EzraPound said:
And by your ass-backward logic I suppose Nintendo "sold out" the game industry by making Super Mario Bros.? And, yeah, admittedly mainstream gamers can be expected to have mainstream tastes, but on the whole the game industry has only become more diverse and bountiful since it vaulted to success in the mid-eighties - which has occured concurrently with its commercial growth.
You call an influx of shitty shovel-ware "more diverse and bountiful"? Aside from the one or two new innovations we have seen from Nintendo themselves (Wii Fit, Wii Music, and Wii Sports), the Wii is a garbage dump of shovel-ware. Instead of focusing on high quality games, we see Ubisoft shit out a new Petz or Animalz or Prostitutez. Why? Because they see casual gamers eating this shit up in barrels.
EzraPound said:
I dig how you've unilaterally appointed yourself judge, jury, and plaintiff in deciding what kinds of gamers buy the Wii, and the statistical occurence of bad games on the console. Yeah, the Wii has alot of shovelware, but so what? Don't buy it. It also has a handful of the best games on the market, and is pushing the industry in a new direction both technologically and demographically that may prove to be far more influential than the categoric enhancements offered by the Xbox 360 and PS3. The Wii is the only console that's not adjoined in the Xbox 360-PS3-PC trinity wherein they all release the exact same titles. Is that worth remarking?
This isn't some thing that I myself have seen. Just about every other passionate gamer has seen this happening too. Gamers, developers, and Nintendo themselves knows that the casual market is the primary target for the Wii. You would have to be a damned idiot to say otherwise.
I have no doubt that the Wii already has and will have a profound influence on the industry. Of course, you seem to be under the assumption that any influence is necessarily a good influence. I praised the Wii early on in it's life-cycle due to the innovative controls that it brought, but have quickly come to realize that these innovative controls have largely been ignored by third-party developers and only Nintendo has occasionally stepped up to the plate to use these innovative controls in interesting ways.
EzraPound said:
Additionally, games with titles like "Pretty Ponies Adventures" and "Super Dupper Boogie Groove" don't necessarily exist as a result of the "mainstream" demographic, but as a result of kids owning consoles. Unless you hate kids.
I don't hate kids, it's just their under-developed taste for entertainment tends to put out pretty bad stuff.
EzraPound said:
Games are a continually evolving medium, and are apt to take on different incarnations (many of them social) beyond merely clutching a controller and glaring lone and uninterrupted for hours on end at the screen. So who's really being narrow-minded?
Of course. I never said they were just for single-player. I said that they weren't
just for group multi-player, as the original poster had suggested. Please don't put words in my mouth.