samsprinkle said:
I want to see a game where you are a vampire (the cool vampires, not the frikin mighty morphin, spotted dick eating twilight buggers) and there would be varied quest and a dynamic stealth mechanic. Give it satirical music (i.e. bioshock, fallout 3) and some super intelligent A.I. and it would be gold. At least I think so. Ripping out jugular veins in a jillion megapixels ftw!
I actually had an idea for that too...More specifically, I thought it would be cool if someone made a stealth action game about the Chupacabra, then used the core engine to make a vampire game. Just imagine it: Sneaking around the outskirts of a town at night, creeping up on goats and other small livestock, before pouncing on them and feeding to get health bonuses that last a certain amount of time. Meanwhile, you must avoid being seen by people or else they round up a posse and hunt you down GTA-style, at which time you must find somewhere to hide until things blow over. Then, you could easily take that concept and apply it to vampires.
On the subject, I second that recommendation for Vampire the Masquerade: Bloodlines. Closest thing to what you just described that I can think of. It might be a tad hard to find now; it is pretty old, and even at the time it came out it was more of a niche RPG that didn't do all that amazing in terms of sales.
Anyway, I been thinking of another cool idea. Anyone seen the show The Unit? How about an RPG like that? As in, an RPG about a special forces unit. It would be like a tactical shooter, but you pick how you specialize and what sort of skills and abilities you have. Instead of an actual, connected plot, you are given choices of missions, each that have a variety of goals and last a good two to eight hours to complete, depending on exactly what you have to do. You would have skills and stuff like in most RPGs, but instead of, say, fire magic, your skills are more like "specialization in pistols" or "Can speak Arabic" or "Adviser: AI allies have higher levels."
Conversations would be a big part of the game. Instead of taking place is some weird world where everyone knows the same language like most RPGs, your character starts out knowing English and one secondary language, and you must invest experience points into learning new languages. For example: You have two missions open at once: One in Iran, one in China. Your character doesn't know Chinese, so partaking in that mission will be harder, but doable because you picked an operator to go with you that does know Chinese. But, your character speaks fluent Farsi, so negotiating with the locals in the mission in Iran will be easier. Likewise, perhaps your character only speaks passable Farsi. Some words in the conversations won't be translated, so you will need to guess at the general idea of what they are saying.
As for the missions themselves, they won't be the Call of Duty territory of just "rappel down the helicopter and shoot EVERYONE!!" Instead it will be stuff like "negotiate with the locals to find the exact location of a high-ranking terrorist. Once you do this, scout the area and devise the best way to capture him. Then, sneak through the village at night with the unconscious terrorist to reach the extraction point." or "Assassinate a big shot CEO that is funding an emerging terror cell in (For example) Paris. Then, avoid the police (This is a secret mission that isn't supposed to be known by ANYONE else) and figure out a way to get out of the country and back to America."
That would be an AWESOME RPG that breaks the mold from your typical "Save the LotR rip-off fantasy world" like many RPGs.