Wha-What..?Lugbzurg said:Honestly, I had more fun with the Main Menu than the actual game itself. The very second I started the game up, I knew this was going to be a hopelessly-unbalanced, dumbed-down, clunky, inexcusably-buggy, game. And it was. And, you've got to be a pretty poor designer to make fighting nazi zombies in a (haunted?) house incredibly boring. How so? It's consitered bad if you can actually see what you're shooting. And that dead-ops arcade was just horrible. I'll stick with Geometry Wars, thank you very much. You know, the tremendously-superior game that Dead Ops shamelessly ripped off?
Dead Ops ripped off Geometry Wars? It is now an empirical fact that you have not played one of those games if you legitimately think that is true. Geometry Wars?
The only thing remotely similar about the two games is that they're birds eye view, and you shoot things in the game, not to mention that it was only put in the game for shits and giggles.
How so? It's consitered bad if you can actually see what you're shooting

So... By your fucking flawless logic, seeing what you're shooting at is now a crime against gaming? So the mark of a good shooter is having purely invisible enemies?
God damn Genius.