Fonejackerjon said:
When in the history of add-ons have they been successful...Think about it to get Sony's VR experience you will need:
PS4 = £349
VR = likely £200-300
PS MOVE = £40-50.
Powerglove, Kinect, move, mega CD, Jaguar CD have all failed because of a fragmented market and none of them were close to being as expensive as this. How can anyone think this will succeed?
I agree with a lot of the responders. I think the current "VR" plan with fail, but not because of the price of entry. The thing is that they need stuff to do with it that will appeal to people. The problem with previous experiments of this type is that the price of entry was high, and there was nothing to actually do with the systems. Basically they decided once there was an install base they would worry about spending tons of money to create things to do with it, and of course with nothing to do with the systems nobody bought it. Wii kind of got lucky because it's free games had a lot of appeal for a generally non-gaming crowd, older folks and non-gamers were more or less willing to buy the Wii just to do that. Of course the Wii also never got out of it's casual rut because of that odd success story.
For something like this Sony needs to lead with a "Killer App" or preferably several. High budget games that they are able to generate a lot of hype for, and they need to have more in the pipe right from the beginning. Meaning that they will need to gamble on a level you rarely see (since the hardware is already seen as a gamble). Sony as a general rule has managed to get away with releasing systems with little or no support, such as what happened with the PS-2 through 4 where there were hardly any games on release. They were lucky to have a huge fan base built up from their previous console generation though who were willing to trust them. This is a little different, given that's it's a different kind of product, highly specialized video game add-on gimmicks generally failing.
Basically they need to lead with "what your going to do with it" right at the beginning, and that will probably mean putting at least one really good, high-budget game right into the box with it, as opposed to expecting all the money mentioned above and then on top of that expecting you to pay even more for a decent game. This pretty much needs some equivalent to "Super Mario Brothers" or "Wii Bowling" albeit for the hardcore gaming crowd that would be attracted to this as opposed to for general audiences.
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That said, I get tired of people calling this kind of thing "Virtual Reality". The idea of VR is to create an immersive experience so complete that it might as well be real, except it isn't (and you know this). Optically-controlled games aren't going to come close. *REAL* VR is going to involve a direct neural interface and/or using a suit or device capable of cutting people off from the world and providing different stimula. To be honest I'm not sure if we'll ever get there, I'm pretty sure it's possible, but at the end of the day I don't think your ordinary person could handle that kind of tech. The lowest common human denominator that consumer products need to be aimed at is not something who is going to be able to take care of a neural jack for example, and god forbid what he'd do with an isolation tank (if such a technology could ever be approved due to the possibility of failure and keeping someone trapped inside until they died).
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As far as this current style of gaming goes, I honestly think they guys doing this need to team up with the dudes at Google working on "Google Glass". Get the eyeglasses down to the point where they look like normal eyeglasses (to avoid the stigma and immediate paranoia about being recorded that is hampering the implementation) and improve the computer capabilities. I can easily see a situation where everyone pretty much has a notebook computer as eyewear, and the practical functionality here is obvious. Games, where you could then sit back and "zone out the world" using the tech talked about here would be something that could be done with this especially if the tech can be pumped up to the level of a gaming PC over time.
That's where I think this could succeed, while I could be wrong, I can't see people wearing bulky glasses or whatever to play video games this way, since really all it's doing is moving the screen closer to your face and letting you control some things by blinking and eye movement. At the end of the day I think most people will still default to a good old fashioned TV screen under the circumstances.
Later on though when everyone is wearing an eyeframe based computer, and nearly everyone treats it like a person who needs corrective glasses IRL (they might also actually be corrective glasses), that will change things I think. Assuming of course enough funding is put into things like Google Glass despite the setbacks and initial stigma.