Disclaimer: I love Skyrim
But...
...I
always thought through my playthrough of Skyrim that it should have an A-life system like S.T.A.L.K.E.R.. Whenever I'm exploring and I find some wolves attacking a goat or a dragon screaming at a camp of Imperials, I feel far more intrigued than I
ever did with the main quest.
Call of Pripyat (which should be the game being compared to Skyrim,
not the also awesome but much more linear Shadow of Chernobyl), did an amazing job of making you feel like just another part of a living world. The unscripted events are amazingly satisfying because they actually allow for real satisfaction instead of some placebo effect. Unscripted events are
genuine, and when they can match the quality of a scripted event with the knowledge that nobody handcrafted the experience, the game feels so far ahead of its time.
As much as I like Skyrim, urprobablyright got it perfect with this phrase:
urprobablyright said:
Open worlds are so intriguing
because they work towards the idea of a living world that players can interact with while exploring. Skyrim got the exploration bit right, but interaction is minimal. The dragons are the best part that takes advantage of the open world, but I think Bethesda floundered when writing dynamic content in the form of repeatable quests. When
dynamic content becomes
predictable (such as the hilariously lazily designed Letters from a Friend, bandits in every fort, repeatable quests after finishing a guild storyline, etc), you have a problem.
In Skyrim, someone may ask me to go find an certain item for them. At this point the item will spawn along with other stuff in the final chest inside a dungeon that I may or may not have already been to and looted. The quest serves no purpose except to point out a dungeon.
In Call of Pripyat, I may be asked to find a certain artifact. I'm not told where or how, so I have to explore anomalies where it could potentially appear. This brings me in contact with other Stalkers and mutants already doing their own thing, which could include searching for the same artifact. If they get it first, I can trade them for it or kill them and loot their bodies, which could cause issues down the road.
While Skyrim is huge and expansive and awesome, it still feels like an open world filled with linear activities. It doesn't fool me. S.T.A.L.K.E.R. fools me, and creates an incredibly immersive and satisfying experience.