Why violence in games is bad for the industry

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WolfEdge

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Your assumptions about the industries you apparently follow are flawed in a few key areas. as followed:

1: Your assumption that a single game type represents the entirety of the gaming industry is incorrect. There are literally hundreds (if not thousands, fuck you I ain't counting them) of games that DON'T have any sort of violence in them whatsoever. They're just not the titles that interest you or the world at large. Which conveniently leads me to my next point:

2: There's a reason movies like the The Expendables dominate their opening dates at the box office, and that's because a GREAT portion of the population craves action and violence. There will always be outliers who don't wish to see that kind of thing, of course, but that's why there's never just one movie playing in a theater.

3: The comic book industry was NEVER a part of the lexicon of the greater culture. And your assumption that it "fell into obscurity", much less for reasons of violence, is just plain incorrect. What we have here is an example of egocentric thinking. You (and if you haven't, then please forgive me for misspeaking) stopped following comics. Maybe your friends stopped following comics as well. Your assumption, then, is that the rest of the world stopped following comics right along with you. As far as why comics have stopped bringing in new, younger readers, the reason is not entrenched in violence. It's because companies like Marvel and DC stopped producing interesting material. The material they DID produce was so marred in pointless storytelling and universe crossing and what-have-you that it became impossible for a new reader to catch up. To put it simply, their stories never "end".
 

flying_whimsy

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I've noticed that more and more mainstream games have violence in them, even mario has the requisite curb stomping of turtles and sentient mushrooms. I was thinking about it last week after watching the Rebecca Mayes video for Batman: Arkham Asylum; which, though violent, was well-spirited and non-lethal.

The last non-violent non-casual game I played was We <3 Katamari. I can't actually think of any really good games (geared at people older than 5 or designed for groups of 4) that have come out where you didn't have to kill things in the last 3+ years. There are interesting, non-violent forms of conflict in the world.

I find it really disturbing, as I am getting a little tired of doing nothing but killing people, animals, monsters, robots, and colossi. Am I alone, or does this bother anyone else once in a while?

EDIT: and yes, I realize there are plenty of indie games out there, especially adventures and puzzle platformers, that have no violence in them, but my point is that as a culture as a whole we aren't bringing those games to the forefront even as much as we used to when gaming was a little less corporate; we have to work hard to find those games when it should arguably be the other way around.
 

Judgement101

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flying_whimsy said:
I've noticed that more and more mainstream games have violence in them, even mario has the requisite curb stomping of turtles and sentient mushrooms. I was thinking about it last week after watching the Rebecca Mayes video for Batman: Arkham Asylum; which, though violent, was well-spirited and non-lethal.

The last non-violent non-casual game I played was We <3 Katamari. I can't actually think of any really good games (geared at people older than 5 or groups of 4) that have come out where you didn't have to kill things in the last 3+ years.

I find it really disturbing, as I am getting a little tired of doing nothing but killing people, animals, monsters, robots, and colossi. Am I alone, or does this bother anyone else once in a while?
Excuse me but is your avatar Hello Kitty eating Domo? (just asking)
 

II2

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Conflict drives stories. Violence emphasizes conflict. Violence is enjoyed vicariously.

Conflict and violence sell, together and seperately.
 

flying_whimsy

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Judgement101 said:
flying_whimsy said:
I've noticed that more and more mainstream games have violence in them, even mario has the requisite curb stomping of turtles and sentient mushrooms. I was thinking about it last week after watching the Rebecca Mayes video for Batman: Arkham Asylum; which, though violent, was well-spirited and non-lethal.

The last non-violent non-casual game I played was We <3 Katamari. I can't actually think of any really good games (geared at people older than 5 or groups of 4) that have come out where you didn't have to kill things in the last 3+ years.

I find it really disturbing, as I am getting a little tired of doing nothing but killing people, animals, monsters, robots, and colossi. Am I alone, or does this bother anyone else once in a while?
Excuse me but is your avatar Hello Kitty eating Domo? (just asking)
Why yes, yes it is. I made it in photoshop to use as a spray in TF2 and it got me honorable mention in the recent photoshop contest here on the escapist (I'm excited because I just found out today when they announced the winners, so I'm sorry for bragging a little).
 

Levitas1234

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Well that could be said for all forms of media.

I'm a vegetarian pacifist but i love violent video games, movies, books and music.
 
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If you don't like violence in video games, then don't play violent video games. There are alternatives. Video games that are not violent. Look at Mario, for instance.
 

Legendairy314

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Violence is just a popular part of most media out there. It's prevalent because we as humans want more of what we rarely see while being completely safe at the same time.
 

Xojins

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SUPA FRANKY said:
1.) There are games without violence. They are even quite prevalent.

2.) Oh well, if they don't like games, nothing will change there mind. No one is making games strictly for them, so they should pull their head out of their ass.

3.) What was the highest grossing movie this weekend? Expendables? A Movie about tons of action stars blowing shit up and killing dudes?
This. All three of those points are win.
 

NeutralDrow

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LightOfDarkness said:
NeutralDrow said:
benbenthegamerman said:
I truly believe that violence in games is bad for the industry. It alienates people who wouldn't like violence, which is a huge margin of the possible new gaming population.
"Like" violence in what sense? I'm not a violent person, myself, but fighting games are one of my favorite genres.

Are you talking just hyperviolence or something? Even if you are, it hasn't really seemed to have much effect.

Also, the last media form which had the same exact problems as gaming fell into obscurity: comic books.
Comic books are obscure? The lowest they ever fell into obscurity was mid-Silver Age, I think. They got a little more popular at the beginning of the Dark Age and seem to have flatlined, really.
Comic books have gone the way of the adventure game genre.
Popular, then unused, then revived into something of a shadow? I think DC, Marvel, Neil Gaiman, Alan Moore, and a number of film directors would like a word with you.
 

Nouw

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Skorpyo said:
Have you missed the "Casual Games" uprising in the past couple years?

Bejeweled, Plants vs. Zombies, and Peggle are making EMBARASSING amounts of cash.
Plants VS. Zombies. You forget the violence in that. LAWNMOWER!!!!

Ahem, avoid them then. The Media can just cry us all a river for all I care.

VideoGames=Violence.
 

Badger Kyre

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NeutralDrow said:
Popular, then unused, then revived into something of a shadow? I think DC, Marvel, Neil Gaiman, Alan Moore, and a number of film directors would like a word with you.
Well, you have to be leery of listening to Aberrations; but he's right.

I mean, we couldn't have video games go the way of that other incredibly obscure medium, violent movies, could we?

Is this the Governator, trolling the Escapist?
"i'll be back!"
 

Thaius

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The presence of violence, no. But unfortunately, the reliance on it is holding the medium back from its true potential. The fact is, death is the only thing that is a real, tangible, and absolute failure. The black-and-white nature of it means it's the only easy candidate to make a game out of if one is to base a story around a gameplay concept. But until we figure out how to break out of that, the art will be hard-pressed to advance as it should.
 

Numb1lp

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Then they shouldn't play the games with violence, just like you shouldn't listen to music you don't like.
 

Jezzascmezza

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I think violence in video games is good.
In real life, violence has massive consequences, but in games, no one cares!
It lets you do stuff virtually that you wouldn't be able to do in reality.
 

mjc0961

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Nov 30, 2009
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LightOfDarkness said:
Comic books have gone the way of the adventure game genre.
o.0

The adventure game genre is doing just fine. Telltale Games, look them up sometime.
 

StriderShinryu

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I don't see violent games as being bad for the industry at all. I certainly would like to see actual good games made that aren't violent in any way, but they should be in addition to the types of games we have now and not instead of them. In some ways I think it could be a greater challenge for a designer to create a good and generally non-violent game than to create a good violent game as violent conflict is often the easier type to portray in videogame format.
 

InnerRebellion

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HG131 said:
benbenthegamerman said:
I truly believe that violence in games is bad for the industry. It alienates people who wouldn't like violence, which is a huge margin of the possible new gaming population. Also, the last media form which had the same exact problems as gaming fell into obscurity: comic books.

What do you think?
No, that's good for the industry. We DON'T WANT people like that.
I approve of this.
Violence isn't in every game, there are plenty of violence-free games.
 

The Arc of Eden

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Jun 7, 2010
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Oh yeah, heaven forbid I find a safe an entertaining medium for channeling my rage and violent tendencies. Perhaps you could explain to me how killing thousands of people on a video game is equal to or greater than doing so in real life. Cuz im sure those Columbine survivors would love to hear you equate imaginary violence to real life violence.

Video games are an escape. They serve the purposes of entertaining, therapy, and even reading/math comprehension. Limiting that to non-violent games would be morally irresponsible and just downright ignorant. If you don't like violence, then don't play violent games. As for me, I'm going to go cut a baby in half vertically with a butter knife.
 

MaVeN1337

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Feb 19, 2009
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Go shoot rays of sunshine and rainbows out of your ass somewhere else.

Violence in games is fantastic.
Name 10 murderers who's actions were caused by gaming itself.

Oh wait. That's not possible.