gamernerdtg2 said:
It's super strange to me that people don't want combat in their RPGs but they like Dark/Demons souls...
Well, the Souls series are a different beast, as for RPGs, here is something you probably didn't consider.
gamernerdtg2 said:
In order to see the world, experience the story, and help your character get stronger, you have to fight.
Why? It's a simple question - why is it required to fight to get better? Sure a lot of games just award you with XP for it, but think about it from a not-a-game-mechanics perspective and tell me, what is the reason for
only fighting to make get experience? I'll give you a hint - there is none. The
good way to do it is award XP for solving problems (quest, most probably) not for just straight butchery.
Want a good example - take a look at Bloodlines, the first main mission you get there is actually one of
the best RPG quests/missions I've seen ever, to the point where I'd recommend using it (probably modified) every time anybody does a tabletop RPG session with new GM/players/both. The Bloodlines mission is simple - go to some people, get some item, maybe get a secondary optional item, return. You can solve it any way you want to - you can sneak in, you can talk your way in, you can butcher everybody, you can use your weird supernatural powers to do it, you can mix and match. You get XP for completing the mission, not for what your bodycount was. That is what RPGs should be like - that is more like "playing a character" and not just dialogue interrupting a bloodbath.
And that's why combat is not usually a high priority for a lot of RPG fans - it's just not the thing that should be central.