Nimzabaat said:
TLDR: We done fucked up. Big time.
NO! We fucking DID NOT!
Always remember that it was Microsoft's - and Microsoft's alone - decision to remove this feature. Their ideas were disgusting, treating the consumer like a criminal, and had no place in the industry. You
cannot blame gamers for crying out against that - we did the RIGHT thing. Microsoft
chose to remove this feature (maybe they can no longer afford it if they're not fucking over the consumer, or maybe they're just bitter). Nobody forced their hand.
OT:
V da Mighty Taco said:
TL;DR: Family Sharing can't really be done without strong DRM, due to people who will abuse it and the install system like crazy.
Incorrect. Or at least I should say, it can be done
without the draconian level of DRM Microsoft planned to have. As for the abuse, it's not as big an issue as it seems on the surface. This is my proposal:
If there's a disc in the drive, you can play the game - no restrictions, no bullshit. If you want to "borrow" a game from your "family member"'s library (or play an already borrowed game), you need to authenticate online. If the owner of the game isn't online to verify the game has been borrowed, it can only be accessed for, say, 24 hours. If you want to keep playing after that, ring them up and tell them to log into XBL. This will revoke their access to the game offline (unless they put the disc in the tray), and will have to connect in order to play from the hard drive (which prevents their friends from borrowing).
You can install disc-based games to the hard drive and play without a disc
if you register the game online, and those games will be available to you (even while offline) until someone else registers with that same disc (or it's borrowed by a family member - see above). The next time you come online, Microsoft will tell your system that the game has been registered by someone else and block access to it. Now, this opens the possibility of abuse, as someone can install a shit ton of games, sell the discs, and then stay offline indefinitely - never losing access to their games. HOWEVER, in doing so the user severely limits their own console, because not only can they never go online again (so no online multiplayer, no game sharing, no cloud computing, no library access on other consoles, etc.), but they won't be able to install any new games without risking losing their entire library (since you need to login to register the game). This makes the abusive strategy pretty unappealing, and will only come into play at the very end of the console's life cycle once new games stop coming out, and at this point in time everybody would be filling their library with used games regardless so publishers aren't losing out on anything.
This setup gives users the best of both worlds. If you have no internet you can still buy physical discs and play them, but you won't be able to install them. If you lose internet access you'll still be able to play all the games you've installed, plus any new games as long as the disc is in the drive. If you want to take advantage of the online sharing scheme, then you have to put up with the DRM and play by the rules. Simple. Also, since digital downloads have no physical disc there is
no reason whatsoever not to implement family sharing on those.
Logistically, this can be done. The potentially difficult part is getting it done financially. For all we know the publishers might have only been on board with family sharing (which will likely result in less people
buying games) if they could make back that lost revenue elsewhere - e.g. controlling the used game market. The important thing to remember is that regardless of what they were offering, it wasn't worth what they were taking away.