Your assumptions about the industries you apparently follow are flawed in a few key areas. as followed:
1: Your assumption that a single game type represents the entirety of the gaming industry is incorrect. There are literally hundreds (if not thousands, fuck you I ain't counting them) of games that DON'T have any sort of violence in them whatsoever. They're just not the titles that interest you or the world at large. Which conveniently leads me to my next point:
2: There's a reason movies like the The Expendables dominate their opening dates at the box office, and that's because a GREAT portion of the population craves action and violence. There will always be outliers who don't wish to see that kind of thing, of course, but that's why there's never just one movie playing in a theater.
3: The comic book industry was NEVER a part of the lexicon of the greater culture. And your assumption that it "fell into obscurity", much less for reasons of violence, is just plain incorrect. What we have here is an example of egocentric thinking. You (and if you haven't, then please forgive me for misspeaking) stopped following comics. Maybe your friends stopped following comics as well. Your assumption, then, is that the rest of the world stopped following comics right along with you. As far as why comics have stopped bringing in new, younger readers, the reason is not entrenched in violence. It's because companies like Marvel and DC stopped producing interesting material. The material they DID produce was so marred in pointless storytelling and universe crossing and what-have-you that it became impossible for a new reader to catch up. To put it simply, their stories never "end".
1: Your assumption that a single game type represents the entirety of the gaming industry is incorrect. There are literally hundreds (if not thousands, fuck you I ain't counting them) of games that DON'T have any sort of violence in them whatsoever. They're just not the titles that interest you or the world at large. Which conveniently leads me to my next point:
2: There's a reason movies like the The Expendables dominate their opening dates at the box office, and that's because a GREAT portion of the population craves action and violence. There will always be outliers who don't wish to see that kind of thing, of course, but that's why there's never just one movie playing in a theater.
3: The comic book industry was NEVER a part of the lexicon of the greater culture. And your assumption that it "fell into obscurity", much less for reasons of violence, is just plain incorrect. What we have here is an example of egocentric thinking. You (and if you haven't, then please forgive me for misspeaking) stopped following comics. Maybe your friends stopped following comics as well. Your assumption, then, is that the rest of the world stopped following comics right along with you. As far as why comics have stopped bringing in new, younger readers, the reason is not entrenched in violence. It's because companies like Marvel and DC stopped producing interesting material. The material they DID produce was so marred in pointless storytelling and universe crossing and what-have-you that it became impossible for a new reader to catch up. To put it simply, their stories never "end".