Vault101 said:
Single Shot said:
Transistor didn't do that well. It was an indie game with fairly low sales and a tiny cost allowing it to make a profit.
well I assume it would have done well enough for an indie game given that it had the hype of bastion attached to it and was a critical darling
[quote/]
Nobody is being forced to do anything, and you're unwilling to financially support games which attempt to make that leap, yet you expect large game publishers putting millions of dollars into a single project to see your hesitancy to support smaller games as "Well they're just waiting for a AAA game first". That's not how the world works. If you want that change you are going to have to suffer through a few mediocre games to show those games can be supported by the market.
when have I ever indicated THAT? I buy the games I think I will enjoy based on many factors...
[quote/]Yeah, Watch_Doge was a paint by numbers endeavour. Doesn't that just reinforce that forcing them to make such a change would be done in the most lazy way possible? Bioshock, I agree wouldn't have been made on that time scale and budget if it's predecessor wasn't a success, much like games with minority protagonists sometimes need to see lower skill/budget/time games succeed before the AAA version is green lighted.[/quote]
and when exactly is it thr "right" time for it too happen? why just different protagonists? why not another genmre of game or gameplay? y I don't see any reason why we couldn't have saaay....a female lead Assasins creed game...thats almost as safe as you're gonna get (yes liberation was a thing, and while people generally liked it it was relegated to a handheld)
[quote/]Okay, I see your point. I was assuming you were expecting self-censorship from the game developers to cater to your demands while in reality you were making demands with no idea or plan to actually achieve them.[/quote]
oh for fucks sake....
[quote/]You want change, but you don't want to be a part of that change. As I said in post #2, bitching on the internet is the least effective way of getting this change. Go out there and spread the word when games do take a chance. Go and but games that make the leap. If companies see those games as profitable they're capitalist ventures and will jump right in and try to claim some of the profit-pie no matter how inherently sexist/racist ect you thing they are.[/quote]
yeah yeah how many times have I heard this? you wouldn't be telling me that were it anything else...like...you know "innovation" or whatever
your saying "bitching on the internet" is pointless and ineffectual yet you're scared of the strawman feminist comitee
that said bitching on the internet actually isn't a bad idea....it got the ending to ME3 changed, if I recall it got us female avatars for (I think) colonial marines (though in retrospect..yeah) it gave Ubisoft bad PR for saying stupid things, the PC police won't stay silent[/quote]
You might not have suggested anything, that's half of my problem, but I was explaining that given how capitalism works you need to provide companies incentive to change. If you don't they will keep doing what they do now. Come on, argue against capitalism with me.
A female led Ass creed would be a safe venture, but why would they take even that small risk when A) there is nothing to gain and B) There are literally millions at stake. You need to show these companies that the risk is worth investment and the places you'll get to show that are not AAA games but smaller indie developments which have slowly been making that point.
"Oh for fucks sake" is your answer even when asked specifically you don't actually have a plan to get this change that doesn't revolve around bitching on the internet.
Innovation is change. Innovation in games are constantly needed and strived towards by the majority of game producers because without innovation you're growing stale. Changing the protagonists gender or race is not innovation because the entertainment industry can continue for decades more attracting it's statistically largest demographics as it does now, through good writing that appeals to RPers and demographic similarity with their largest markets.
As I said, I'm not scared, and the fact your using that strawman is ironic given as how you keep strawmanning my arguments into a twisted form of "MALE STRAIGHT WHITE PROTAGONSITS ONLY!" when everything I've said was "you're going about chance the wrong way, change will happen when the companies see it as profitable because companies exist to make profit!". I also dislike censorship in all forms and most of this debate comes down to A) force them to write more X games or B) Hate them for putting Y in a game.
A new ending to ME3 was cheap and simple (and didn't really fix much). You can't really compare it to the full development cycle for a AAA game.
Colonial marines was crap, I could easily argue that was just a PR stunt. I could also argue that not having female characters was the first sign of trouble given the key and iconic roles of Ripley and Vasquez in the films.