The first F.E.A.R does it well for intense John Woo style fire fights, if Stranglehold is not to your liking.Ezekiel said:I'm playing through Stranglehold. I find it mediocre, in gameplay and storytelling. Having to set five bombs or find eight drug caches before progressing from the area whose enemies are all dead already is also tedious and not what I want to do in a shooter. It doesn't even understand its prequel, Hard Boiled. Chow Yun Fat didn't run around on beams like some circus performer. It also would have been better in Cantonese. Chow Yun Fat's English has too strong an accent. I'm still waiting for a game that does justice to John Woo's style of action.CoCage said:If you gave me a choice between the entire Max Payne trilogy and other shooters such as Stranglehold
Your only other option is WET, and you would probably not like it. It's basically Stranglehold with a Grindhouse theme, really simple melee combat, mediocre platforming, and frustrating QTEs. Also, there are no boss battles, just long QTE cut-scenes. And Rubi is an unlikable git on par with 50 Cent: Blood on the Sand. I hate to say this, but I am glad a sequel never came out of that.Ezekiel said:The first person perspective and movement is way too limiting for a John Woo shooter. There's also no interaction, like with those carts you mentioned.
John Woo has always been over-the-top. Look at A Better Tomorrow II or Hard Target. Characters dodging bullets have been done in Face/Off. Specifically these scenes:Ezekiel said:Oh yeah, I forgot the bullet dodging sequences.
https://www.youtube.com/watch?v=jc2SYr2uj7Y
Stranglehold turned Hard Boiled into a cartoon, and that's saying something.
Stranglehold, on the other hand, is too cartoony with its destruction. Every object in the environment, even stone statues, seems to be held together with kids glue.
In defence of brick walls: even they budge at some point. B-Cell everything but.BabyfartsMcgeezaks said:People are still trying to argue with bcell. Don't you people know you're basically talking to a brick wall?
Mercenaries is what made me realize how bad of an open world game GTA was. There were so many ways to complete missions. A lot of missions were basically a puzzle game trying to figure how to do XYZ mission without the faction knowing it was you. After playing Mercenaries, I found GTA (and most other open world games) just boring and repetitive. If you're not going to do open-ended gameplay, don't make your game open world.Kyrian007 said:2005 gave us 3rd person RE 4 and Mercenaries: Playground of Destruction. I found both of those better than Mafia or any of the Max Paynes. Then again, I find a lot of 3rd person games better than Mafia or Max Paynes. I really thought that The Godfather, Blackhand edition... ON WII... was better than Mafia or the Pains.
Many people call Vanquish a cover shooter either out of convenience or ignorance. That is my theory. I agree with you, as that is what I told curious people in Game Stops' or fans of shooters. It's a cover shooter that is not a cover shooter. You can use cover, but using it too much docks your points, and enemies will find multiple ways to shoot, grab, or blow you out of it. That is why I put it above most shooters. Never has a shooter given you so much mobility. Vanquish did leave a mark on the industry, even if did not sell well. After Vanquish, more shooters, mainly the FPS ironically enough, started to use sliding as some sort of mechanic. Bulletstorm and Crysis 2 are just some examples. Now F.E.A.R. 1 did have a slide kick attack, but no took anything from that all back when it came out in 2005 or afterward.JohnnyDelRay said:[unlike OP, just leaving a disclaimer here that this is entirely my opinion]
I'm not sure why anyone would compare Max Payne to Vanquish, but ok whatever. I'm not sure why some people call Vanquish a cover shooter either, the entire mechanics and even scoring system of the game is based upon moving and shooting, not taking cover.
It's sad to say this, but I was one of those people that mainly played GTA type sandbox games back then. But even back in those days, I didn't care much for the sandbox genre, and care even less for it now for the same reasons you have. At least I got to play Hulk: Ultimate Destruction. So I take it I missed out on Mercenaries?Phoenixmgs said:Mercenaries is what made me realize how bad of an open world game GTA was. There were so many ways to complete missions. A lot of missions were basically a puzzle game trying to figure how to do XYZ mission without the faction knowing it was you. After playing Mercenaries, I found GTA (and most other open world games) just boring and repetitive. If you're not going to do open-ended gameplay, don't make your game open world.Kyrian007 said:2005 gave us 3rd person RE 4 and Mercenaries: Playground of Destruction. I found both of those better than Mafia or any of the Max Paynes. Then again, I find a lot of 3rd person games better than Mafia or Max Paynes. I really thought that The Godfather, Blackhand edition... ON WII... was better than Mafia or the Pains.
I'm in agreement on that. The first had a great story with it, #2 was just more of #1 with a story that was all over the place, and #3 was just a lot of fun gameplay and set pieces. Almost like a Call of Duty game in the Max Payne universe - and the story doesn't make any sense and I was just wanting the game to end by the time I finished it, but it was a fun play through and revisit of the bullet-time gameplay with better graphics.Major_Tom said:Max Payne 3 plays better than 1 & 2. I'm not a fan of the story, in fact before I played it I was really upset about it and some of the aesthetic decisions by the developers. But when I actually played it, I thought the gameplay was so goddamn fun that I forgive them.