Frozengale said:
Change for changes sake is bad, yes. But it wasn't for changes sake. It was to clean up the combat, make it flow better, and to give a better feel to the way you can build and play characters. I personally think the combat is one of the few almost flawless things in the game. It's fun, its exciting, it's strategic, it's just all around good. DA:O combat was fun at times but only on boss battles really, the rest was boring and irritating. Even the boss battles could drag on and become irritating.
This is both true and blatantly false at the same time.
DA2's combat was, simultaneously,
amazing and absolutely horrendous. On the one hand, the core combat mechanics are really, really well done. It flows great, there's some real depth to be had with the effect-combo system, everything felt right, the controls were responsive, etc etc. I could go on all day about it.
Unfortunately... the combat encounters in DA2 were so horrifically bad that it's a struggle just to enjoy the combat mechanics. Almost every single encounter in the game boils down to: Walk into room. When you get to the center, you trigger combat. Wave after wave after wave after wave of mooks spawn from every direction and run straight at you. The only viable tactic is to stand in a clump in the middle of the room and AOE spam until everything is dead.
If they had kept DA:O's thing of a set, obvious-ahead-of-time style encounters, where you could actually take advantage of the fancy, deep combat system with clever use of tactics, it would have been fantastic. As it is, it's a painful slog with a few brief moments of fun.
The combat mechanics are one of the few things DA2 got right. Just about everything else (except Varric) is as close to objectively terrible as a piece of entertainment can be.