Skyrim. World without wonder. World where dragons are not so much a threat, but an annoyance. A world that is visually dull. A world that is barren and bleak.
So I have finally decided to give Skyrim another chance. On my first playthough, I beat Alduin and put the Stormcloaks back into power. After all was settled and I was waiting for a continuation of the plot where I would get to fight against the Nazi-Elves that wanted the Stormcloaks and the Imperials at war with each other, I started doing quests to see if any of them were entertaining. Some were, most were not. Eventually I got annoyed with they world, mostly because after all the things I had done in skyrim, i had finally committed the move unforgivable of crimes. . . I killed a chicken. The people of Riverwood became feral and just began attacking me unrelentingly until i had no choice but to kill them all. After that little fiasco I had such a huge bounty on my head because i defended myself that i had near constant bounty hunters and guards attacking me, which led me to a killing spree so intense that the game no longer spawned npcs. No more random people coming up to me to kill me, no more monsters or animals, no more dragons, everything that wasn't immortal was dead.
This time, I'm trying to find good things about Skyrim as i play it, but am only disappointed by the lack there of. Graphically the game is still great, but visually it's so bland. There are a few areas with some good visuals, but they are few and far between. Even without me having killed everything, the world is surprisingly empty. The emptiness is more shocking considering i have both DLC as well as the main game. The game treats us like were stupid. It gives a 'puzzle' but it also gives us the answer by almost shoving it in our faces. It doesn't really let us play our own character without penalty, especially when it comes to wearing armor since they are severely unbalanced. Hunting and Crafting are jokes. Crafting has no options to it which is disappointing when armors have different variation of appearance yet you can only make one of of those and hunting is just lame since the animals can detect you even if you have maxed out sneak and light armor that's made for sneaking. So far, the most enjoyable part of this game on this playthrough has been the time i was out in the wilderness, found a cabin, and decided to go in and see what was there. I was at first disappointed that it was just a single bandit and some rather crappy items, but then it happened. The holy grail of adventure game items.
As I was on my way out, and just about to open the door, I saw it. It was just sitting there, a note pinned to the wall by a knife. I reached out and took it, reading it twice since I hadn't seen the shelf it mentioned with the items behind it. It took the note and went back down the stairs to the basement and looked around, just about missing the switch beside on of the shelves. Now I was excited. I pushed the button and took out my wooden sword. I began sneaking down the passage and actually enjoyed exploring the place. This is what skyrim needs more of. Not lame dragons. Not this very pin point quest marker, but something that gives directions and you have to explore and sometimes even research and listen to people and take notes to find. Something like skyrim or oblivion if they were merged with a game like MYST. Not go kill the bandits in this cave that you've never heard of until now but know the exact pinpoint location of.
So I have finally decided to give Skyrim another chance. On my first playthough, I beat Alduin and put the Stormcloaks back into power. After all was settled and I was waiting for a continuation of the plot where I would get to fight against the Nazi-Elves that wanted the Stormcloaks and the Imperials at war with each other, I started doing quests to see if any of them were entertaining. Some were, most were not. Eventually I got annoyed with they world, mostly because after all the things I had done in skyrim, i had finally committed the move unforgivable of crimes. . . I killed a chicken. The people of Riverwood became feral and just began attacking me unrelentingly until i had no choice but to kill them all. After that little fiasco I had such a huge bounty on my head because i defended myself that i had near constant bounty hunters and guards attacking me, which led me to a killing spree so intense that the game no longer spawned npcs. No more random people coming up to me to kill me, no more monsters or animals, no more dragons, everything that wasn't immortal was dead.
This time, I'm trying to find good things about Skyrim as i play it, but am only disappointed by the lack there of. Graphically the game is still great, but visually it's so bland. There are a few areas with some good visuals, but they are few and far between. Even without me having killed everything, the world is surprisingly empty. The emptiness is more shocking considering i have both DLC as well as the main game. The game treats us like were stupid. It gives a 'puzzle' but it also gives us the answer by almost shoving it in our faces. It doesn't really let us play our own character without penalty, especially when it comes to wearing armor since they are severely unbalanced. Hunting and Crafting are jokes. Crafting has no options to it which is disappointing when armors have different variation of appearance yet you can only make one of of those and hunting is just lame since the animals can detect you even if you have maxed out sneak and light armor that's made for sneaking. So far, the most enjoyable part of this game on this playthrough has been the time i was out in the wilderness, found a cabin, and decided to go in and see what was there. I was at first disappointed that it was just a single bandit and some rather crappy items, but then it happened. The holy grail of adventure game items.
As I was on my way out, and just about to open the door, I saw it. It was just sitting there, a note pinned to the wall by a knife. I reached out and took it, reading it twice since I hadn't seen the shelf it mentioned with the items behind it. It took the note and went back down the stairs to the basement and looked around, just about missing the switch beside on of the shelves. Now I was excited. I pushed the button and took out my wooden sword. I began sneaking down the passage and actually enjoyed exploring the place. This is what skyrim needs more of. Not lame dragons. Not this very pin point quest marker, but something that gives directions and you have to explore and sometimes even research and listen to people and take notes to find. Something like skyrim or oblivion if they were merged with a game like MYST. Not go kill the bandits in this cave that you've never heard of until now but know the exact pinpoint location of.