Why the big swords anyway?

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Starke

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A1 said:
He has mocked me before in general, and for that and a number of other reasons I'm done with him.
If you believe I've begun to mock you, you are sadly mistaken. I have attempted to retain a civil tone with you throughout our discourse. Though, by now, you are getting on my fucking nerves.
A1 said:
I don't care what he thinks.
Okay, then stop talking about me.
A1 said:
I don't care what you think.
Which is why you're responding to his post with a full paragraph.
A1 said:
He's ultimately not worth the effort and I'm done with him. And since you intervened I'm now also done with this thread.
Thank you.
A1 said:
Maybe even this entire web site.
While I wouldn't be so immature as to derive schadenfreude from this, I can tell you your argumentative style can only end in tragedy here.
A1 said:
Take the time and read the post?
After all being exposed to other ideas is anathema... wait, what?
A1 said:
I think it would be a better idea for you to mind your own business.
For what it's worth, it was good advice, and you would have avoided looking like an idiot to Max. It wasn't even advice that's in the slightest bit insulting. So you must not like advice.

As for what is or is not your business, the stuff in threads like this is basically free-for-all. If you want to communicate with someone privately, that's what the PM system is for.
A1 said:
I suggest you don't bother responding to this because now I have no intention of reading the writing of, listening to, or responding to, you or anyone else with regard to this matter.
Doesn't that mean you aren't participating in the argument?
A1 said:
Why is this you may wonder.
I kinda don't. Also, that was a question, and should have been punctuated with a question mark, but now I am just picking nits.
A1 said:
It's because I just do not care. For me this matter is over.
I'll believe this when you stop posting.
A1 said:
Making this, I believe the... fifth time you've said goodbye to all of us?

I'm sorry, the last bit was snippy. Fatigue and irritation are slowly eroding my civility.
 

Starke

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Don said:
Starke said:
I hope you don't mind me doing a little parsed chewing here.
By all means, discussion is what we're here for.
*Munch munch*

Sorry about the delay, I had other things before I could give this my full attention.
Don said:
I'm not sure its literary, but visually this is almost certainly the case. I seem to recall a number of fantasy novels that would set up some dramatic swordsman and then in irritating detail explain how badass they really are. It can be used as visual shorthand, but I'm not sure that accounts for big swords (to be fair, I don't think that's what you were arguing here.)
I was treating the concept from a screenwriting point of view, sort of "hero with massive sword arrives" type description is what I envisoned.
In that case "literary" was poor word choice. "Visual shorthand" probably would have been better.
Don said:
Taking the OPs example of Cloud - a badass - is met with Sephiroth - more of a badass - who has a bigger sword.

On its own it may not bear enough weight to prove the point, but it certainly can cut out a lot of foreshadowing.
You're actually completely right, as visual shorthand it really does let you know a lot about a character while still disposing (or at least delaying) of a huge chunk of exposition on the character.
Don said:
Plus a big sword is not open to interpretation, whereas the written word would always be. A description of an intended act of bravery could be read as stupidity.

Everyone sees a big sword.

On the guns thing, there have actually been some westerns that play with the whole concept of a knight errant. You're right it's not a natural extension, but it does allow for some interesting material to work with. (Transferring that honor system to gunmen, I mean.)
I don't disagree, but in the JRPG medium guns don't offer the same tension a hero and enemy locked in a bout of strength can.

Tension from sustained gunfire wanes the longer it goes on, typically why westerns have very little shooting and more stand offing. English took a vacation there.
You can pluralize "standoff" by adding an S. You can also compound it into a single word. Plural or no. Sorry if this is a rehash of stuff you already knew.

There's actually a couple reasons that gunfights in westerns involve a handful of shots. The first is technical, a Colt Peacemaker can only fire six shots between reloads, and from personal experience it takes a while to reload it. A lever action Winchester rifle or a double barrel shotgun suffer from similarly lower capacities. Compared to modern weapons, most pump action shotguns carry 6-8 shells, modern handguns usually carry 12-20 rounds, and modern rifles cap off at 50 round magazines (though 30 is the norm).

You're right about persistence of fire diminishing drama in gunfights however. Which is (one of the reasons) why most gunfights on TV last at most a couple minutes. While sword fights (and in general martial arts) can stay dramatic for 10 minutes pretty easily.
Don said:
Physical exertion can be displayed when two forces are applied upon one another (somewhat obviously) and freedoms such as one presenting more power suddenly to gain an upper hand open.

Along the same veins of two relatively even matched arm wrestlers, and as JRPGs typically seem to rely on flashiness rather than subtlety, the idea of two people stood stock still sizing one another wouldn't sit well.
I'm not completely sold on that, though, I do get what you're aiming for... I think.

In a film, people standing stock still, even before a duel can be used to build dramatic tension, in a game, the player is more likely to want to simply get on with it.
Don said:
You do still have the option with standard issue guns. The climactic gunfight in almost any western is a pretty good example of this, its simply a different format.
As above, in westerns yes, but JRPGs not so much.
Yeah, I wasn't thinking about in games at all.
Don said:
Maybe. I'll need to think about this a bit. You're definitely on to something, it just needs a little more refinement. (No offense.)
None taken, I merely presented an outline of my thoughts, rather than concrete statement. I lack the inclination to apply my usual written standard in forums in favour of speed I admit.
I still need more time for chewing though... the joys of the end of the semester. :(
 

Arcane Azmadi

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God almight man, what a pointless question! Haven't you ever heard of the Rule Of Cool [http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool]?
 

Spitfire175

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A1 said:
Spitfire175 said:
SlowShootinPete said:
Spitfire175 said:
In a fight between a Tokugawa era -samurai and a 15th century knight from Germany, the knight would hold the advantages of a better sword, better armour and deadlier martial arts with a sword. I'd put my money on Fritz.
Feudal Japanese armor was usually made of lacquered horn or bone, wasn't it? Terrible.
Quite right, although metal was also used. However the Japanese armour was not a plate mail and quite easily punctured. It did resist slicing to some degree, but doesn't even come close to the protection a Gothic full plate mail offers, which is practically the best personal defence humans have ever created.

If I'm not mistaken there were also suits of Samurai Armor that consisted of several layers of thick leather with the helmet being made of metal.

In general it would seem that Japanese armor and weaponry put more emphasis on mobility and maneuverability as opposed to the raw strength of European armor and weaponry.
Ehh...

The western warriors, martial arts and weapons were just as quick as the eastern ones. A full plate armour is just as nimble as any Japanese armour.
 

Spitfire175

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nightwolf667 said:
*EPIC SNIP*

Now, you're reminding me of how much I want to go back to the Tower of London for it's arsenal or Scotland and stare at William Wallace's beautiful sword. It's taller than me. The thought of a man who could be deadly with that in battle is rather intoxicating...

Oops, lost myself for a second there. XD I like you even more now! Thanks for the fun history lesson.
I'm only too happy to be of service.

I fought Guy Windsor at a medieval fair in Germany. With two-handed swords, it took him 3 moves to disarm me and put a blade to my throat. I wasn't proud, but ashamed either, he's possibly the best swordsman alive. That was quite a long time ago, since that I've been training quite a lot, with guys from HEMAC and such. Which is why I said I's beat a sports fencer in a duel, he'd never expect me to run at him and use my sword as a warhammer or a spear ("mordhau" and "halbschwerten") or use some other part of the sword than just the blade. And I'm fairly sure fencing doesn't include bodycontact and grappling moves similar to judo. This all in a free duel with proper swords, with those electrified antennas they call swords I'd be hopeless.
 
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Starke said:
In that case "literary" was poor word choice. "Visual shorthand" probably would have been better.
Probably, but literary laziness alliterated and I fancied it at the time.

There's actually a couple reasons that gunfights in westerns involve a handful of shots. The first is technical, a Colt Peacemaker can only fire six shots between reloads, and from personal experience it takes a while to reload it. A lever action Winchester rifle or a double barrel shotgun suffer from similarly lower capacities. Compared to modern weapons, most pump action shotguns carry 6-8 shells, modern handguns usually carry 12-20 rounds, and modern rifles cap off at 50 round magazines (though 30 is the norm).
I won't pretend I know anything on the technical side, having never been near a firearm. But I feel we're veering off from the topic.

However, since we're on this I recall MGS3's Ocelot circumventing the revolver's weakness by being able to reload at breakneck speeds. Obviously in a spaghetti it wouldn't work but I guess it served its purpose there, only possible there.

You're right about persistence of fire diminishing drama in gunfights however.
Of course

I'm not completely sold on that, though, I do get what you're aiming for... I think.
Basically laziness again. Its easier to show individuals evenly matched in direct competition than to describe their prowess individually. Also its foolproof for the audience to understand the artist's point.

In a film, people standing stock still, even before a duel can be used to build dramatic tension, in a game, the player is more likely to want to simply get on with it.
? Games is what I have always been referencing, films are completely different and usually why movie-games game-movies don't translate well. Drama doesn't typically translate between mediums that well.

You do still have the option with standard issue guns. The climactic gunfight in almost any western is a pretty good example of this, its simply a different format.
A game requires health bars and such to illustrate strength though. Westerns rely on anticipation of the action more than the action itself. This really wouldn't work in JRPGs.

I've craved for a long time a boss that would have a hidden "dodge tally", which once expired the attack hits and "OHKOs" him.

But the illusion of progress (in a recognisable form) is thusly removed, so I doubt I'll ever see that, much the same reason why we'll

Yeah, I wasn't thinking about in games at all.
Different pages, its all I've been referring.

I feel we're going to travel horribly off track here.
 

nightwolf667

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Spitfire175 said:
nightwolf667 said:
*EPIC SNIP*

Now, you're reminding me of how much I want to go back to the Tower of London for it's arsenal or Scotland and stare at William Wallace's beautiful sword. It's taller than me. The thought of a man who could be deadly with that in battle is rather intoxicating...

Oops, lost myself for a second there. XD I like you even more now! Thanks for the fun history lesson.
I'm only too happy to be of service.

I fought Guy Windsor at a medieval fair in Germany. With two-handed swords, it took him 3 moves to disarm me and put a blade to my throat. I wasn't proud, but ashamed either, he's possibly the best swordsman alive. That was quite a long time ago, since that I've been training quite a lot, with guys from HEMAC and such. Which is why I said I's beat a sports fencer in a duel, he'd never expect me to run at him and use my sword as a warhammer or a spear ("mordhau" and "halbschwerten") or use some other part of the sword than just the blade. And I'm fairly sure fencing doesn't include bodycontact and grappling moves similar to judo. This all in a free duel with proper swords, with those electrified antennas they call swords I'd be hopeless.
Haha, very true. The electrified antennas are wicked quick. No, the jealousy comes from having the actual chance to fight someone like Guy Windsor who is so proficient. For me, fighting with someone who is better than me (even if they're a hundred times better) is a great way to learn where my weaknesses are and what I need to do to improve. It also gives me a standard to reach for, which is very important.

Anyway, the trick to winning any fight is to play to your own strengths and set the pace. Once someone takes control of the flow of the fight (difficult as it can sometimes be) they are the one with the advantage. The traditional idea of a duel is (forgive me if I'm wrong) set up with certain ground rules with actions one can and cannot take. The systems of honor in either feudal Europe or feudal Japan were set up around the idea of keeping those who had power in power. Everything about the codes of the warriors we know today were built off of that. In a free fight, a fencer will still expect a certain pattern of behavior from their opponent and only have a certain set of tools meant to deal with the opponent they are fighting. One of the reasons I believe that the Europeans were better warriors is that the separate countries had a wider variety of opponents to fight against, where the Japanese system is extremely rigid due to mostly either fighting amongst themselves or against the Chinese (who were very similar). A Japanese samurai would come to the fight with a base line for expected behavior and if he were fighting a European knight (if history is any suggestion) it's unlikely that he would be able to adjust quickly to a fighting style that was completely foreign. Not only that, he would come to the fight believing that the knight was inherently an inferior threat due to Japan's own tendency for xenophobic behavior.

Sorry, I think I wandered off topic a little. You training with HEMAC is really cool!
 

Starke

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Don said:
Starke said:
In that case "literary" was poor word choice. "Visual shorthand" probably would have been better.
Probably, but literary laziness alliterated and I fancied it at the time.
My brain, it is leaking! :p
Don said:
There's actually a couple reasons that gunfights in westerns involve a handful of shots. The first is technical, a Colt Peacemaker can only fire six shots between reloads, and from personal experience it takes a while to reload it. A lever action Winchester rifle or a double barrel shotgun suffer from similarly lower capacities. Compared to modern weapons, most pump action shotguns carry 6-8 shells, modern handguns usually carry 12-20 rounds, and modern rifles cap off at 50 round magazines (though 30 is the norm).
I won't pretend I know anything on the technical side, having never been near a firearm. But I feel we're veering off from the topic.
A bit, yeah. I was simply trying to provide you with the technical reasons behind some of the behavior you'd observed.
Don said:
However, since we're on this I recall MGS3's Ocelot circumventing the revolver's weakness by being able to reload at breakneck speeds. Obviously in a spaghetti it wouldn't work but I guess it served its purpose there, only possible there.

You're right about persistence of fire diminishing drama in gunfights however.
Of course

I'm not completely sold on that, though, I do get what you're aiming for... I think.
Basically laziness again. Its easier to show individuals evenly matched in direct competition than to describe their prowess individually. Also its foolproof for the audience to understand the artist's point.
In my experience, nothing is foolproof, just foolresistant.
Don said:
In a film, people standing stock still, even before a duel can be used to build dramatic tension, in a game, the player is more likely to want to simply get on with it.
? Games is what I have always been referencing, films are completely different and usually why movie-games game-movies don't translate well. Drama doesn't typically translate between mediums that well.
Drama might, but a lot of the shorthands don't.

I didn't realize you were coming at this exclusively from a game perspective though. Mybad.
Don said:
You do still have the option with standard issue guns. The climactic gunfight in almost any western is a pretty good example of this, its simply a different format.
A game requires health bars and such to illustrate strength though. Westerns rely on anticipation of the action more than the action itself. This really wouldn't work in JRPGs.

I've craved for a long time a boss that would have a hidden "dodge tally", which once expired the attack hits and "OHKOs" him.

But the illusion of progress (in a recognisable form) is thusly removed, so I doubt I'll ever see that, much the same reason why we'll
I want to say I actually have, but I can't remember where. It was pretty common back in older FPSs to have absolutly no clue how much health your enemy had, and the original Fallout games would only give you a prose estimate based on how much of their health they had left.

The reason this was dropped, was at least in part, related to what your describing.
Don said:
Yeah, I wasn't thinking about in games at all.
Different pages, its all I've been referring.

I feel we're going to travel horribly off track here.
Unless you're actually worried about it, I wouldn't. That's what discussions tend to do.
 

Spitfire175

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nightwolf667 said:
Haha, very true. The electrified antennas are wicked quick. No, the jealousy comes from having the actual chance to fight someone like Guy Windsor who is so proficient. For me, fighting with someone who is better than me (even if they're a hundred times better) is a great way to learn where my weaknesses are and what I need to do to improve. It also gives me a standard to reach for, which is very important.

Anyway, the trick to winning any fight is to play to your own strengths and set the pace. Once someone takes control of the flow of the fight (difficult as it can sometimes be) they are the one with the advantage. The traditional idea of a duel is (forgive me if I'm wrong) set up with certain ground rules with actions one can and cannot take. The systems of honor in either feudal Europe or feudal Japan were set up around the idea of keeping those who had power in power. Everything about the codes of the warriors we know today were built off of that. In a free fight, a fencer will still expect a certain pattern of behavior from their opponent and only have a certain set of tools meant to deal with the opponent they are fighting. One of the reasons I believe that the Europeans were better warriors is that the separate countries had a wider variety of opponents to fight against, where the Japanese system is extremely rigid due to mostly either fighting amongst themselves or against the Chinese (who were very similar). A Japanese samurai would come to the fight with a base line for expected behavior and if he were fighting a European knight (if history is any suggestion) it's unlikely that he would be able to adjust quickly to a fighting style that was completely foreign. Not only that, he would come to the fight believing that the knight was inherently an inferior threat due to Japan's own tendency for xenophobic behavior.

Sorry, I think I wandered off topic a little. You training with HEMAC is really cool!
Hmm. Those points are true, "honour" and the feudal system it was bound to had very little to do with what we think of as "honour".

But if we take a closer look at duels, there are a few things I'd like to mention. Now, I agree with what you said, each type of fighter have their strengths and areas of expertise, no doubt about that. A free duel, i.e. weapon of choice, as well armour and "killhits" as the victory condition (hit key areas, throat, back of the knee, armpits, groin, and by hit I mean "hit", just a tap is enough) or bringing the opponent down into a defenceless position. Disarm isn't necessarily a victory yet.

Anyhow, in a free duel against, say, me, a sport fencer would be lost and just as helpless as me with those antennas. The base for the sport is so bound by rules and regulations, a "radical" move like Mordhau (pretty common, actually) would catch a sportsman off guard- he'd have no readily thought moves for countering it, other than dodging. And, well, I'm not that slow. And a rapier hit against armour doesn't even count as a killhit. Although that would be an absurd duel to begin with, no point in swelling in it. The reason I even mentioned sports fencing was just to imply just how far away from the actual swordfighting sports fencing has gone.

Back to the more interesting stuff, Fritz fighting Kawasaki.

The whole idea of an European knight fighting a Tokugawa- era samurai is brilliant. The two supposed peaks of swordsmanship, the other hyped, the other unknown. Two swords, the other hyped, the other disrespected. Two sets of armour, the other, while impressive, quite weak in comparison, and the other often thought of as clumsy, while actually the best ever made.

I'm going to open this up. I'll try to be brief.

Firstly, the swords. A katana vs. the European longsword. A katana is good when cutting, slicing and swiping unarmoured targets. Armour was still a bump on the road, and against the best even the best katana will have to admit defeat. A master crafted gothic plate simply refuses to be cut without oversized tin openers or power tools. A katana has other shortcomings, it is not very versatile. The blade and the scabbard are the only offensive parts of it (yes, scabbard, it's a very effective mace). Thrusting is ineffective and the curved shape and a single cutting edge take away an array of dangerous moves. To add to the negative side, the material is a problem, Japanese steel is legendarily brittle. But by no means is a katana a bad weapon. While the Japanese may be a bit stuck up and stubborn, but they aren't stupid. A katana does its specified job very well.

The Longsword is a brilliant weapon. Unlike popular opinion would suggest, a bastard sword isn't just a thick, heavy blunt piece of iron that barely cuts hot butter. In fact they were light, balanced, swift and razor sharp(in the right places). A very versatile weapon indeed, the blade, pommel, hilt and handle are all deadly. The sword cuts and slices any soft targets just as easily as any katana. Armour is still a bit of a bummer, but it's easy to get around that, just grab the blade and use the sword as a kind of a spear and ram it between the plates or through the visor. Blood and gore guaranteed. ANY sword is deep down just a tool. It will wear out, break and dull. No sword is unbreakable and every blade has to be sharpened regularly.

A mention about the birth of the katana: the Mongols are to thank or blame, whichever you prefer, for the katana becoming what it is. Before the 14th century Mongol attempt to conquer Japan, the samurai carried a different kind of sword: the tachi. It's slightly longer and more curved than the katana people know and hype. The same diamond hard edge that had made the katana famous fell on its face when put against the scale and splint mails of the great Khan's armies: the overly hard steel of the blade had a nasty habit of cracking or chipping when it hit the tough but flexible metal of the armours. Soon after that big weapons, such as the naginata took over. The symbolic sword of the samurai was used less, and for practical reasons made shorter and straighter, as it was carried at the waist. The katana is an oversophisticated weapon. And that is its greatest weakness.

Moving on, armour:

The samurai armour is made of leather, silk, bone, horn, bits of metal, or even paper at times. It protects rather well against slicing attacks, much like a western ring mail. But it is easy to puncture, as there rarely is a continuous plate, but it's banded together to create a flexible and light suit. It allows quite a bit of mobility, but at the cost of somewhat exposed armpits, knees and the inside of thighs.

Then to my favourite, the grand full plate armour. Literally the best personal protection ever created, there are very few flaws to it. It is heavy, which doesn't slow the wearer much, but tires him a bit faster. Speaking from experience here, when wearing one, you won't notice any of that. It limits visibility a bit, so does any full helmet. The plates are designed so that any incoming blows are deflected and just slide away. That's the case with blades, anyway, smashing weapons are another case. (A warhammer is a tin opener no matter what.) The metal is very hard, yet flexible, and the suit is designed to absorb and distribute the force of an incoming blow across a wide area. Actual penetration through the chestplate is a rare extreme case. Weakpoints are the usual: joints, neck groin. However several hundred years of development dealt with most of those. Trying to find a way through all the 3 different plates that protect the elbow is frustrating. In addition, wearing the suit of armour makes the wearer a living weapon: a well aimed punch with these [http://armourandcastings.com/images/uploads/Gauntlets/Gothic/g1455sx1_1.jpg] is as good as a flanged mace. And furthermore, the extra weight gives an edge in close quarters, a small Japanese man, as tough as he may be, isn't quite the incredible Hulk.

Lastly, and most importantly, the style and skill. Both, the samurai and the knight were professional warriors. True enough, the Japanese had a very homogeneous array of foes to fight and a stick up their bottom when it comes to tradition. Still, their skill is, despite excessive hype, masterful.

The Knight would have a wider perspective. Say, a Teuton could have fought...
Poles and Hungarians - other heavily armoured warriors and horsemen, or light cavalry.
Lithuanians - horse archers, axemen
Danes - Halberdiers
Novgorodians - mix a Viking and a Slav. Odd one. An axe wielding nimble horseman.
Byzantines - light infantry and kataphracts
Ottomans - Janissaries
Mongols - you know...
Other Teutons
Just to mention the obvious. Also, the teachings of Italian and Spanish maestros would have reached the rich Germans. (oh, and by the way, "maestro" has the exact same linguistic meaning as "sensei") In the hands of a competent knight, a longsword is perhaps the deadliest close combat weapon in history.

While the knight may have a wider angle to the battle, there's an uncanny twist to this duel: the martial arts of east and west are, in short, the same package with a different coloured wrapping paper. Of course they have cosmetic variations, but the footwork, postures, parries, counter-attacks and stances are virtually identical. But as I said earlier, the western ones are very dirty, with dismembering the opponent as efficiently as possible as the clear main goal, with all the ceremonies and meditation thrown away. In the light of the similarities of the techniques, the samurai wouldn't be completely baffled, perhaps shocked by the brutality of ramming the hilt of a longsword to an eye socket. (katanas make for nice, clear, although bloody kills.) Of course the more absorbent and flexible western style would seem confusing and outrageous to a warrior with a Bushido fixation.

The psychological side of the battle would be interesting. Who'd be more confused, the Japanese man, staring at a mountain of shiny steel, or the knight eyeballing a short, shouty man with a colourful armour and a curved sword. Would the soldiery discipline keep them in check, or would they lose their nerve. The mask of the samurai would hardly intimidate a knight who'd have seen blood crazed Baltic warriors wearing nothing but the blood of their previous foes. The samurai would indeed consider the knight a class rebel: only the noble samurai are allowed to carry a sword, and there it is, a strange looking man wielding a really big sword and not bearing the trappings of the warrior class. Perhaps the samurai would underestimate him. Or see the careful foot movements and postures and recognise a formidable swordsman and duel him to the death. Which was a nice sport in feudal Japan.

In any case, I'd pay a lot to see the two of them clash. I'd put my money on Fritz and his armour.
 

DefunctTheory

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Spitfire175 said:
Snippity Snip Snip
At first I thought your outrageously long post was just a ramble, but than I read it...

And now I love you (In a heterosexual way).

And you brought up the warhammer, my favorite medieval weapon. Awesome.
 

Lightbinded

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The swords are so huge because the characters wielding them are (usually) so bad-ass that they can defy the laws of physics.
 

nightwolf667

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Spitfire175 said:
EPIC SNIP!
Wow, that was a big post full of wonderful information. :D A lot of it I already knew (mostly because I went through my "I love knights!" phase from between the ages of six and twelve and then my anime phase from the ages of twelve to eighteen), but some of it I didn't and history lessons are always fun.

Just to clear the air, though I don't think you meant to imply this, but I don't have a low opinion of Japanese samurai or their martial arts. I just, like you said, think that they and their weapons are excessively over hyped.
 

Spitfire175

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AccursedTheory said:
Spitfire175 said:
Snippity Snip Snip
At first I thought your outrageously long post was just a ramble, but than I read it...

And now I love you (In a heterosexual way).

And you brought up the warhammer, my favorite medieval weapon. Awesome.
Okay, glad you enjoyed yourself. Warhammers rule.
nightwolf667 said:
Spitfire175 said:
EPIC SNIP!
Wow, that was a big post full of wonderful information. :D A lot of it I already knew (mostly because I went through my "I love knights!" phase from between the ages of six and twelve and then my anime phase from the ages of twelve to eighteen), but some of it I didn't and history lessons are always fun.

Just to clear the air, though I don't think you meant to imply this, but I don't have a low opinion of Japanese samurai or their martial arts. I just, like you said, think that they and their weapons are excessively over hyped.
I love history. And I have a habit of getting exited over trivial stuff about weapons and such, and then I can't stop.

And yeah, I didn't mean to diminish the Japanese, more like return them back to earth form the galaxy of hype.
 
May 1, 2010
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Starke said:
A bit, yeah. I was simply trying to provide you with the technical reasons behind some of the behavior you'd observed.
Don't get me wrong it was interesting, I'm just conscious that some websites cry their eyes out if topics veer away from their origins. So far this one doesn't, which I prefer.

In my experience, nothing is foolproof, just foolresistant.
Very true.

Drama might, but a lot of the shorthands don't.

I didn't realize you were coming at this exclusively from a game perspective though. Mybad.
No we're on the subject of other mediums however, I've always been a firm believer that there is more power in what you don't say than what you do. In everything.

Giving the audience a fantastic starting point and leaving it is a masterful way of drawing in the audience. The first example I can think of is Lost, mostly because one of my colleagues loves it.

I've never watched it myself (mostly because it would be like having the same conversation twice), but an avid fascination turned to very bitter disappointment when attempts to explain the Smoke Monster began.

To paraphase a great quote; "The road to a goal is better than achieving", which certanly rings through Westerns and the such.

I want to say I actually have, but I can't remember where. It was pretty common back in older FPSs to have absolutly no clue how much health your enemy had, and the original Fallout games would only give you a prose estimate based on how much of their health they had left.

The reason this was dropped, was at least in part, related to what your describing.
Then my fears that this industry is declining into idiocy increases. If we've already been at the peak I doubt we'll return.

Why is clever thought so unpopular? Scratch that - I can answer myself, because deep things can only be appreciated by deep people, whereas shallow things can appeal to both shallow and deep people.

Same reason why Death Metal is underappreciated and Britney Spears printed money. Simplicity is easy and at heart we're all lazy if given the option.

Back into the games spectrum, developers like BioWare have faltered and crumbled either due to their own ineptitude or simply because they're clever to realise stupid sells.

Unless you're actually worried about it, I wouldn't. That's what discussions tend to do.
Only because as mentioned above
 

nightwolf667

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Oct 5, 2009
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Spitfire175 said:
I love history. And I have a habit of getting exited over trivial stuff about weapons and such, and then I can't stop.

And yeah, I didn't mean to diminish the Japanese, more like return them back to earth form the galaxy of hype.
Well, someone had to say it. :p And it was about time too. It's one of those things that bugs me to no end.