Why the hate for Resident Evil 5?

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EzraPound

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Jan 26, 2008
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So I worked at a game store for a while before retiring the job to return to university, and while I was there a lot of my colleagues--after having convinced me to purchase Resident Evil 4 for Wii, which surprisingly turned out to be one of my favourite games--used to lament that Resident Evil 5 was vastly inferior to its prequel. A few complaints in particular were commonplace: "why do the zombies have guns?" being one, but also, even more frequently "Dead Space is just better." I wasn't entirely convinced, so while I put off buying the game, I eventually picked it up yesterday.

What's interesting is that--after 3-4 hours of gameplay, some of which I completed with a (mildly inept) AI ally and some of which I did in split screen--the game seems great. It may not be as good as 4--few games ever will be, and it would out-of-character for Capcom to release a bar-raising sequel à la Half-Life 2 anyway--but the essentials of the gameplay are still excellent, the environments seem thoughtfully designed, and its split screen support is admirable (though I could do without the racially-tinged imagery, some of which is--I'm sure unintentionally--vaguely insensitive in a King Kong sort of way).

Some of the complaints made about this game seem completely superfluous: yes, the attaché case system is gone, but the decision to eliminate it in favour of an item organization system that doesn't require constant rejiggering and is in-game was clearly made to reduce the risk of one player pausing incessantly in co-op. Yes, the game isn't as tightly-designed--the ammo rationing, for example, is a lot more slack--but again, the implementation of co-op calls for a different set of design decisions. Yes, the AI ally is questionable at times--but, in my own experience, it adequately performs the desired functions; generally saving itself from death with herbs and passing on ammunition when necessary. Some people have even taken to criticizing the graphics--which seem fine, to me, but then again I don't really care.

Anyway: why does RE5 get so much hate? RE4 and 5 are both uniquely enjoyable and addictive titles, and--even if the second doesn't expand hugely upon the first sans the co-op addition--they're still both the only two of their kind, to my knowledge (in a recent article, an IGN editor called RE5 "mediocre" after the site awarded it a 9.0--*sigh*). I'm sure in future years, we'll look back at all the dross released that received good reviews--Crysis 2, Uncharted, Halo--and realize RE5 is actually an incredibly well-constructed title. And anyway, it's strange to ***** about a co-op supporting version of one of the best games ever.
 

Graeme Philips

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Jun 18, 2010
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While I enjoyed RE5, I could see issues which people have with it. RE4 was a major rehash of the franchise, and after that RE5 seemed to be rushed out to capitalize on RE4's success. That's were problems began. Game play was just the same as before, which works just fine, but that was also the problem. A redo of the inventory system instead of the attache case and the ability to jump into any chapter was what appeared to be a jump on the multi-player bandwagon. This was troublesome to most previous fans who were used to a single player only game. A short game also seemed to be a force to use the replay value with other players. In short, the game came too fast and was too short.
 

rokkolpo

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Aug 29, 2009
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Most of the fun I had with it was from playing it with a friend.
And suffering from zombie-paranoia together.

Playing it alone later made me realise I didn't like the game as much as I liked playing with my friends.
Effectively boring me, zombie games that bore me are bad zombie games.
 

Capt. Crankypants

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Jan 6, 2010
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I bought Resident Evil 5 because it was cheap. REALLY cheap. It's been the only Resident Evil I've ever played, so I'm not comparing it to prequels when I say it annoyed the hell out of me. Played maybe the first 3 levels, then came up against a zombie with a hessian bag on his head (or a hockey mask, or something, but whatever), and weilding a chainsaw. Apparently his small piece of headwear fashion made him invulnerable to 9mm rounds and close-range shotgun blasts to the torso. That was when I quit. An awful combination of sluggish movement speed in a game mostly about 'running' from zombies, and not being able to reload a handgun and move at the same time.

And really? Who they hell drops themselves into a situation like that with ONE MAGAZINE of ammunition?! Clearly Mister Redfield isn't the brightest bulb. That game just pissed me off.

I understand that maaaybe the justification for all the slow movement and dawdling pace is supposed to convey something like atmosphere, and making it harder to escape zombies, but if I'm going to be controlling someone who looks like superman, and is militarily trained or whatever, I expect him to be able to perform THE MOST basic feats of athleticism.

(dunno if this is why everyone else hated the game, this is just my experience, the readers digest version, as I played it a LONG time ago. I could play it again and give you a more detailed account of why I didn't like it. But I won't)
 

yourbeliefs

Bored at Work
Jan 30, 2009
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I think it suffers from 4 being so great. Resident Evil 4 ranks in my top 5 of greatest games ever. I played the hell out of it, and to me the Wii Version is the best way to do so. Not having motion controls in RE5 was a major negative for me because I was just so used to the style of RE4 Wii. Another negative was the INCREDIBLY convoluted inventory system. I understand not having the briefcase system again, but not being able to easily swap items between characters was very annoying and crippled the flow of gameplay. I got to used to the AI partner rather quickly once I realized what weapons to give her (machine gun and Sniper.) I also think that people weren't thrilled at how short the single player was compared to RE4. Finally, bringing back in the horrible storyline of the Resident Evil series after nearly abandoning it in RE4 felt like getting a phone call from an ex girlfriend you broke up with.
 

King of Wei

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Jan 13, 2011
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I don't see where most of the hate is coming from to be honest. Seems like people had too high expectations for it. The only thing I disliked about the game was Wesker's god complex. Just made the story feel way too corny. But other than that I enjoyed the hell out of the game.

You need to back hand whoever said Dead Space was better.
 

tzimize

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Mar 1, 2010
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A couple of reasons:

I am one of those few who hated RE4. While it was a step up in control scheme, it didnt really work imo. It wasnt good enough to be action and it wasnt bad enough to be horror. Plus the setting was just awful.

The first resident evil is one of the greatest gaming experiences of my life.

RE5 was a lot better than RE4 as an action game imo (coop yay), but it was a LOT worse as a horror game (coop - booooo) its hard to make a coop game thats scary at the same time. A lot of whats scary is that you are alone after all...

Also, Dead Space was better. It really, really was. I just played the second one too, and even if it was a bit too much on the actiony side it was a FANTASTIC looking game which I am not sorry having played. RE4 I couldnt even be bothered to finish.
 

shig

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Mar 23, 2011
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If you play RE5 on co-op with another human player, it is better than RE4 at literally every single thing. If you play with an AI partner it is slightly worse.

I miss Leon's cheese, tho.
 

rockyoumonkeys

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Aug 31, 2010
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I had two problems with RE5: too much of it takes place during the daytime, and I hated having a partner the whole time. Those two things took ALL the suspense and scare factor out of the game.
 

Hiphophippo

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Nov 5, 2009
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I liked that it addressed the old RE storylines and was a fairly solid game for it's genre. It was pretty ridiculous over all but that's ok. Hate? No. Mostly indifferent? Yea.
 

omega 616

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May 1, 2009
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EzraPound said:
So I worked at a game store for a while before retiring the job to return to university, and while I was there a lot of my colleagues--after having convinced me to purchase Resident Evil 4 for Wii, which surprisingly turned out to be one of my favourite games--used to lament that Resident Evil 5 was vastly inferior to its prequel. A few complaints in particular were commonplace: "why do the zombies have guns?" being one, but also, even more frequently "Dead Space is just better." I wasn't entirely convinced, so while I put off buying the game, I eventually picked it up yesterday.

What's interesting is that--after 3-4 hours of gameplay, some of which I completed with a (mildly inept) AI ally and some of which I did in split screen--the game seems great. It may not be as good as 4--few games ever will be, and it would out-of-character for Capcom to release a bar-raising sequel à la Half-Life 2 anyway--but the essentials of the gameplay are still excellent, the environments seem thoughtfully designed, and its split screen support is admirable (though I could do without the racially-tinged imagery, some of which is--I'm sure unintentionally--vaguely insensitive in a King Kong sort of way).

Some of the complaints made about this game seem completely superfluous: yes, the attaché case system is gone, but the decision to eliminate it in favour of an item organization system that doesn't require constant rejiggering and is in-game was clearly made to reduce the risk of one player pausing incessantly in co-op. Yes, the game isn't as tightly-designed--the ammo rationing, for example, is a lot more slack--but again, the implementation of co-op calls for a different set of design decisions. Yes, the AI ally is questionable at times--but, in my own experience, it adequately performs the desired functions; generally saving itself from death with herbs and passing on ammunition when necessary. Some people have even taken to criticizing the graphics--which seem fine, to me, but then again I don't really care.

Anyway: why does RE5 get so much hate? RE4 and 5 are both uniquely enjoyable and addictive titles, and--even if the second doesn't expand hugely upon the first sans the co-op addition--they're still both the only two of their kind, to my knowledge (in a recent article, an IGN editor called RE5 "mediocre" after the site awarded it a 9.0--*sigh*). I'm sure in future years, we'll look back at all the dross released that received good reviews--Crysis 2, Uncharted, Halo--and realize RE5 is actually an incredibly well-constructed title. And anyway, it's strange to ***** about a co-op supporting version of one of the best games ever.
Personally I think 4 & 5 aren't even resident evil games, not just 'cos of the the non-zombie people but 'cos there is no atmosphere and you can spray and still have plenty of ammo left over.

It has gone from the horror game to just another action game with Resident evil slapped on so it will sell well. It seems the new horror game is dead space, which I don't consider even close to the good resident evils (1-3, 3 being the daddy in my eyes. "stars!" still gives me chivers).

who didn't watch that and think "oh shit!" when they first saw it?
 

ace_of_something

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Sep 19, 2008
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It's a fun game. But it's definitely not 'scary' it's barely 'horror' even. I won't ever try to play it again without a partner though. Sheesh.
 

jamesworkshop

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Sep 3, 2008
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I enjoyed it, never had any problems with Sheva, she was accurate never understood why people give her a pistol when the S75 is soo much better, then a infinite ammo magnum once the game is complete
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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The usual rule is "They changed it so it sucks", but considering RE4 changed damn near everything and most people loved it, I guess it was Sheva.
Luckily I had a friend to play with, so my only faults were the no more cheesey Leon, and the inventory system.
 

vato_loco

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May 24, 2010
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I am actually pretty fond of Revil 5, even with its flaws (AI, I'm looking at you). But I can understand what most people ***** about.

See, Revil was all about Survival Horror, not Action. Even Revil 4 was scary at times, even if it was more action-oriented that its predecessors.

Other than that, there's the ridiculous, over-the-top story. Yes, zombies weren't demure either, but at least it mad sense, not like his one. I still remember this conversation:

Sheva: "What's this Uroboros Project he talked about?"
Chris: "Something about a Philosopher's Stone and combining DNA".

I thought "What the fruit are you talking about, guy?".

Also, the ending. Also, the rock-punching.

So... yeah, they'd better do something cool on the next one...
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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It failed to fix the problems present in RE4 (not being able to move and shoot? Really, Capcom?), the friendly AI was absolutely shit-tastic, some battles became an absolute grind, and it has the worst inventory system I've ever had the displeasure of using. If a game has all these problems, I fail to see how it could be considered good.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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I loved the constant sense of progression via regular upgrades and treasure selling, and excellent post-game content.

From infinite ammo guns, to extra difficulties, to fun little action figures.

My first run though wasn't very fun, iirc.