Okay so I know that here we often say that one of the big things a game should do is blend storytelling and gameplay together. However the more I think about this the more conflicting the two entities seem. gameplay by its very nature must be engaging, and it is engaging through being visceral, fun or exciting usually. Storytelling uses empathy and emotion from all over the spectrum to create engagement. But sometimes those things tend to obviously conflict with eacho ther by their very nature.
Take for instance Metal Gear Solid. MGS is a dark gritty story about the horrors and futility of war. Of course in order to be committed to the story the player have to be committed to the game. For this to happen there needs to be engaging gameplay. However MGS's gameplay is visceral, fun, and extremely exciting, furthermore you play in the guise of the main character and by the very nature of the game you must constantly succeed. The entire tone of the story, and therefore the message it's trying to convey, is completely undermined by the fact that you are having tons of fun as the man who is supposed to be tragic and also think that he's amazing because you are always winning. The fun (or entertainment if you want to be a little more specific) means it is impossible to extrapolate how depressing or bleak the story is because you're to busy thinking Solid Snake is the coolest guy you've ever met and having sniper duels is cool.
Another game this happens in is No More Heroes. in NMH Travis is a disgusting, immoral all around terrible human being that you wished got his ass handed to him. However because of the traditional conventions of a game and the fact that you play as him you succeed and grow attached to him. You love the horrible person and hate the good people because you are the terrible person and you completely miss any semblance of Travis being pathetic (the whole point because he's a stereotypical "otaku") because he always succeeds by means of being the protagonist.
Take for instance Metal Gear Solid. MGS is a dark gritty story about the horrors and futility of war. Of course in order to be committed to the story the player have to be committed to the game. For this to happen there needs to be engaging gameplay. However MGS's gameplay is visceral, fun, and extremely exciting, furthermore you play in the guise of the main character and by the very nature of the game you must constantly succeed. The entire tone of the story, and therefore the message it's trying to convey, is completely undermined by the fact that you are having tons of fun as the man who is supposed to be tragic and also think that he's amazing because you are always winning. The fun (or entertainment if you want to be a little more specific) means it is impossible to extrapolate how depressing or bleak the story is because you're to busy thinking Solid Snake is the coolest guy you've ever met and having sniper duels is cool.
Another game this happens in is No More Heroes. in NMH Travis is a disgusting, immoral all around terrible human being that you wished got his ass handed to him. However because of the traditional conventions of a game and the fact that you play as him you succeed and grow attached to him. You love the horrible person and hate the good people because you are the terrible person and you completely miss any semblance of Travis being pathetic (the whole point because he's a stereotypical "otaku") because he always succeeds by means of being the protagonist.