1. Merchant is gone, all purchasing is done before game starts
- Agreed, the Merchant was a brilliant character, and the fanbase was undoubtably attached to him...
2. Purchasing is a pain in the ass, and you need to individually select everything for stats
- Dunno about that yet, we'll see if they manage to pull it off.
3. Inventory is ridiculously small, and although Sheva can hold items for you...
- Makes the game a bit more challenging, and in RE4 you couldn't hold more than 4-5 weapons anyway unless you carried all pistols and a TMP... I think it makes you value what you have a little more.
Well actually (I'll need to edit the OP), its the complete opposite now. Heres how it works in RE5. If you die, you go into an inventory screen before you start playing. Here, you can drop any unnecessary weapons/items into the inventory box, making the inventory ridiculously large (contradictions FTW), and too easy to adapt to the enemies around you.
4. ...shes a complete idiot, and will use everything like crazy. Give her a green herb for safekeeping, she'll use it. Give her 30 pistol rounds, she'll unload it a matter of seconds.
- The healing items heal you both, she doesn't use it unless she has less than full health, and she always aims for the head
Heres the thing though. When im in "dying mode", I get a completely new health bar. I like to save my herbs till i really need them, not when i get scraped by a zombie, and Sheva wastes them right away, she even wastes R+G herbs like they're just regular herbs.
5. Sheva does not pick up items sometimes, which is weird as hell.
- I found this rather frustrating as well, but either I got lucky, or the items stay on the ground longer than RE4 / indefinitly.
6. Enemies move way too quickly, and dont really help when the controls arent meant for action packed gameplay
- Holding to the RE traditions, moving has never been "safe" persay, its always been tense and rather akward, which not only adds challenge to the game, but tension, and (hopefully) excitement.
True, but I think theres a difference between the tension and fear you get of avoiding zombies in RE1, than the artificial fear you get from just a bunch of enemies attacking you from all directions, and are easy to kill
7. Respawning enemies in boss fights. When im fighting a boss, let me enjoy the fight. Not have endless amounts of enemies attack me, whilst i fight. Theres a difference between difficulty and annoying.
- Again, challenge. Remember how easy RE4 was, even on Hard? In a game where you're constantly killing things, how can you gripe about more killing? Besides, they drop items, which with the new tough-ass enemies, you'll probably need anyway.
I can agree with this, but i really think they just need to make more challenging bosses, rather than make mediocre ones, and just throw in a bunch of running zombies to make it more difficult.
8. Some enemies have a ridiculous amount of health, and deal a ridiculous amount of damage. For example, a regular parasite dog can literally kill you (full health to zero) if sheva doesnt help you, and isnt phased by pistol ammo whatsoever.
- Tell me that isn't awesome. They're finally telling the player, "Look, this is crazy-bad, and we're not letting you cake-walk your way through this one". It's finally getting frustrating to the point where it brings you back to older days of gaming when stuff was truly "hard".
What i mean by this, is that theres an unbalance. You'll have 5 zombies in front of you and are easily killable with 2-3 shotgun blasts, where a single zombie that randomly gets the "head parasite thing", are although easy to kill without getting hit, is just a pain in the ass to keep on killing. It just gets too repetitive at times, and will make you think "this again?".
9. Major lack in "death scenes". The chainsaw death in the demo is not the "censored" version as some people have called it, thats how it happens. As a matter of fact, the ONLY death scene is you falling to the ground, then the "You Are Dead" screen over it.
- Mmm, you'd think with a new release they'd have added a few more animations to things. I mean c'mon, they animated the healing now (which is cool), why not more? Remember the shotgun reloading? It's always that 2 shell deal, and while people would say, "what, you want a longer reload", I'd answer, yes, because it would make it that much more intense.
10. Relating to the earlier points, RE5 has that Left 4 Dead type of experience where you will need a co-op partner in order to properly play the game.
- They're taking a spin on the whole co-op thing, and its not like you'll die without your partner (although it sure would be a hell of alot harder without her), and it does let you enjoy the game with friends, which is a nice change.
11. Load times in RE4: Non Existant. Load Times in RE5: Existant
- No game is perfect. Atleast its not Painkiller style loading times. Bear in mind its not on a the gamecube/ps2 anymore... the graphics do take a little more power. You pay for "better" I suppose.
12. Herbs are almost useless for healing. Scratch that, healing is useless. Whenever you get hit, you go into "dying" mode, meaning that Sheva will walk up and heal you. There are no limits to it, so you can go into that mode as much as you please.
- Chainsaws do not give you a second chance. And who wants to die... seriously. 10$ says there will be a video on youtube less than a week after its release titled, "My friend and I clear hard mode in RE5 with no deaths!!111eleven PWNAGE".
Maybe i sound weird for saying this, but yeah. If i fucked up, and got hit real hard by a zombie, i would want to die. Its what i deserve for sucking, and keeps the game in balance. Theres this one mission where youre on a speeding boat surrounded by a bunch of zombies using crossbows. My strategy was to use sheva as a human shield, and resuscitate her everytime she went down. Theres clearly something wrong with that, balance wise. Oh, and most bosses dont have a 1-hit kill attack. There are plenty of second chances.
13. Dont quote me on this, but i think that the game will be considerably shorter than the fairly long RE4 campaign. There are six chapters in RE5, and i beat the first 1 in about 30 minutes.
- Good lord I hope not.
Its actually quite long, so fuck me.
14. There is NOTHING scary in this game. RE4 at least had some good moments. RE5 takes place in bright ass Africa, where you even have a partner with a confident british accent that makes you always feel soft and cozy. Anyone remember when the old REs?
- Different people are scared by different things. And tell me having a chainsaw guy running after you when you have nothing but a little pistol ammo left isn't the least bit frigtening.
actually i dont. One shotgun blast sends him back (couple pistol rounds), then you uppercut, rinse and repeat. I also never run low on ammo, so tits.
15. 100% Linear. The old REs would have you searching the mansion to solve a puzzle. RE4 didnt go that far, but it still had you backtrack in some areas. RE5 is almost completely on one single path, although there are split paths in order to collect treasure.
- Alas, the huge "open" feel is dying out, and I too miss it.