Raikas said:
I guess what I'm questioning is the idea that a game need universal appeal in order to be worthy of a 9 or 10.
That was poorly worded on my part. I don't believe universal appeal is exactly a prereq for a 9 or a 10, but a video game garnering that level of acclaim should be universally defensible in its accomplishments with respect to play mechanics and or narrative. Gone Home is well executed, but it's very straight forward, painfully "linear" in a way that limits player agency far more than even the most linear AAA games, and ultimately tells a fairly cliche story. It doesn't knock the gameplay ball out of the park, and I don't think the narrative is enough to drag it to that 9-10 range - at least not among traditional gaming critics.
Because the those untapped demographics that are enjoying this game (in general, not saying they're the only ones who do, or that none of them are playing AAA titles) don't buy/play/enjoy most of the big budget titles or well-reviewed mainstream ones. In that sense, how universal is the appeal of any game?
This is where things are starting to get tricky, for sure. I mean a less mainstream outlet, like Polygon, with a pretty clear mandate to expand gaming demographics at all costs, sure. Go ahead and give the indie game with the faux controversial subject matter and unique package of referential material a grand perfect score. But a more traditional outlet, like IGN? A place were gamers are going for useful reviews viewed through the lens of actual gaming versus "interactive storytelling walking tours"? That's where all of the excessive praise seemed extremely... motivated.
Fair enough. Although on the point about reviewers and emotion, I do think there's a fine tradition across media of the "I laughed, I cried"-type review. Still, I'm certainly not saying that just because a game follows a formula correctly that one shouldn't expect anything else, so I'm with you on that one.
I suppose it's just a sign of growth for the industry, which is typically a good thing in the end. We just might have some awkward mix ups in terms of who is reviewing what for who, for a while anyways. This kind of reminds me of the "Dragon's Crown" kerfuffle over at Polygon, wherein they assigned the review to someone who seemed biased against the product from the outset even though it succeeded at doing everything the devs wanted it to do. Gone Home was, oddly enough, not so badly mishandled anywhere that I've seen.
I guess I'm a little guarded when it comes to heaping big-time acclaim on "new and creative" endeavors. Things aren't automatically good because they're different or unique. I could probably chill out on it, though.