Why Used Games are Better

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freedash22

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clippen05 said:
Elberik said:
Right now I can go to Gamestop and buy a used copy of Duke Nukem Forever for about $5. If I wanted to purchase a download (which is apparently the better option) I would have to pay $20. Digital downloads are no better (and in some ways worse) than physical copies. Sure they take up less space but that is really it. I can buy the collector's edition off Amazon for $25 but a digital download of the basic game (on Steam) is $20.
You cannot buy a "used" download meaning that you will always be required to pay the sellers' asking price. Used games prices go down so that the seller can get them off the shelf. With digital the price can remain constant regardless of demand. Sure Steam and GoG have deals with bundles but that could end as easily as it began. Digital downloads are not better, certain companies just offer good deals periodically.
If you want an realistic comparison to digital vs physical, take a look at Origin where a "deal" is $55.99
Sure, I suppose if you only look at the two worst digital-distribution platforms out there, Origin and Xbox Games on Demand, I'm sure it must look like digital distribution is terrible. But as many have mentioned, sites like Steam, Gamersgate, and Green Man Gaming give more than a fair deal in regards to prices. And you know what? I don't really care that I can't trade my games in to Gamestop for PENNIES, because that's all I ever got when I did fall for that scheme.
When I get a 75% off on an entry in my wishlist (in Steam), compared to a getting a physical game, for example, I really don't mind losing the ability to trade or resell them or even just by having the physical copy. For me, that is a winner's deal right there. All of my other considerations and hesitations are effectively eliminated because Steam won me over by selling it at a very low price. This is why digital distribution wins over physical in such cases. Yes, the DRM is there, but hey, you still paid waaay less.

Finally, I don't think PC and console game digital distribution (DD) platforms are comparable--- they are leagues apart. I find PC game DD platforms to be more "pro-consumer" than their console counterparts, I could write a list down, but you already know what I mean. Oh and one last thing, I wouldn't count Origin, which I find to be the black sheep of the PC DD platform family.
 

TrevHead

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In my book buying nothing but used games is fine, but you lose any right to rant about how shitty modern games and the industry is, since they are responsible for it been the way things are.

Zachary Amaranth said:
If only the industry would actually compete with the used games market rather than throwing tantrums and trying to kill it (an act comparable to cutting off your nose to spite your face).
How do you compete with used sales without resorting to online passes, DLC etc? The short answer is you can't as used will win out against new since it's always cheaper. That's why the most popular game store in my area only sells used games while traditional stores are always quiet.

The problem is that game stores makes next to nothing from new games, although they do get a much larger % from sports games which explains why game shops push them so much.

The alternative would be to give retailers a decent cut from new sales. Although I can't see publishers in atm able to cut into their own profits so the costs would have to be past onto gamers which I doubt they would be willing to pay extra. Plus would make used games even more attractive to the customer.

The other way is for publishers to get a cut from used sales, but MS' system for that with the Xbone didn't go down too well.
 

Sight Unseen

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Elberik said:
zumbledum said:
Elberik said:
If you want an realistic comparison to digital vs physical, take a look at Origin where a "deal" is $55.99

obvious troll is obvious. why feed it? it only does it for the attention
I resent that.

My point is that sites like Steam & GoG are anomalies. They independently decide to have sales and bundles that allow people to get games at insanely low prices. But that does not mean that digital games are inherently cheaper/better than physical copies. By looking at Origin, hell even Gamestop & Amazon, you get a more realistic price-point. With digital copies there's no shelf space that needs to be cleared so prices can remain high even if there is no demand for a game. So an old game that no one liked (Duke Nukem Forever) still costs $20 digital but you can get for $5 physical.
Actually, IMO Origin is the anomaly. PC gamers have Steam, GOG, Green Man Gaming, Desura, and GamersGate (and probably others)that all offer amazing deals on a fairly regular basis. Things like weekly sales, flash sales, midweek sales, really good pre-order bonuses(as in, more than just a free hat and alternate skin), and just regular price drops are very common on all of these platforms. Hell, even UPlay has a good deal from time to time. Origin is the only platform that doesn't have very frequent sales, and whose sales are often very underwhelming.

Just as an example, I pre-ordered Bioshock Infinite on GamersGate. That pre-order included a small day-one DLC, XCOM: Enemy Unknown($40) and Bioshock($10-20) for free, plus your choice of one of 5 games free, of which I chose Spec Ops: The Line($30). In ADDITION to this, they also gave you 33% of the game's value in in-store credit for other games. This ammounted to $20. They had a sale on Legend of Grimrock for $3 (normally $15 I think) and Crusader Kings II for $15 (Normally like $30?) So for digitally pre-ordering Bioshock Infinite I ended up receiving about $180-190 in AMAZING games, which I only paid $60 for. I challenge you to find a deal like that for a used game.

I think you're biasing your argument by picking a game that you even admit nobody wants. Pick a game that was received well and has at least some market demand and I can almost guarantee you that the used game price of it will be between $30-50 unless the game is 4+ years old.

TrevHead said:
Zachary Amaranth said:
If only the industry would actually compete with the used games market rather than throwing tantrums and trying to kill it (an act comparable to cutting off your nose to spite your face).
How do you compete with used sales without resorting to online passes, DLC etc? The short answer is you can't as used will win out against new since it's always cheaper. That's why the most popular game store in my area only sells used games while traditional stores are always quiet.

The problem is that game stores makes next to nothing from new games, although they do get a much larger % from sports games which explains why game shops push them so much.

The alternative would be to give retailers a decent cut from new sales. Although I can't see publishers in atm able to cut into their own profits so the costs would have to be past onto gamers which I doubt they would be willing to pay extra. Plus would make used games even more attractive to the customer.

The other way is for publishers to get a cut from used sales, but MS' system for that with the Xbone didn't go down too well.
They could make the game good enough and replayable enough that people feel the need to keep their game and go back to it instead of just powering through the 6-10 hour story and toss it aside and try to recoup some costs for their next game to plow through. Other than that, I don't know though.
 

rob_simple

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...Or you could pick up new physical copies in a sale, often cheaper than the going rate for used?

For example, I recently picked up God of War: Ascension, Resident Evil 6, DmC and Dead Space 3 all for under £20 in a Summer Sale. I've checked around most stores and found that the used prices are all higher than what I got them for, new, (hell, even in the store in question where I bought them, the used copies were three quid more expensive.)

This is the best case scenario for me: I get a load of games for what I consider to be a reasonable price --I, personally, think most new games should retail at £20-£25-- but I'm still contributing money to the developers rather than just a store.

So...tell me again about how used games are better?
 

Owyn_Merrilin

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TehCookie said:
No! Stop! Don't enrage the Steam fanboys, they won't accept it's not the best thing ever!

I've always found better deals with used games than Steam sales, so I like them more. Even on the rare occasion I do find a better digital deal it's a different site. Not to mention getting used over digital means owning something physical, not having to worry about harddrive space, downloads and DRM BS. Especially that last one.
Forget used, I frequently buy /new/ hard copies that are cheaper than the option on Steam. For example, I paid $5 for Duke Nukem Forever in a Gamestop... but it was a new copy, and it wasn't on sale. A couple of weeks ago I also paid $10 for the complete Mount and Blade collection in a Target, also new and not on sale. The individual games still cost $10-20 on Steam, let alone the collection. In fact it was during the steam sale, and that full price copy was lower priced than the "sale" copies on Steam. As for used games, I buy them all the time, typically between $1 and $5 a copy, depending on how old it is, with $10 occasionally happening with newer titles in places where they know what they have. This is still PC games I'm talking about -- the used market isn't dead, it's just not being carried by major retailers anymore. Like Walmart, Steam has this reputation as being the cheapest way to buy what it sells, but it's really not. If you really want the best deals, you have to dig around.

And think about this: Steam constantly gets touted as the /best/ case situation with everything going digital -- it has great sales, it makes games cheap! Except as I pointed out above, it really doesn't. I mean it's not /bad/ exactly, but it's hardly the bastion of cheap games everyone thinks it is. The worst case scenario would be Origin and the various console online stores, which basically never drop in price. That worst case scenario is more likely than the best case scenario, especially for any consoles that go download only -- download only + walled garden = monopoly. Monopolies lead to higher prices, because there's no competition to worry about.
 

Bad Jim

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Happyninja42 said:
Sure you say you can buy a used copy of X game cheaper than Steam, but the games you can buy from them used, is subject to their inventory. As you said, they price them low to get rid of them, because they're getting old and nobody wants them. So while you might be able to get Ye Old Game of Total Badassedness for 5 bucks cheaper than Steam, you might not actually be able to FIND any copies of the game to purchase at this magical, theoretical discount.
This is a good point. Duke Nukem Forever is generally considered to be a train wreck of a game. Some people have posted on here saying it's not all that bad, but it's no surprise to find it in the used bargain bin.

I have seen good games sold used, in fact I saw Beyond Good and Evil available used, but you can't count on seeing the game you want. You have to grab them while you can, which is rather like the way Steam sales operate. Which means you should take 75% off the Steam price to get a comparison that is valid for good games.
 

J Tyran

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Elberik said:
If you want an realistic comparison to digital vs physical, take a look at Origin where a "deal" is $55.99
Maybe its a regional thing but Origin do offer sales, not as often as or as large as Steam or GOG but they still do 50-75% discounts. They also send out personalised money off codes to customers as well.

rob_simple said:
...Or you could pick up new physical copies in a sale, often cheaper than the going rate for used?
Also this, sometimes even the retail price at online stores is cheaper than the used price in game specific retailers.
 

TerribleAssassin

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teebeeohh said:
Your 15 dollars support a retailer. My 20 dollars support the dev(and steam and possibly a publisher)
Apart from that from a $60 sale, Gamestop only take in $10. Steam will take a similar percentage cut but it's better for them because shit like Half-Life, Portal and Counter-Strike sell well and it's all going to Valve.


OT: Digital Distribution on PC is acceptable, considering how most PC's these days are online devices, however the real issue with pricing (which admittedly spans the entire industry) is publishers trying to squeeze as much money as they can from the consumer and bloated development costs. If the publishers stopped going for Triple A CoD killers every other minute we could see some kind of improvement of the industry and it's practices.
 

votemarvel

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Ed130 said:
Burning Steam backups to DVD?

I just use a external hard drive.
So do I but that was not the point.

You can if you buy digital have a physical copy as well by burning the files to a DVD. Buy some cheap cases and go hit Google image search and you'll have 'real' looking physical copies to put on your shelf should you wish.
 

Strain42

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Racecarlock said:
How many free games can you find on consoles these days besides AC2 and halo 3 and whatever's on PSN and some ouya games?
There are tons of great iOS games going on sale for free every day. I could spend an entire year with that console and spending zero dollars and still get tons of great titles.

I might actually try that next year just to see how it works out.
 

Elberik

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clippen05 said:
I don't really care that I can't trade my games in to Gamestop for PENNIES, because that's all I ever got when I did fall for that scheme.
It's not a scheme. Gamestop gets a bad rep because people will buy new games, keep them for a month, then take them back expecting $50 or more. The turn-around in the market is too fast for that. If you buy a game on day 1 you need to bring it back within a week or less to get a significant percentage back. If you wait too long then the demand goes down & Gamestop has no reason to pay top dollar.
 

Something Amyss

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TrevHead said:
In my book buying nothing but used games is fine, but you lose any right to rant about how shitty modern games and the industry is, since they are responsible for it been the way things are.
You know, the gaming iondustry is seeing unprecedented profits overall, with an estimated double in profits by like 2016. Saying "used games are making the industry what it is" is utter bullshit. We can still buy good movies, good books, and good CDs with much less intrusion from the publishers.

How do you compete with used sales without resorting to online passes, DLC etc? The short answer is you can't as used will win out against new since it's always cheaper. That's why the most popular game store in my area only sells used games while traditional stores are always quiet.
Agai, how is the industry making so much damn money if used games always win out? The short answer is, they don't. Now, here's some real methods they could use, and they all operate along the same theme:

-Stop spending money to try and recoup used game sales. The publisher who have tried it admit it doesn't work. EA's not dropping online passes out of the goodness of their hearts, btw. They've found that those aren't making them money, either. The sales of OP games are down and the userbase is smaller for those games.

-Stop selling annual, disposable titles. The games that people want to keep tend to not have the same used game availability for some reason. Oh, and as a benefit, if people want a game, they're more likely to want to buy early. When it matters most.

-Stop gearing us for sales and the like. People are less likely to buy a game when thy think the price is going to drop in two months. And when you can get new, AAA games for 20 bucks that soon after launch, nobody's going to bother. That level of depreciation has nothing to do with used games, either. They've done nothing to make it worthwhile for companies to stock them (more on that in a bit).

-Stop packaging games that are incomplete. I know a lot of people point to DLC and say it's optional, and that's fine. But sometimes it's right on the disc, which means they built it in the same time frame with the same resources. Sometimes they label it as though the game is only complete with the DLC, and sometimes they even make it so a game can't be completed without DLC (AC2, before people pitched a fit). Sometimes, games are broken and they're asking for DLC money rather than fixing the base product.

And by a similar stretch, don't be surprised when people wait for GotY editions. We know they're coming. Hell, the only reason I got Skyrim before the GotY edition was because it came with my new 360. We know it's coming, and we know that if we wait, we'll pay a lot less for the full game. The status of games as needing an extra six months to a year to get all the content is kind of intolerable in a lot of cases.

And yes, I get it. My first game purchases were in the 80s, when people had to buy a whole new game for essentially bugfixes or new content. I bought new iterations of Street Fighter 2 for 60-70 apiece. I could better afford it back then, which is another issue for another time. The thing is, things have changed and the industry is making more money than ever before.

-stop complaining that the radical costs justify the added content. The more sensible approach would be to adopt modest costs in the first place.

-Stop trying to put one over on us. That includes lying about DLC and the like.

Basically:

-Stop treating us like the enemy.
And while we're on it:

The problem is that game stores makes next to nothing from new games, although they do get a much larger % from sports games which explains why game shops push them so much.

The alternative would be to give retailers a decent cut from new sales. Although I can't see publishers in atm able to cut into their own profits so the costs would have to be past onto gamers which I doubt they would be willing to pay extra. Plus would make used games even more attractive to the customer.
If used games are so horrible, wouldn't taking a little bit of the profit (still amazingly high, by the way) and applying it to game stores to incentivise them to not rely heavily on used games be a worthwhile investment? Hell, you said it yourself: the reason used games are so prevalent is that game stores make money on them, where they don't necessarily make money on new games. Why is the markup so low? Because the gaming industry rigged it that way. This has always been completely within their control. Complaining that they don't like used game sales but also complaining that they don't want to cut into their profits by making new games economically viable is a stupid move from a stupid industry that acts like it's trying to screw everyone over. Again, they are treating another group like the enemy. and it backfired. Gamestop is now so powerful they have to play Gollum towards it, simultaneously serving and cursing the object of their hate. They've literally built an empire in the opposition, and they're bitter that it's doing well.

The other way is for publishers to get a cut from used sales, but MS' system for that with the Xbon\ didn't go down too well.
Because that's crap and nobody should buy into it as a viable option.
 

Something Amyss

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Elberik said:
clippen05 said:
I don't really care that I can't trade my games in to Gamestop for PENNIES, because that's all I ever got when I did fall for that scheme.
It's not a scheme. Gamestop gets a bad rep because people will buy new games, keep them for a month, then take them back expecting $50 or more. The turn-around in the market is too fast for that. If you buy a game on day 1 you need to bring it back within a week or less to get a significant percentage back. If you wait too long then the demand goes down & Gamestop has no reason to pay top dollar.
Not to mention, nobody's forced to sell to Gamestop. If you want more for your games, sell 'em yourself.

It reads more like "I don't know how to make choices and so I don'care if others do."
 

Elberik

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Sites like Steam and GoG periodically have sales during which you can get games, DLC, & bundles for insanely low prices. But that is not cannot be a mark in favor of digital over physical. It's not that the product is inherently better, it is simply that the seller is marking the product lower. By that logic, stores like Wal-Mart should be the most beloved businesses on Earth.