Scars Unseen said:
Touché.
To further expand upon my opinion(and to dodge moderator wrath for low post content), I feel that some games are vastly improved by isolation. It's why you get people recommending that you play horror games with the lights off or with headphones. It's why people build custom cockpits for their flight sims(well that, and it's just plain cool). Some games are social games(such as the fighting game genre). Some are meant for the player to maintain an emotional distance(such as platformers and puzzle games). And then some are meant to envelop the player.
That is where VR has its place. When both the player and the game want the outside world to no longer exist, if only for an hour or so. When everything that doesn't bring you closer to the game is detrimental to the experience(incidentally, this can include motion controls in their current state). Star Citizen. System Shock 2(if only it were open source so someone could add OR support). Skyrim. These games are only improved by isolation, and they are the sort of games that I plan on buying the Oculus Rift for(assuming that Facebook doesn't somehow screw it up between now and commercial release).
On paper this sounds perfect, and obviously when you play a game that is heavy on atmosphere you want to be as immersed as you can. But I don't think virtual reality will help with that, in fact I think it would do the exact opposite.
For one thing, your eyes and ears would be under constant bombardment. When watching a screen you can avert your eyes for a moment when things get too bright or straining, or when you just want to check the clock. It's like sitting too close to the screen in a movie theater.
Also by trying to make the intangible tangible it'll only appear more artificial as a result. We can generally accept the worlds presented to us on screen, because they're on a screen. If we'd actually walk around in them in person, the virtual aspects of that world would become glaring. When I play
Skyrim I'm much more lenient on an animation or a texture not being a hundred percent, than when I would be if experiencing it in full virtual reality. My brain would constantly be reminded that eventhough I'm walking around here, this place is utterly fake.