I feel like I've lost the wonder that made games when I was a kid more fun. Now I focus on things like innovation, graphics, replayability, balancing and controls instead.
When I played Goldeneye at my friend's house as an 11 year old, I never thought about Oddjob as a flaw in the game. He was fun to play as, and I never cared about whether someone else played as him, all me and my friends cared about was how cool the characters looked. That's why most of us played as Bond, even though nowadays I would choose Oddjob because he was the most rewarding in gameplay.
But it's not just Goldeneye, in 1999 when all I had was an old mac to play games on, I was pretty damn good at starcraft. I beat the campaign without any cheats, something my dad and brother couldn't do, and I dominated many online matches despite not knowing how the hell to control an RTS at first. And I did it all through tactics that I thought were cool. I got as many wraiths as I could, and sent them in a huge strike fore towards the protoss base. Economically efficient? No. Could I have done a better strategy? Of course I could. But my imagination ran wild, and the idea of a hundred space ships speeding just above the surface of an alien world with weapons primed was thrilling. Now, what would I do in SC2? I would marine and marauder rush while sending medivacs behind the enemy base with ghosts so I could mess with their economy. This, despite working, wouldn't have pleased my younger self. I'm not the only one who thinks this, right?
So, why do games from back in the day have so much more quality and depth than a more recent game? Because despite their flaws which makes them less than enjoyable today, it reminds us of a time when videogames were REALLY fun, and that's all that mattered.
Thoughts? I'm sure someone else feels the same way.
When I played Goldeneye at my friend's house as an 11 year old, I never thought about Oddjob as a flaw in the game. He was fun to play as, and I never cared about whether someone else played as him, all me and my friends cared about was how cool the characters looked. That's why most of us played as Bond, even though nowadays I would choose Oddjob because he was the most rewarding in gameplay.
But it's not just Goldeneye, in 1999 when all I had was an old mac to play games on, I was pretty damn good at starcraft. I beat the campaign without any cheats, something my dad and brother couldn't do, and I dominated many online matches despite not knowing how the hell to control an RTS at first. And I did it all through tactics that I thought were cool. I got as many wraiths as I could, and sent them in a huge strike fore towards the protoss base. Economically efficient? No. Could I have done a better strategy? Of course I could. But my imagination ran wild, and the idea of a hundred space ships speeding just above the surface of an alien world with weapons primed was thrilling. Now, what would I do in SC2? I would marine and marauder rush while sending medivacs behind the enemy base with ghosts so I could mess with their economy. This, despite working, wouldn't have pleased my younger self. I'm not the only one who thinks this, right?
So, why do games from back in the day have so much more quality and depth than a more recent game? Because despite their flaws which makes them less than enjoyable today, it reminds us of a time when videogames were REALLY fun, and that's all that mattered.
Thoughts? I'm sure someone else feels the same way.