How many times could you MISS?!!
Zero.

Having only 15 fucking bullets, including the dropped clips, to clear a mission is fucking ridiculous even on the easiest settings.
Expecting someone to do it on Insanity just shows how much shit the addition of Thermal Clip ammo is.
I've completed ME2 on Insanity with the Infiltrator twice, and every other class except Adept once. Not ONCE was I like, "Ohshi- I'm out of Widow ammo!", because I had the presence of mind to use my SMG on shields. On basic enemies you don't even need to do this, just Cloak and oneshot them. On anything larger, just SMG the shields down then swap and blow their head off. Unless swapping weapons takes too much thought?
 

Mark Hardigan

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Honestly, when considering it as an overall game, Mass Effect 2 is the superior game. Mass Effect 1 is a far better RPG, but as an overall game, ME2 ticks more boxes than either ME1 or ME3 do. ME2 does have a pretty... well the story isn't that great, because it's pretty much just "let's kill time until the reapers show up." At the end of the day, the story might as well have not happened on the grand scale of things. But overall, it's still the better overall game in my opinion. ME3 could have been the best out of the three if it weren't for the hamfisted "plot twists," the auto dialogue, and the absolutely laughably atrocious ending.

However, when all is said and done, ME3 is the worst, ME2 is the best, and ME1 is right there in the middle. Not quite as good overall as ME2, but still a damn good RPG.
 

A Shadows Age

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kommando367 said:
I believe all 3 games did at least 1 thing better than the other 2.

ME2 had the best boss fights.

ME3 had the best blend of action and RPG, a fun MP, and the most balanced classes

ME1 had the best RPG elements, customization, and a tank.

A tank that could do this.
[http://s974.photobucket.com/user/kommando367/media/mako_zpsb391c208.gif.html]
O god this is fucking epic. Thank you for, with just one gif highlighting one of the reasons why I feel ME1 is the best of the 3. I just want to play this at any response otherwise then laugh manically. Also why are their advertisments in my captcha
 

Elamdri

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JazzJack2 said:
Mass Effect One is the only Mass Effect worth playing, the second is a rather poor excuse for a game and the third is just appalling.
Me thinks you need to play more games. To call ME3's story "Appalling" is really doing the word a great deal of disrespect.

I mean, look at the Resident Evil Games, the latest CoD games, The original Borderlands, some of the newer Final Fantasy Games. They have just awful stories, and these are big budget, triple A blockbusters.
 

Legendairy314

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I agree that it's the best one yet but there's still some things that irk me about it.

1. The suicide mission isn't one. If you look up a simple graph or just use common sense you'll never lose anyone. BUT I WANTED TO. I wanted to make the gut wrenching choices the first one had me make. I wanted unique and desperate situations where all my skills would be tested so that my squadmates wouldn't die protecting me. I wanted a punch in the gut as squaddies made the ultimate sacrifice to attain victory.

2. The story isn't at fault. A lot of people are speaking up how nothing really happened in the second one. Well, that's because the damn third installment disregarded all the possible things that the second was trying to do. Why is this reaper shaped like a human? Ah, who the hell cares we've got a SPACE KID! What about Cerberus? Well, we've gotta have generic armored humans to fight. It's not like there were humanoid bug things with guns we could have used instead.

3. You're still truly limited to being either a jerk or a good guy. While you can role play around a bit the game HURTS you for doing so. If you're too far in the middle you actually put squadmates at risk of getting killed. Give us more than a good/evil bar.
 

Xdeser2

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Yeah, I gotta agree with this, it was defiantly the game with the most balance, and all of it was a learning experience from mass Effect 1 (Which I still liked quite a bit, but enjoyed that they cleaned up all the loose ends in the sequel)

Besides, I dont understand the issue people have with binary morality, but hey apparently everyone is a critic who knows how everything is terrible and if the writing crew had just listened to Them...
 

Ruzinus

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Elamdri said:
JazzJack2 said:
Mass Effect One is the only Mass Effect worth playing, the second is a rather poor excuse for a game and the third is just appalling.
Me thinks you need to play more games. To call ME3's story "Appalling" is really doing the word a great deal of disrespect.

I mean, look at the Resident Evil Games, the latest CoD games, The original Borderlands, some of the newer Final Fantasy Games. They have just awful stories, and these are big budget, triple A blockbusters.
Mass Effect 3 has 4 acts.

Act 1 - Sol System/Turian System
Act 2 - Tuchanka
Interludo - Citadel
Act 3 - Quarian/Geth conflict
Act 4 - Cerberus/Return to Earth

Acts 2 and 3 are rare achievements, storywise. Plot threads affected by your decisions weaving together in different ways for different people... basically acting as smaller stories within the larger plot. Acts 2 and 3 were just these amazing narrative achievements.

Acts 1 and 4 are indeed, appalling. They're just a giant deus-ex-machina solution to the major conflict of the series. "The reapers are attacking, oh no! What do! Oh hey, there's a magic mcguffin that'll save the day and we're just suddenly learning about it? How convenient!"
 

Eacaraxe_v1legacy

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Narratively, ME2 was the weak link not just in the question of the story and its place in the trilogy and larger mythos, but in terms of writing and characterization. Sure, some of the squadmates got a treatment better than "unidimensional, predictable stock character" but by and large, it could have been a lot better. That's especially true (and egregious) for Shepard, who in ME1 could be as diplomatic or violent, ethical or shady, and as willing to compromise as the player damn well chose. In ME2, Shepard and the scope of his/her choices was narrowed down to "what flavor of generic sci-fi/action hero do you want to be?".

Don't bother mentioning to people the circular and contradictory nature of ME1's plot, which ultimately was somewhat forgivable due to the game being one giant love letter to pulp science-fiction (which couldn't be said of its sequel). They don't listen, especially after ME3 came out and people developed a nostalgia-flavored nerd rage-fueled axe to grind about "plot holes".

I hate to admit it, but I liked ME2's mechanics the least. Sure, it was a tight corridor shooter with great controls and gets points for that, but on the other hand it was just a shade too predictable, too overtuned, and somehow at the same time too simplistic for my taste. With 1 and 3, you picked a favored strategy and rolled with it; in 2, you simply steamrolled content by picking the right cross-section of powers (not even squadmates, powers) and weapons for each enemy type (or got steamrolled by selecting improper ones), which really killed replay value since you knew what you were up against going in. Enemy types was never randomized nor switched up, and each enemy type and barrier had its neat little counter, which made for real monotony.
 

RJ 17

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Nov 27, 2011
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I won't spend too much time on this, seeing as how the majority of commenters have already disagreed with you. But like everyone else, you're entitled to your own opinion about which of the trilogy is the best.

Psych the Psycho said:
OK, let's get this out of the way first, Mass Effect 3's ending is trash (with or without the extended cut) which already puts it below ME2, but that's not the only reason.
That's just an opinion, not proof of superiority. It's an opinion that many seem to share, but an opinion none the less.

1- In ME1 the combat was unrefined but had very good role-playing elements. In ME3 the combat was very polished but there was way too many fights and the role-playing elements became simplified to the point where there didn't seem to be any at all. ME2 on the other hand, had the balance just right; the fights never felt forced and having dialogue conversation during missions was always interesting.
If anything, I'd say ME1 had the most conversations/roleplaying options while ME2 actually had the fewest. With regards to ME3, of course there's going to be a lot of combat. For one: the combat was finally perfected beyond ME1's "run in with guns blazing and hope you've got someone with Singularity or Lift on your team" and ME'2 "Just make sure you've got someone with Overload and someone with Warp." Beyond that: the Reaper War has officially begun, the entire galaxy is under attack...did you expect you'd just be able to walk from one plot point to the next?

There really isn't much roleplaying in ME2 other than "Do you want to sound like a dick in this conversation or not?" But then again, the same can be said about the entire trilogy. So looking at the "big choices", really the only one of any significance is whether or not you're going to blow up the Collector Base.

2- ME1 let's you explore each planet you find, though most were barren, the main hub world is the Citadel, this is the same for ME3 but on a smaller scale which causes it to get boring after a while. ME2 however didn't have one hub world but four: The Citadel, Omega, Illium and Tuchanka, all of which had plenty of stuff to do.
While ME2 was the only one that really had "Hub Worlds" in the traditional sense (though technically Rannoch and Tuchanka would count in ME3), the hub worlds weren't really that great. In the ME series, I'd argue that the Normandy is your "hub world", allowing you to explore all the various bits of the galaxy.

With regards to ME2's Citadel and Tuchanka, the only reason you HAVE to go to those places are for two loyalty missions each...not exactly shining examples of hub worlds. Omega has a loyalty mission and 2 character recruits while Illium has 2 recruits and 2 loyalty missions, so it's the hubbiest of the hub worlds. But again, for a series like Mass Effect, your ship is your true hub.

3- Throughout the course of ME2, there is constant build up to the final mission and making sure everything and everyone was ready for it. ME1 was more about finding and stopping Saren which did have so tension to it but not a lot. In ME3, the first half did have some build up to the final push but after craving through tons of enemies the game starts losing tension.
While the looming Suicide Mission in ME2 does add more tension than chasing down a rogue Spectre that you only see at the very beginning and the very end of the game in ME1, retaking Earth builds up just as much tension. You're going to lead a charge against the bulk of the Reaper armada against which your chances of coming out on top are slim to none. You finally land on Earth and have to make a ground assault against the very core of the Reaper's forces. By all accounts this is, itself, a suicide mission from start to finish.

--------

Beyond that there's way more categories to judge the series on than the three you picked. In fact, I'd say "better hub worlds" isn't really even a category that should be in this discussion while "better tension" is just a subcategory of "best story". You mention roleplaying but if you're going to do that then the combat itself should be another category. Some would argue that weapon selection and the level up system should also be judged. Final Boss Fight should be tossed in there as well.

In short: you kinda walked into a trap with this topic. Most people around here didn't like ME2 as much as you clearly did. Personally I enjoyed all three games of the series about the same, each one having it's pros and cons. But between the weapon selection being watered down, the incredibly forced "You're with Cerberus now" story, the level up system being watered down, and the fact that nothing really happens in the game, most people would (and apparently have, judging by the other comments in this thread) argue that ME2 was not the best of the bunch.