Why Skyrim sucked for me and how i could have enjoyed it more.

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Ragnar47183

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Mister K said:
Ragnar47183 said:
Mister K said:
EDIT: Games that started as a mod? Sure, why not, DOtA 2 is fine. And itself doesn't require any mods, only free characters to be released by actual devs in the future.
What if those characters were released by people instead of devs? Would that bring your experience/expectations down?
No, I didn't mean it like that. What I meant when I was making this statement is that devs are the ones who are actually trying to prolong the life of this game and release free additional content.

As for everything else. Yes, I do prefer it when I actually have either well-made story with good gameplay or ABSOLUTE freedom like in P&P RPG's (I mean, why the hell can't I become the yarl of Whiterun by plotting clever scheme? Or something else, except for lvl up and slay everything that oposes you and get bounty for it). And I think TES 6 will be a lot better than Skyrim if developers concentrate on intensive (i.e. quality based) development instead of extensive (i.e. quantity based).
There is no such thing as absolute freedom in video games. They cant possible program every scenario you personally want. You can become the leader of the mages guild, the companions, the dark brotherhood, and the theives guild. You can also dictate who wins the civil war. These are all side quests mind you. Skyrim does have a lot of freedom just not the specific scenarios you would like.

I do believe the lore and story of Skyrim are quality. I found the stories and characters both very engaging and interesting.

Mister K said:
But, really, who cares? You'll continue liking what you do, same goes for me. I'll continue with playing something more fitting for me and will avoid jumping on the TES 6 hype wagon in the future.
Right but I dont tell people that what you like is only good with mods and that the base game is a demo based solely on my preferences and not the merits of the game.

Either level some actual specific criticism you have with the game or move on. Quit making baseless general statements.
 

pearcinator

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After buying RealMyst: Masterpiece Edition on Steam and beating it I have a craving for more puzzle games like it.

I have never played Riven before but I am hoping that they are working on a 'RealRiven' in the same vein as RealMyst where you can walk around and explore the environment instead of just clicking here and there.

The Witness looks like a bit like Myst and the Obduction game (from the creators of Myst) looks interesting too but they are both 6 months or more away. What's something I can play now that has clever puzzles that are not given to you?
 

ForumSafari

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SajuukKhar said:
--Trolls: Literally flesh and blood like any other animal
To be completely honest the toughness of trolls in Skyrim is probably about right, though I did prefer Oblivion trolls. Their strength and toughness seems pretty appropriate for a creature of their size and with their hide, they're perfectly killable but they need you to have a decently sharp weapon and to be able to swing it hard. At level one you're basically a regular townie and in real life you'd be surprised how little wildlife you'd be able to overpower.

Ragnar47183 said:
The word 'require' is used subjectively in your statement and is not fact.

I played vanilla Skyrim for about 120 hours before modding it.
Same here. Mods are about building your perfect game but Skyrim is perfectly enjoyable without mods. Naturally you're going to enjoy a game that is tailored to your specific tastes more than a game designed for general appeal, but I always play Elder Scrolls games through vanilla the first time just to figure out what I liked and what I didn't.
 

XDSkyFreak

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Ok first things first: Was Skyrim released in an unfinished state? Well, a game breaking bug that doesn't let you finish the main storyline counts? That and a miriad of other bugs that honestly one week with 10 testers would have discovered? Yeah ... case closed. Fan-butt boys like you let bethesda get off way to easy for putting broken crap on the market and letting players fix it for them, while taking praise after praise after praise.

Second: Is Skyrim bad? NOPE. There are alot of worse games out there, honestly skyrim is in the middle to upper tier of ARPG out there. Is it as good as some people make it out to be? No. And no, mods don't count. When you mod the game you are no longer judging the qualities of the game but the qualities of the mod. XCOM: Long War is one hell of an experience. Does that make XCOM better? Well, no. XCOM has the same level of quality. Same with Skyrim. You added mods that make everything look better and add a ton of content? Good for you. Does that mean the quality of Skyrim has sudenly increased? Not at all. Skyrim's quality is the quality of the game with only official patches and DLC. Nothing more nothing less. I fucking hate this pathetic excuse: "It's better with mods, so we shall praise it to hell and back for beeing a great game". You know what you are doing? You're giving lazy devs who made a mediocre to good game the praise of a masterpiece simply because OTHER more talented/interested/less lazy people took that mediocre game and improved it without even getting fucking money or even praise for it. So please stop this whole mod BS. It's a straw man apology in a topic about the quality of TES:Skyrim as it was released by the devs.

On to what I think of Skyrim? Bland. It's bland. Not bad, not good, just bland. It lacks any form of imersion, of narative weight. It talks a great deal about interesting and cataclysmic events, about deep lore and massive conflicts ... and it delivers nothing. SHOW DON'T TELL needs to be labeled on each workdesk at bethesda.

Oh, skyrim is in a civil war between imperials and stormcloacks, and now alduin is ravaging the country-side, resurecting dragons and burning whole vilages to ash ... so where in the fuck is that? Everyone just goes about their business in their towns like nothing ever happens. Where are sieges, skirmished, guerilla raids on imperial supply convoys? Where are the burning vilages, where are the dragons terorizing the countryside? Oh these guys flying circles above uninhabited forests? ... Or sitting their asses all day on some rock in the middle of nowhere? Suuuuuuure ... I can feel the terror of these ancient beeing beeing brought back to life. And I completly buy the civil war, what with all the non-existant discusions or fights in the street, the lack of any skirmishes or guerrila raids or war parties walking the land ...

Let's stop it ok? Yeah yeah I can allready hear you fan-butt boys screeching "mods fix that" my question for you morons is this? WHY PAY 60$ AND GIVE GOTY TO A GAME THAT NEEDS A SHIT TON OF MODS TO DELIVER ON WHAT IT PROMISES? Oh it's big ... but the world is bloodless, life-less ... yeah yeah the scenery is pwety so 10/10, right? WRONG. Quantity does not equal quality, and while skyrim may very well have the biggest nads in the quantity deparment, it's quality is spread way to thin. It's just bland hero kills monsters arpg of the day, closer to a hack&slash in terms of atmosphere, story delivery and general world feel than even an arpg, with maybe one or 2 moments that are actualy somewhat engaging. Mass Effect blows it out the watter (give or take a shit ending). Witcher blows it our of the watter (Witcher 3 is going to make skyrim look like absolute wank). The Gothic series (1,2 and even 3) are way better arpg's than skyrim will ever be because they have atmosphere, they know how to tell a story and they know how to get the player immersed in them. Skyrim's one bland big and boring fantasy playground that got life artificialy injected into it by modders, and now somehow it became a great game ... not it didn't. That said, it bethesda actualy was fucking honest they would have given half the money they got from skyrim sales to the modding comunity.

And to put a particular issue to rest before I get asked: yes, I played TES series, all of it since even before morrowind. Yes I like morrowind alot and consider it to be better than skyrim in some regards (story and atmosphere). And no, I don't think morrowind is flawless, in fact I got to the point where I can't play it today without some mods fixing it's most annoying issues. But I can still play morrowind because I can still get imersed in it. With Skyrim I never once got immersed (well, once in the wabajack quest because whatever has to do with Sheogorath bethesda usualy gets right. but that was maybe an hour in the 200+ hours I put in the game before giving up on it). And I only bother trying to mod games that got me into them first on their own merits and strenghts, not to actualy give the game merits and strenghts.
 

AntiChri5

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XDSkyFreak said:
Yeah yeah I can allready hear you fan-butt boys screeching "mods fix that"
And just like that, any chance of a reasonable, polite discussion died.

Respect people whose opinion differs from yours and you will have a great deal more fun debating.
 

XDSkyFreak

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AntiChri5 said:
XDSkyFreak said:
Yeah yeah I can allready hear you fan-butt boys screeching "mods fix that"
And just like that, any chance of a reasonable, polite discussion died.

Respect people whose opinion differs from yours and you will have a great deal more fun debating.
I never said I don't respect people with different opinions on skyrim's quality. I only said I don't care about hearing straw-man apologies about other people doing what the devs where suposed to do somehow making the original game better. It doesn't. Skyrim's quality stays the same as the day the last official patch/addon from the devs was released, no matter how much extra content other more talented/less lazy people who didn't get a GOTY award for their work or any form of finacial payment add in order to fill out the blank spots the devs left open and to fix the bugs/issues the devs didn't fix.

Now if you have any arguments about Skyrim's quality beyond "mods make it better" (but judging by the fact you only quoted one part of my response and never bothered countering anything I said about lack of immersion, unplayable state at launch and how other games do the ARPG thing better, just don't have the extra padding of skyrim, you probably don't) please share them and let's debate.
 

SajuukKhar

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Ultratwinkie said:
-Well calling two different things the same is wrong, and invalidates your argument. Oblivion is not Atherius. Daedra are not Aedra.

-Dragons are mortal, hence why they were all dead and buried before Alduin came back, and brought them back to life. Delphine even points this out when you first talk to her, all the Dragons were killed by a combination of the Dragon War, and later by the Blades.

-They were never cast out to Atherius or Oblivion, they were killed on Nirn, and buried in Mounds, only Alduin was cast outside time itself, which isn't either in Oblivion or Atherius.

-Vampires dont rape people, Molag Bal, the creator of vampires, rapes people, but Vampires dont.

-Dragons aren't made to be soldiers, or perfect, they are made to be strong creatures yes, but creatures none the less. Only Alduin was ever made to be solider, or immortal, on Nirn. hence why everyone from Ebern, to Parthuunax, to even Alduin himself, points out he isn't like any other dragon.

-Taking a warhammer to the face is a GAMEPLAY MECHANIC, not a bit of lore.
-Ebony being tied to the gods doesn't make it perfect or impervious, nor is it the best kind of armor.
-Being able to heal wounds immediately as the yare being done is, again, a GAMEPLAY MECHANIC, not a lore one.
-Blocking not mattering is also, a GAMEPLAY MECHANIC, not a lore one.
-Races dont vanish if a tower is destroyed, that's something some idiots on 4chan made up.

I never denied TES deals with magic on a daily basis, however, it doesn't in the way you so describe.

Being tied or touched to the gods does not make one perfect or immortal, TES usually tries to avoid such idiotic fantasy cliches. Look at Pelinal whitestreak, the divine crusader, he was an avatar of Lorkhan himself and got killed.
 

Rozalia1

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You actually expected a WRPG to be anything but dull...how quaint #HEEL.

Maybe you should just try some other games, JRPGs trying to be more like WRPGs are likely right up your street.
 

SajuukKhar

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Ultratwinkie said:
-Ether
-they just go away for a while.
-The daedra we constantly see are perfect little soldiers to do whatever bullshit the gods want.
-Spriggans are tied to kynareth, and that was heavily stated in the Knights of the Nine.
-You can't say everything is flesh and easy to kill in a world were you need a special item to do anything.
-http://www.uesp.net/wiki/Lore:Ruins_of_Kemel-Ze
-ebony is special. Daedric items are made from it. Only the soul is missing. Just like how steel is weak, iron is useless, malachite is meh, and how ebony works best for whatever reason.
-but it doesn't.
-Once the prophecy is done they are abandoned and forgotten about.
-The fact that every elder scrolls game past the first has a chosen warrior is cliche.
-To fight a dragon at all is cliche.
-To have furries and scalies are cliche.
-To have a designated black race is cliche.
-To have tree hugging elves and have the mechanic race called "dwarves" is cliche.
-To have an empire be rome is cliche.
-The Sky ISN'T the heavens though, nor were the Dragons there.
-The dragons dont go anywhere at all, their soul stays trapped inside their bones until Alduin can raise them.
-The Daedra aren't perfect, none of them are, if they were, they wouldn't have all the weaknesses they do.
-Actually, Knights of the Nine only shows hat some spriggians gather around places where Kyne's power is strong, not that all of them serve her or are created by her.
-Well, Dragons, Vampires, werewolves, trolls, giants, ghosts, and even Daedra don't require a magic anything to be killed. You can kill them all with an iron sword if you are good enough.
-Ruins of Kemel Ze is a fiction book you idiot.
-I never said ebony wasn't special, i said it wasn't perfect, and if all the other materials were so bad, why does everyone use them to great effect? off wait, because they arent that bad.
-Except it does, as literally every single game has shown.
-Except they aren't, they just become so legendary that no one can remember what actually happened.
-The player of the first ES game was a chosen hero
-To fight dragons may be cliche, but the dragons themselves are not since they arent fantasy European dragons or stupid beasts who horde goad, they are more akin to eastern dragons who believe in Hinduism.
-Except when the furries are actually elves who hold p the moon using drugs, and the scalies are actually trees.
-They arent the only black people in the world though, and they are freaking JEDI
-Bosmer arent tree hungers, they're literally shape shifting nature spirits who cant harm the forest of Valenwood or else they go insane and turn into a nearly unstoppable force of shape shifting spirit monsters.
-Dawrves arent even short, or really mechanics, they are mages, and everything they make runs on magic.
-But the empire isn't just Rome, its filled with rice farmers, covered in tattoos, who worship animal gods, and have thousands of cults to every convieable thing.

You can say everything is cliche when you only look at the most superficial elements of it and ignore all the actual lore
 

AntiChri5

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I never said I don't respect people with different opinions on skyrim's quality.
You don't have to say that you don't respect other peoples opinions. You clearly don't. You apply a silly derogative to anyone with the gall to argue against you while making strawmen of your own. Aaaand then you go on to claim i can't possible i have any arguments because i take issue with your attitude.

All the reasoned, logical arguments in the world won't matter if the people debating aren't going into it with the right attitude. Which, clearly, you don't have.

But, withdrawing from the debate now would be silly, so let's get to it.

We will start with mods.

First up, your argument is incredibly insulting, not just to the devs but to the modders. Modders do what they do out of love for the game. No one spends hour after hour putting something in or tweaking a flawed mechanic if the base game isn't worth it. Claiming the devs are incompetent is an insult to that love and dedication. Of course, not all mod authors love the game. Some do genuinely dislike it and find it in need of serious fixing. But these are a minority.

Second, there is a difference between mod authors and a professional development studio. They both have strengths and weaknesses. That's right, one guy alone in his room at his computer has advantages over a massive studio spending millions of dollars. I hope i don't have to spend too long explaining the advantages a large studio has: structured environment, large team, deep pockets ect. But a modder has advantages too. They don't have much in the way of resources, sure, but they also aren't under the same time constraints. A modder can make a sword far more detailed then any Bethesda does and put it in the game. Because that modder doesn't have to have another three axes four daggers and ten bows to do before the 13th after which no more assets can be added. A modder can stall for as long as he wants. If his mod is delayed, people shrug and go on with their lives. If an employee is taking too long it impacts other peoples work. If it happens too much, the game gets delayed, there is much gnashing and wailing of teeth and the overall viability of the project may decline because people eventually get sick of waiting. The devs are on a schedule, they can't spend forever polishing. Another advantage modders have is that they are making additions to a finished product, not building something from scratch. This is important, man. Hindsight is 20-20. It is incredibly easy to wait for someone to release a game and then point out it's flaws. Every mistake is obvious in retrospect. But many of them probably weren't during development. On top of that, the hardest part has already been done. The base, framework of the game isn't flashy and exciting, so people ignore how important it is. A small addition to the game (a new armour or something) is much more obvious and notable. But the foundation that is built on goes ignored. A dev studio is a few hundred people working for a few years. Mod authors number in the thousands and have a theoretically infinite amount of time to work. It is inetitable that there are going to be some fantastic mods. The poor mods fade into obscurity while the great ones get shared and remembered for years.

Third, where the fuck do you think the mod community comes from? Why do games developed by Bethesda and TES series specifically have such a huge modding community? Seriously, compare them to others. The Nexus is the largest modding site i know of, some games have their own modding sites, like Saints Row, but most games rely on the Nexus for mods. Here is their game list: http://www.nexusmods.com/games/about/games/? look at the numbers. The Elder Scrolls and later Fallout games have a much higher amount of mods then others. Why is this? Is Bethesda simply incompetent, as you claim, consistently putting out games that require fixing, while a vast army of valiant volunteers rise to the challenge? Obviously not. If they weren't worth modding, they wouldn't get modded. And if they were so unworthy, they wouldn't sell on consoles at all. But Skyrim sold more on consoles then on PC, if i remember correctly. If mods are the only thing that redeems them, that wouldn't happen. But where does this abnormally large modding community come from? Bethesda have cultivated it. They design their games to be modded, knowing that mods can offer things a professional dev studio can't. They release toolsets, and even make tutorials on it's use, they make the game as easy to mod as is reasonably possible while damn near every other dev is busy stomping on mods so they can sell DLC easier. Skyrims mod community didn't just HAPPEN.

Now that i have addressed your arguments regarding mods, lets move on to the other stuff.

Ok first things first: Was Skyrim released in an unfinished state? Well, a game breaking bug that doesn't let you finish the main storyline counts? That and a miriad of other bugs that honestly one week with 10 testers would have discovered? Yeah ... case closed.
I played Skyrim unmodded on PC at launch and experienced no game breaking bugs. I don't know what bug you are referring to, but it obviously isn't universal. Are Bethesda's games unusually buggy? Fuck yes. Every single one. But they probably spend more time testing for bugs then any other studio. Beth games have a truly ridiculous amount of interacting mechanics and moving parts, more so then most games. It is way easier to keep a streamlined, linear CoD game bug free then something like what Beth produces. But that doesn't mean their QA efforts are good enough, that's just meant to address your absurd "one week with ten testers" nonsense. Beth needs to do better......and they are. Every game they spend more time patching. Skyrim is their best effort at long term bugfixing yet. They didn't fix everything, but an improvement is an improvement.
Oh, skyrim is in a civil war between imperials and stormcloacks, and now alduin is ravaging the country-side, resurecting dragons and burning whole vilages to ash ... so where in the fuck is that? Everyone just goes about their business in their towns like nothing ever happens. Where are sieges, skirmished, guerilla raids on imperial supply convoys? Where are the burning vilages, where are the dragons terorizing the countryside? Oh these guys flying circles above uninhabited forests? ... Or sitting their asses all day on some rock in the middle of nowhere? Suuuuuuure ... I can feel the terror of these ancient beeing beeing brought back to life. And I completly buy the civil war, what with all the non-existant discusions or fights in the street, the lack of any skirmishes or guerrila raids or war parties walking the land ...
Dragons DO actually attack towns and settlements, all the damn time. It never ends well for them when they attack the college, i can tell you. Small war parties DO patrol the roads, and i have found some engaged in battle with each other. Not often, certainly and perhaps not enough, but it happens. Cities change hands, and there are changes within them to reflect that (Heimskarr being jailed if the Imperials take Whiterun, the shrine of Talos being restored if the Stormcloaks take Solitude, to quickly name two off the top of my head) again, perhaps not enough but it is there.

Skyrim is the greatest RPG i have ever played, and not because of stats and loot, but because it has a great deal of incredible roleplaying opportunities (and you can't roleplay in a Bethesda game the way you do in a BioWare game).
On to what I think of Skyrim? Bland. It's bland. Not bad, not good, just bland. It lacks any form of imersion, of narative weight. It talks a great deal about interesting and cataclysmic events, about deep lore and massive conflicts ... and it delivers nothing. SHOW DON'T TELL needs to be labeled on each workdesk at bethesda.
Immersion is relative. I find Skyrim to be the most immersive game i have ever played. It delivered everything it promised for me. You find it bland. I find it to have the greatest variety of interacting concepts and mechanics of any game i have ever played. Skyrim's strength is that it doesn't have a strength. The game has an extremely broad design focus.

The wide variety of Skyrim ensures that every mechanic within it has been done better by a dozen games. Dark Souls Melee combat is better, Magicka's magic combat is better, Thief's stealth is better, Mass Effects characters are better, The Sim's home building is better. Wow, Skyrim sure is shaping up to be a bland and shitty game. It has no strength, no stand out. Some people, like you, find that bland and worthless. Ok. Some people, like me, find that the broad focus means the game always has something interesting to do. The games i just listed that beat Skyrim in a specific category did so by focusing in that category more then Skyrim ever did. They are better, but more narrow. When i get bored of Dark Souls combat, i stop playing Dark Souls. When i get bored of Skyrims combat, i build another wing on my manor play hide and seek with my daughter and bake for a while. When i get bored of Magicka's magical combat, i stop playing. When i get bored of Skyrim's magical combat, i arrange my books on their shelves listen to a bard make an item or two and rearrange my trophies. Skyrim is incredibly flexible, whatever mood i am in there is content.

This doesn't mean Skyrim is the greatest game ever. Just that i find a great deal of worth in it even if it isn't for you. But im sure im just a "fan-but boy".
 

SajuukKhar

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Ultratwinkie said:
-And, once again, as I have pointed out before, Dragon went to NEITHER the sky or heaven, they were trapped in their bones, and buried in the burial mounds.

-Except Daedra can be killed, and after they are killed they are cast into the seas of Oblivion for a long time. The Daedra were devastating because of their sheer numbers, and that they seemingly came out of nowhere, not because of their strength. Most daedra, such as scamps and clanfears, are pretty weak and mindless creatures.

-Wrong, if the gates weren't shut Mundus would be ruled by Dagon.

-Ebony is mined all day every day in Morrowind you know? those materials arent overly rare, and most, except ebony, aren't overly expensive either, they just arent practical in most situations.

-Actually, Elven armor is WEAKER then most Legion armor. The Elves won because they launched a blitzkrieg attack against an empire who wasn't expecting it, and once the Empire got itself together, they CRUSHED the elves at the battle of the Red Ring. Quality of materials had nothing to do with it, it was all due to tactics and military planning.

-Wyverns are a type of dragon you know? And wyverns in TES dont just fuck shit up for the fun of it, they do it because they are driven to by Akatosh. They are not malicious, they just ARE.

-Legends are legends by the fact people remember them, and sing songs of their adventures every day. Davy Crockett is a Legend, as is Paul Revere, and both are well remembered and taught about daily in history classes.

-Except they do. They knew both the Flamer and Dragons vanished, as well as the Kogthogi.

-So its cliche as long as you ignore everything about them? nice argument there.

-The Minstry of Truth fell because a Dunmer destroyed the massive soul stealing machine powering it, you have no idea what you are talking about.
 

spartandude

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The thing that really annoyed me about Skyrim was that combat was pretty much the only tool that the player had. Ok this is a criticism you can make of Morrowind and Oblivion as well (havnt played the older games so no comment) but it really felt more prevalent in Skyrim. Nearly all the quests in Skyrim involved me killing things and the ones that didn't felt extremely broken and the enemies didn't feel that different either.
In both Oblivion and Morrowind groups of Deadra felt different from groups of bandits, and both of them felt different from fighting undead, even if the mechanics were same. But in Skyrim bandits feel exactly the same as the draugr (an enemy which populates most dungeons). I don't know how they got the different feel in previous games (maybe I'm the only one) but it was a huge let down to find in Skyrim that at the end of the day i more often than not completely forgot what enemy i was fighting at any given time.

And then there's the way the games handle quests. As i stated earlier both Skyrim and older game's quests involve going into a dungeon and killing people. But Oblivion and Morrowind did have alot more talking or exploring quests in them and even when Skyrim did have heavy talking quests they really felt like they didnt fit in with the rest of the game.
For example lets compare Oblivion's much loved Whodunit quest and Skyrim's Diplomatic Immunity quest.
In Whodunit and player is locked in a manor with serveral people they must kill. All the targest believe it is some sort of game and that the key to the manor is hidden inside and the first one to find it is the winner and gets the house. Now you can out right murder everyone immediately if you so wish or you can have alot of fun trying to get everyone alone and killing them with out anyone else finding out. To do this you have to talk to everyone, use certain responses and when you do get them alone kill them quuickly and quietly and then you have to play the innocent when bodies start getting discovered. You are for the most part given a bit of free form in the order in which you kill people and pretty much all the mechanics of the game are available to you.

Now lets look at the Diplomatic Immunity quest in Skyrim. Here you have to go into the Thalmor embassy to find some papers which reveal how much the Thalmor know about the dragons. It starts off with you giving most of your gear to a guy who can sneak it into the embassy but you can keep some small items (such as daggers) while you get into the embassy pretending to be a diplomat invited to a party. Now apart from quests which are Talk to person X or go to town Y this was really the first main quest that didnt involve you going into a dungeon and murdering everything in sight.... or so i thought. Once you are in the party the game disables several mechanics such as sneaking or being able to pullout any weapons or magic because allowing the players to fail is bad and the already existing in game rules dont work for this talking stuff (talking in an RPG? What a crazy idea!). To sneak away from the party you have to create a distraction. I think this can be done in more than one way but each way literally involves speaking to an NPC and asking them to make the distraction, It has nothing to do with your skills in speech craft or involves any puzzle solving by the player. After that you can sneak into the embassy proper and this is where it once again turns into pure combat, if a guard spots you, its instant combat just like the rest of the game.
And this is what i mean by combat being the only tool the player has, heck in the first part where its meant to be more talking they have to completely disable your ability fight because its really the only thing the player can do and you are forced to do point A then B then C and after that the player actually gains control again and when that happens all you can really do is combat.
 

SajuukKhar

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spartandude said:
(an enemy which populates most dungeons)
Dragur account for literally less then 20% of dungeon monsters. Just FYI.

there are more dungeons with bandits, or Frosworn, or Flamer then there are Draugr ones.

spartandude said:
It has nothing to do with your skills in speech craft or involves any puzzle solving by the player.
NPCs will only create a distraction if you have helped them in quests previously.

Its based on "who have I helped in the past and thus likes me".
 

Vern5

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SajuukKhar said:
spartandude said:
(an enemy which populates most dungeons)
Dragur account for literally less then 20% of dungeon monsters. Just FYI.

there are more dungeons with bandits, or Frosworn, or Flamer then there are Draugr ones.

spartandude said:
It has nothing to do with your skills in speech craft or involves any puzzle solving by the player.
NPCs will only create a distraction if you have helped them in quest previously.

Its based on "who have I helped in the past and thus likes me".
Even if the Draugr account for 20% of all dungeon enemies (which sounds like a completely made up statistic) that doesn't mean that they aren't common. If you go through any dungeon with Draugr, then it's likely you will end up killing whole swarms of the damn things; they generally do not come in small groups like a bandit camp.

More importantly, you're dead wrong about the distraction candidates in Diplomatic Immunity. In the off chance that a player does not have a good reputation with anyone in particular, Razelan will always be at the party as a potential distraction. All of the other guests are optional based on how much they like you but Razelan will always be there as Bethesda's "you cannot fail" backup plan.
 

SajuukKhar

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Ultratwinkie said:
-I never said Daedra were dead forever, again, you fail at reading.

-Then explain why normal NPcs kill Scamps and Clanfears in Morrowind and Oblivion with ease all the time? It has nothing to do with being "chosen"

-They were afraid of being killed, like everyone else.

-Want to try that again?
Elven armor total AR = 79 with shield
http://www.uesp.net/wiki/Skyrim:Elven_Armor#Elven_Armor
Imperial armor total AR = 83 with shield
http://www.uesp.net/wiki/Skyrim:Specialty_Gear#Imperial_Soldier_Equipment

-Actually, Its said in Skyrim that the imperial forces in Skyrim are all local recruits using sub standard gear because all the actual troops are massing on the border of the Aldmeri Dominion.

-Wyverns are treated as a subset of dragons in pretty much every fantasy game series. Get over it. Also, TES dragon aren't antisocial, that they founded a massive empire attests to this, nor did they NEED Alduin to do this, his was just the strongest Thu'um so they followed him. Just like many Dragons follow PArthuunax after skyrim is done, since he has the strognest Thu'um now.

-The Empire has some of the best smiths in the world, the orcs, in their ranks. Hell, Orcs have traditionally been considered THE BEST SMITHS IN ALL TMARIEL, and have almost always been with the empire. you have no idea what you are talking about.

-Scholars dont mention dragons or Falmer because they have been dead and gone for 5,000 years, we hardly talk about WW2 today, and that was just decades ago. Not talking about it all the time =/= they all forgot about it, just that there's nothing to talk about. Stop using false equivalences.

-And it isn't cliche because it take those symbols and warps them into something that isn't used
--lizards are actually mutant trees
--Cats are actually mutant elves that hold up the moon with drugs
--Dwarves arent short, nor did they drink beer, nor were they strong warriors, they were cruel, evil, and sadistic planet killers.
--Dragons aren't unintelligent beasts who horde goald, they are smart, educated, time flying, god connected, creatures more similar to eastern serpent dragons then western dragons.
--The Empire is far more then just ROME, its actually more akin to Asia then Rome.
--Elves actually HATE nature, thier entire goal is to destroy the world.
--Hammerfell is actual more like the Caribbean golden pirate age then the middle east.

Ultratwinkie said:
The franchise isn't serious, its meant to be light hearted.
No it isnt, its always been rather dark and serious, if it was light hearted we wouldn't have had genocidel mer who sought to destroy all creation via building a mimicry of the mortal world.
 

SajuukKhar

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Vern5 said:
Even if the Draugr account for 20% of all dungeon enemies (which sounds like a completely made up statistic) that doesn't mean that they aren't common. If you go through any dungeon with Draugr, then it's likely you will end up killing whole swarms of the damn things; they generally do not come in small groups like a bandit camp.
http://www.uesp.net/wiki/Category:Skyrim-Places
Animal dens + Spriggian Groves = 28 = 14.9%
Bandit Camps = 33 = 17.5%
Dragon Lairs = 10 = 5.3%
Draugr Crypts = 22 = 11.7%
Dwarven Automaton Sites = 9 = 4.8%
Falmer Hives = 21 = 11.1%
Forsworn Camps + Hagraven Nests = 23 = 12.2%
Giant Camps = 14 = 7.4%
Vampire Lairs = 10 = 5.3%
Warlock Lairs = 18 = 9.5%
Total = 188

A breakdown of every dungeon type in Skyrim, and their frequency.

Also
>thousands year old crypt where many family have been burning their dead has lots of dead in them
No really?

Vern5 said:
More importantly, you're dead wrong about the distraction candidates in Diplomatic Immunity. In the off chance that a player does not have a good reputation with anyone in particular, Razelan will always be at the party as a potential distraction. All of the other guests are optional based on how much they like you but Razelan will always be there as Bethesda's "you cannot fail" backup plan.
http://www.uesp.net/wiki/Skyrim:Quest_all_Drunks_Have
"If you talk to one of the quest givers, they will ask you to buy them a drink. Speaking with them while alcohol is in your inventory gives you the option to select some to give to them. This then makes them your friend, meaning that you can take low value items that belong to them and that they may occasionally give you a gift."

How can I be wrong about an established quest in the game? when I specifically mentioned doing quests for them let you ask them to cause a distractions?

Also, how is creating a realistic situation within the games logic, that also happens to prevent a failure option, a bad thing?

logic? reason? in my game world! I THINK NOT!
 

Vern5

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SajuukKhar said:
Vern5 said:
Even if the Draugr account for 20% of all dungeon enemies (which sounds like a completely made up statistic) that doesn't mean that they aren't common. If you go through any dungeon with Draugr, then it's likely you will end up killing whole swarms of the damn things; they generally do not come in small groups like a bandit camp.
http://www.uesp.net/wiki/Category:Skyrim-Places
Animal dens + Spriggian Groves = 28 = 14.9%
Bandit Camps = 33 = 17.5%
Dragon Lairs = 10 = 5.3%
Draugr Crypts = 22 = 11.7%
Dwarven Automaton Sites = 9 = 4.8%
Falmer Hives = 21 = 11.1%
Forsworn Camps + Hagraven Nests = 23 = 12.2%
Giant Camps = 14 = 7.4%
Vampire Lairs = 10 = 5.3%
Warlock Lairs = 18 = 9.5%
Total = 188

A breakdown of every dungeon type in Skyrim and their frequency.

Vern5 said:
More importantly, you're dead wrong about the distraction candidates in Diplomatic Immunity. In the off chance that a player does not have a good reputation with anyone in particular, Razelan will always be at the party as a potential distraction. All of the other guests are optional based on how much they like you but Razelan will always be there as Bethesda's "you cannot fail" backup plan.
http://www.uesp.net/wiki/Skyrim:Quest_all_Drunks_Have
"If you talk to one of the quest givers, they will ask you to buy them a drink. Speaking with them while alcohol is in your inventory gives you the option to select some to give to them. This then makes them your friend, meaning that you can take low value items that belong to them and that they may occasionally give you a gift."

How can I be wrong about an established quest in the game? when I specifically mentioned doing quests for them let you ask them to cause a distractions?

Also, how is creating a realistic situation within the games logic that also happens to prevent a failure option a bad thing?

logic? reason? in my game world! I THINK NOT!
Those statistics are inherently flawed. They measure the number locations by the types of enemies that are present within them but not the NUMBER of those enemies. A Hagraven nest will have, at most, 3 to 6 Hagravens with the possibility of supporting witches. A Bandit camp may have anywhere from 4 - 15 bandits in it. But a Draugr crypt will always have a high concentration of Draugr in it (10 - 20) with the exception of small or outdoor crypts, which can have as few a 1.

The point I was making about Razelan, which you willfully ignored to make yourself sound right, was that he isn't an NPC whose disposition you influence outside of Diplomatic Immunity. He's not some friend you made in one of your many adventures as the majestic Dragonborn. He's some drunk moron you meet at the party and nowhere else. He's a feature of Diplomatic Immunity and if you read the UESP entry for Diplomatic immunity you would know that he's the only distraction that shows up 100% of the time and is also not effected by any prior contact with the Dragonborn.

By the way, Logic, with the exception of mathematical logic, is entirely subjective. Even if things appear to be logical to you does not mean they are factual as the process of logical deduction differs based upon one's education, societal norms, and life experiences. Don't hide behind words you don't understand.
 

SajuukKhar

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Vern5 said:
And spartandude mentioned them appearing in most dungeons, not how frequently they appeared in the dungeons they did. Which is what I responded to, and proved wrong. Don't goalpost change, especially when it was someone else's point in the first place.
He's not some friend you made in one of your many adventures as the majestic Dragonborn. He's some drunk moron you meet at the party and nowhere else.
-Why would a merchant from Cyrodiil, who only comes to Skyrim for the Thalmor's parties to gain favor with them, as he mentions, be anywhere but there?
-Why is it wrong for him to be there? or for him to be influenced like every other NPC in Skyrim?
-Why is it somehow wrong to create believable situations that realistically dont allow failure beyond your death?

The only real argument I see here is that Bethesda covered enough logical scenarios to allow you to logically beat the questline, instead of being forced into an arbitrary failure state because you didn't have the psychic foresight to know you had to influence one of the guest member in order to beat it, which is just covering all their bases, something many game devs dont do.

Apparently thinking stuff through is bad game design now or something.
Vern5 said:
By the way, Logic, with the exception of mathematical logic, is entirely subjective.
Given that all things that exist run off of mathematical probabilities and scientific responses to stimuli, literally no cause/effect reaction cannot be mathematical at its core.
Don't hide behind words you don't understand.
How ironic.