I quite like the idea of MMOs.
However, I never actually buy or play them bacause there seems to be a bunch of unspoken rules attached to the genre. (Wait... is "MMO" a genre? Oh shut up, you know what I mean.) These laws go something like the following:
1) The gameplay must suck mightily. It must be combat-based. It must revolve primarily around you and your enemy taking turns to automatically slap each other across the face, mostly just to pass the time while you wait for your ability cooldowns to run out.
2) It must involve tedious amounts of grind for the sake of incremental stat increases. No exceptions. Ever.
3) It must have absolutely no interesting narrative content of any kind.
4) It must have really clunky character animation.
5) The setting must be as unoriginal as possible. Ideally a third-generation Tolkien rip-off. If you really want to push the envelope you can set it in space and rip off Star Trek instead.
Of course I realise that the reasoning behind this serial idiocy basically boils down to, "That's how WoW did it and WoW gets to snort diamond dust while enjoying the attentions of exotic concubines dipped in choclate, so that's how we're going to do it." But by now it should be quite clear that nobody is going to dethrone WoW by imitating WoW. Mostly because anyone who wants to play WoW is already playing WoW and has probably made a pretty significant investment in terms of time, effort and community connections.
(The one game that might defy this trend is that Old Republic thing. The idea of a fully voiced and story-driven MMO is certainly interesting. And, to quote Yahtzee, "Star Wars is the one thing over which nerds are sure to get even weirder". But I'm still not about to put money on it.)
So come on games industry. How about a bit of variety here, eh? How about some games that take the good parts of an MMO (huge world, persistant servers, large player population etc) but scrape off the shitty parts. How about say... a parkour platforming game where one faction is based around evasion while the other is focused on pursuit, and perhaps a third based on enforcing the peace. Or a co-op post-apocalyptic survival game. Or a game based around... I dunno... undersea treasure hunting or something. Anything but grinding for XP in a yet another totally-not-Middle-Earth setting populated by swimsuit models and bodybuilders running about in metallic underwear.
Hey, it might even make good business sense too. Imagine being able to tap into the teeming hordes of CoD fans with a MMO-FPS based around near-future warfare. I personally wouldn't touch the damn thing, but I bet plenty of other people would. Surely that would be a better proposition then lining up with everyone else to get comprehensively curb-stomped by Blizzard.
So... thoughts? Would anyone else like to see some non-RPG MMOs?
However, I never actually buy or play them bacause there seems to be a bunch of unspoken rules attached to the genre. (Wait... is "MMO" a genre? Oh shut up, you know what I mean.) These laws go something like the following:
1) The gameplay must suck mightily. It must be combat-based. It must revolve primarily around you and your enemy taking turns to automatically slap each other across the face, mostly just to pass the time while you wait for your ability cooldowns to run out.
2) It must involve tedious amounts of grind for the sake of incremental stat increases. No exceptions. Ever.
3) It must have absolutely no interesting narrative content of any kind.
4) It must have really clunky character animation.
5) The setting must be as unoriginal as possible. Ideally a third-generation Tolkien rip-off. If you really want to push the envelope you can set it in space and rip off Star Trek instead.
Of course I realise that the reasoning behind this serial idiocy basically boils down to, "That's how WoW did it and WoW gets to snort diamond dust while enjoying the attentions of exotic concubines dipped in choclate, so that's how we're going to do it." But by now it should be quite clear that nobody is going to dethrone WoW by imitating WoW. Mostly because anyone who wants to play WoW is already playing WoW and has probably made a pretty significant investment in terms of time, effort and community connections.
(The one game that might defy this trend is that Old Republic thing. The idea of a fully voiced and story-driven MMO is certainly interesting. And, to quote Yahtzee, "Star Wars is the one thing over which nerds are sure to get even weirder". But I'm still not about to put money on it.)
So come on games industry. How about a bit of variety here, eh? How about some games that take the good parts of an MMO (huge world, persistant servers, large player population etc) but scrape off the shitty parts. How about say... a parkour platforming game where one faction is based around evasion while the other is focused on pursuit, and perhaps a third based on enforcing the peace. Or a co-op post-apocalyptic survival game. Or a game based around... I dunno... undersea treasure hunting or something. Anything but grinding for XP in a yet another totally-not-Middle-Earth setting populated by swimsuit models and bodybuilders running about in metallic underwear.
Hey, it might even make good business sense too. Imagine being able to tap into the teeming hordes of CoD fans with a MMO-FPS based around near-future warfare. I personally wouldn't touch the damn thing, but I bet plenty of other people would. Surely that would be a better proposition then lining up with everyone else to get comprehensively curb-stomped by Blizzard.
So... thoughts? Would anyone else like to see some non-RPG MMOs?