Well first of all, Mods are the life blood of games. Look at some of the most modded games of all time: Unreal, Doom, ect. Is it any coincidence that these are still major gaming names, despite the fact that all production ceased years ago. And as for pirating, two points:Seldon2639 said:I think that it's less "they suck and hate the players", and more "it's difficult to justify the expense and time of adding features to appeal to a smaller demographic, and one shown to be more likely to be petulant little turds". And, yes, developers like making money, the PC gaming community already pulls crap like trying to justify their piracy, and then doing more of it out of spite. That's like beating up a kid, taking his lunch money, and complaining when he stops bringing money to school.axia777 said:For PC gamers it is no dedicated servers period. Activision and Infinity Ward are just fucking huge stinking piles of crap for screwing the PC community like that. I don't think many console gamers care though as there never were dedicated servers. Also they killed Modding the game which is an obviously ploy to kill competition coming from the public. If there is no Modding they figure people are more likely to buy DLC and shit for the game which I am sure is coming soon enough. They also don't like the fact that the Modding community extends the life of a game so the PC gamers are less likely to buy the newest version of the game the next time around. I mean really, who here played Oblivion on the PC for 100+ hours past when the official gameplay ended? Mods RULE. Publishers like Activision HATE Modders!
Until the PC gaming master race is able to go, hat in hand, to development studios and say "we're sorry about the whole stealing your games thing, so we're going to try to stem that tide", it'll be thoroughly unsurprising to see fewer and fewer resources being spent making sure you're happy.
And, yes, mods extend the life of the game. But to whose benefit is that? It doesn't benefit the studio, it only benefits the players. If I'm a studio, I'd have to be asking myself why in the world I would want to do things to benefit the players who are going to steal my game.
I agree, mods are the lifeblood of a robust community of gamers long after the games have ceased to be sold. But why does that encourage a company to support a robust modding community? As with everyone previous, you're looking at all of this from the "how can game makers turn out the best product, the most enjoyable product", but that's not what a developer cares about. A developer wants cold, hard, cash. To expect anything different is folly.TheGreatCoolEnergy said:Well first of all, Mods are the life blood of games. Look at some of the most modded games of all time: Unreal, Doom, ect. Is it any coincidence that these are still major gaming names, despite the fact that all production ceased years ago. And as for pirating, two points:
1. Pirates are not the majority of computer gamers, despite what people will say.
2. Activision stands to make a collossal amount from console sales. All this bullshit about PC sales and "Ohh it will be pirated" is just the rich being greedy. The amount of money made, even with pirating, will still far outway the cost of production. They wont lose a cent.
TF2 enjoys free updates...CanOfPop said:This. The single player is alright, but the multiplayer is nothing special. It's also annoying when 90% of threads on forums are about MW2.bagodix said:Even when you ignore all the PC version's nonsense like no dedicated servers or console, it's not a very good game. It's just okay, something to play through once and then forget about.
The price is another issue, with me at least. Team Fortress 2, for example, was $30 at release, $20 now, and has been on sale for ridiculous amounts such as $2.50 a few weeks ago. It gets regular updates, something MW1 never got. It also has dedicated servers. What justifies the pricing?
But they do have to care. Out of nessecity. If they dont listen to the fan base, the games will never see improvement, and people will stop buying them.Seldon2639 said:I agree, mods are the lifeblood of a robust community of gamers long after the games have ceased to be sold. But why does that encourage a company to support a robust modding community? As with everyone previous, you're looking at all of this from the "how can game makers turn out the best product, the most enjoyable product", but that's not what a developer cares about. A developer wants cold, hard, cash. To expect anything different is folly.
It's interesting, to me, that this is the only industry I can think of in which we pretend the companies we're buying from actually care about us, our opinions, our experiences. Ford, GM, and Toyota have no interest in making me happy, just in taking my money. Developers are only "nice" to us insofar as its part of a sales tactic, they could give a damn about gamers as a class. And that's how it should be; we shouldn't care about them, they shouldn't care about us, it's a purely business relationship. Why try to make it anything more special or sacred than that? You want to minimize expenditures, they want to maximize profit, same as any industry.