Why oh why haven't game-creators done this yet?

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immortalfrieza

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Saltyk said:
I'd like to be able to enter buildings in a sandbox game. Most of the time there are few to no buildings that you can enter. If you can, they are part of the story. But I'd like to enter more than just a few. I know it would be hard to build, but I think it would be a lot of fun.
Even when you are able to enter most every building they tend to all be the same basic model with the same objects, often with the same layout. For instance, every warehouse in True Crime New York City looks the same as every other warehouse, every pharmacy looks like every other pharmacy, etc.
 

Madman123456

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We're lucky that we get some zombiegames where it's actually about the zombies and not about the people. Who are acting stupider the more the story focus is on them.
I would also like a game where i rebuild a settlement and maybe have diplomatic and trade relations with other settlements.

The "Walking dead" Show paints a rather dark picture of the survivors. Everyone is an asshole and gets angry over stupid crap. So much so that if every single character of the show where to die, chances of survival would increase for the survivors they someone keep finding...
 

Zhukov

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lacktheknack said:
OT: To this day, I cannot find a game where you play a ghost haunting a house.
Ghost Master.

PC/Mac, PS2, Xbox.

It's a strategy game. You get a house with a bunch of human inhabitants with different degrees of mental fortitude and phobias, and you have a range of ghosts with different abilities, strengths and restrictions. The objective is generally to cause all humans to flee.

Probably not what you had in mind, but does technically count.

EDIT: Oh, someone already brought it up. Why am I never allowed to look clever?
 

Bobic

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lacktheknack said:
TheRaider said:
A really fresh take on chess. It is such a popular turn based game there must be some ways to improve it while keeping to a turn based system.
http://www.chessvariants.org/

http://fc05.deviantart.net/fs70/i/2010/313/e/3/circle_chess_by_solidium-d32g3mn.png

OT: To this day, I cannot find a game where you play a ghost haunting a house.

I had actually started experimenting with a game that would let you do that, but then Neil Gaiman decided he'd make one. So now it's a race between me and him to claim the "I THOUGHT OF IT FIRST" crown (he'll win, I think).
Dude, you totally made my day with that link. They have rules to that weird multi-levelled Chess from Star Trek. That's just ridiculously awesome.

As repayment, have you heard of 'Ghost Master'? It's a game where you control a bunch of ghosts haunting a house, in a light strategy sort of way. Might be close-ish to what you're looking for.

It's on steam too, and it's cheap.

http://store.steampowered.com/app/6200/

Edit: bah, beaten to the punch. I guess you'll just have to accept my thanks as repayment. Thanks dude.
 

Lieju

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immortalfrieza said:
Really though, what's really needed Pokémon is something new. Pokémon is a lot like Call of Duty, by that meaning it's basically the same game done over and over again with maybe a few small barely noticeable changes and/or additions. The story has been the same ol beat the gyms beat some bad guys and beat the pokemon league since the francise's start, while the combat system has been the same ol turn based each and every game, and few have deviated from this.
The main series, yes, but there are a bunch of side-titles that do weird stuff, like Pokémon Conquest that's a crossover with Nobunaga's ambition, of all things... But the main series is oddly unchanging, you could do totally different plots, like how Pokemon Colosseum did. True, there still was the team of bad guys, but you didn't challenge gyms or try to fill the Pokedex, and your character was originally part of the bad guys. (Not that we ever find out much about that)

immortalfrieza said:
They also just make more and more pokemon every installment without concern for their actual usability.
What do you mean by usability? There are many ways to play the main pokemon games, if you just want to play the story and play with your friends, EVERY pokemon is usable. If you want to find and catch all the Pokemon, having some really difficult-to-find ones that aren't necessarily strong is good, and if you play online, different kinds of pokemon become useful and you can surprise the opponent by using some lesser-used Pokemon imaginatively.

lacktheknack said:
OT: To this day, I cannot find a game where you play a ghost haunting a house.

I had actually started experimenting with a game that would let you do that, but then Neil Gaiman decided he'd make one. So now it's a race between me and him to claim the "I THOUGHT OF IT FIRST" crown (he'll win, I think).
Neil Gaiman is? In any case, there really aren't enough games where you play as a ghost (I want to make an espionage-thriller game where you play as a ghost). Geist had some of that 'scaring people with the environment' you needed to do to possess them, but it was woefully simple.
 

immortalfrieza

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Lieju said:
immortalfrieza said:
Really though, what's really needed Pokémon is something new. Pokémon is a lot like Call of Duty, by that meaning it's basically the same game done over and over again with maybe a few small barely noticeable changes and/or additions. The story has been the same ol beat the gyms beat some bad guys and beat the pokemon league since the francise's start, while the combat system has been the same ol turn based each and every game, and few have deviated from this.
The main series, yes, but there are a bunch of side-titles that do weird stuff, like Pokémon Conquest that's a crossover with Nobunaga's ambition, of all things... But the main series is oddly unchanging, you could do totally different plots, like how Pokemon Colosseum did. True, there still was the team of bad guys, but you didn't challenge gyms or try to fill the Pokedex, and your character was originally part of the bad guys. (Not that we ever find out much about that)
I'm talking about the main series here. Sure, the side games get better stories, better combat systems and so forth, but they tend not to get the press and sales they need for their innovations to really effect most of the francise, it would have to be one or more of the main series for it to do that.

What do you mean by usability? There are many ways to play the main pokemon games, if you just want to play the story and play with your friends, EVERY pokemon is usable. If you want to find and catch all the Pokemon, having some really difficult-to-find ones that aren't necessarily strong is good, and if you play online, different kinds of pokemon become useful and you can surprise the opponent by using some lesser-used Pokemon imaginatively.
I mean whether they're all that effective or not in comparison to the rest. I keep seeing so many of the new Pokémon every generation that are clearly inferior statistically and type wise with the rest of their generation or the previous generations, (the normal, bug, and grass types mostly) while others are massively overpowered and can clear the game pretty much solo (dragon, Dark, and Psychic types usually). That's not even getting into how obvious it's getting that Gamefreak is running out ideas as to how to make the Pokemon look.
 

Lieju

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immortalfrieza said:
I mean whether they're all that effective or not in comparison to the rest. I keep seeing so many of the new Pokémon every generation that are clearly inferior statistically and type wise with the rest of their generation or the previous generations, (the normal, bug, and grass types mostly) while others are massively overpowered and can clear the game pretty much solo (dragon, Dark, and Psychic types usually).
The story line is so easy you can clear it with any team. And if you just use one pokemon the chances are it will be so overleveled it will wreck everything solo. (Harder difficulties would be appreciated)

But, like I said, you can play Pokemon on many levels. That's why it's so popular. Not all of them are supposed to be competitive on a high level. Some(like the normal-type or bugs you get in the beginning) are there to catch before you can really start building your team and evolve quickly to become strong compared to the early opposition. Some pokemon (like the baby Pokemon) are there just to collect and be cute. I'm fine with that. Makes it more interesting and feel like the world is alive.

You are just talking about the one aspect of the games.
 

The Funslinger

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lacktheknack said:
TheRaider said:
A really fresh take on chess. It is such a popular turn based game there must be some ways to improve it while keeping to a turn based system.
http://www.chessvariants.org/

http://fc05.deviantart.net/fs70/i/2010/313/e/3/circle_chess_by_solidium-d32g3mn.png

OT: To this day, I cannot find a game where you play a ghost haunting a house.

I had actually started experimenting with a game that would let you do that, but then Neil Gaiman decided he'd make one. So now it's a race between me and him to claim the "I THOUGHT OF IT FIRST" crown (he'll win, I think).
*****, please. The ultimate chess variant is chess boxing.

http://en.wikipedia.org/wiki/Chess_boxing

As for your game desire, the closest I can think of is Ghost Master. Although in that, you deploy and influence the ghosts in a Sims-esque style.
 

Pink Gregory

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lacktheknack said:
OT: To this day, I cannot find a game where you play a ghost haunting a house.
What about Ghost Trick?

Think it's a DS game. Highly recommended, apparently.
 

shirkbot

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I just want to be able to break down the doors (especially wooden ones) and kill the guards that block my path. No more of this "You cannot enter until X" nonsense when I am basically a demigod. I don't even care if I can't kill the guards, just let me lure them away or something.

And can I please, Please see my feet in FPS games? They don't even have to move, I just want them to be there because it's 2013 and I miss them.
 

Hawk of Battle

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Why has nobody made a Han Solo; Intergalactic Smuggler game yet??!! Seriously, the lack of this games existence is a crime against gaming. Just imagine a GTA/Mass Effect style space crime adventure game starring Han Solo himself, with pilotable Millenium Falcon sections and co-op with Chewie, set during the duos pre-rebellion days.

It would be the greatest Star Wars game ever made and yet no one is making it!
 

Amaror

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bak00777 said:
tippy2k2 said:
I am still baffled why sport games don't let you switch your jersey/uniform color in the middle of the match...

This would especially be useful in a game like FIFA, where the Season system matches you up against an opponent but you don't see your opponent or their club until AFTER the game begins. The game does very well with not fudging it up but sometimes when you get the white shirt with black stripes against the black shirt with white stripes, it would be incredibly handy if I could change the colors of my kit so I can tell who the hell is on my team.
I cannot even begin to tell you how many times i have been matched up with someone and my colors are too similar to theirs, such as mine is dark blue and theirs is black.

OT I would like a WRPG like Skyrim, but instead of Nordic or European Mythology it would be based off of Eastern Asian Mythology
You mean like ... Jade Empire?
 

Queen Michael

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Strain42 said:
Queen Michael said:
For instance: A game where you play as a pokémon. Preferably in 3D. You know, like Super Mario, or Zelda. My point is that you'd play as, say, a Pikachu, and you'd be able to go around and thundershock and jump all you like. Like in Super Smash Bros. except that you wouldn't be confined to a small stage. Think Super Mario 64 with Pokémon. And obviously there's be more than just one pokémon available to play.

It can't be denied: Pokémon has been around for over a decade, and everyone's been wanting a game like this for a long, long time.
That does exist. Look up the Pokepark games for the Wii. That's literally what you just described. It's a big Pokemon sandbox game filled with other Pokemon complete with battles, chase games, obstacle courses. In the sequel you even get to play as the Unova starters too.

They're actually a lot of fun. Some of my favorite Wii games.

Here's some screenshots (they're in Japanese, but both games are available in English)

I checked out a Let's Play with them. I can't put my finger on what it is that I don't like about them, but I think it's the way things are divided into minigames rather than just being one big experience, if that makes any sense. Also, it's the way there doesn't seem to be anything at stake. It's not some huge Big Damn Adventure plot like out of a stereotypical anime.
EDIT: Okay, there actually does seem to be stuff at stake in the second game. Goodie.
 

MrHide-Patten

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daveman247 said:
I'm still waiting for my sci-fi sandbox game :(

We have had ones in nearly every time period now. Red faction was half way there but I want my flying cars damn it!
Well not to toot my own horn but... http://steamcommunity.com/sharedfiles/filedetails/?id=156122770
Sorry that we don't have a million dollars to spend on character animation though.

Can't think of any myself, because the annoying little bug of 'do we have the resources, time, and talent to pull this risky idea off?' Most answers point to 'no', but hey, we were told that we should just "make a simple iPhone game" instead on an open world game.
 

anthony87

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lacktheknack said:
drummond13 said:
lacktheknack said:
TheRaider said:
A really fresh take on chess. It is such a popular turn based game there must be some ways to improve it while keeping to a turn based system.
http://www.chessvariants.org/

http://fc05.deviantart.net/fs70/i/2010/313/e/3/circle_chess_by_solidium-d32g3mn.png

OT: To this day, I cannot find a game where you play a ghost haunting a house.

I had actually started experimenting with a game that would let you do that, but then Neil Gaiman decided he'd make one. So now it's a race between me and him to claim the "I THOUGHT OF IT FIRST" crown (he'll win, I think).
"The Haunting: Starring Poulterguy" for the Sega Genesis.
BOOM.

Now, if only I had a Sega Genesis.
www.ssega.com

Enjoy ^_^
 

VodkaKnight

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I'd like doors and chests that need unlocking to have a different way around.
If I have to unlock it, why do I have to pick the lock? Can't there be another way around, or can I not blow the lock up?
If I have to hack into it, why can I not just destroy the security around it?
Optional unlockable rooms, why are you always just the one room, corridor, etc? Why not an alternate path to the dungeon, maybe with better loot but more monsters?
I'd just like to be able to have more ways to do things, because in some games, you HAVE to pick locks, or HAVE to do this that and the other, regardless of playstyle.
 

Funyahns

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I have considered a game that takes the building of Minecraft and adds in the flavor of building a city sort of like Sim City, Maybe have villagers who you can actually help train to gather stuff and or do civic work sort of in a Sim City way. While at the same time competing with multiple city states like Civilization. Maybe have a few modes of gameplay, one could be in a war campaign with other cities. Or you could compete in building certain type of city.
 

2xDouble

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The answer to every question regarding "why hasn't x been made?" is "because you haven't made it yet".

Get to work, you lazy people.

TheRaider said:
A really fresh take on chess. It is such a popular turn based game there must be some ways to improve it while keeping to a turn based system.
There's an old game called Archon [http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark] which does exactly this, blending turn-based strategy with live combat. Archon Ultra was arguably the more fun version, though the Phoenix was ridiculously OP.

lacktheknack said:
OT: To this day, I cannot find a game where you play a ghost haunting a house.

I had actually started experimenting with a game that would let you do that, but then Neil Gaiman decided he'd make one. So now it's a race between me and him to claim the "I THOUGHT OF IT FIRST" crown (he'll win, I think).
There's an Adult Swim game called Haunt the House [http://games.adultswim.com/haunt-the-house-adventure-online-game.html]. I think that fits the bill nicely. Of course, there was also that awful Wii game where you possess things in order to scare folks enough to make them possess-able so you could... I don't know, walk through a door or something... it was pretty shit so I've blanked it from memory.