Wii good for Real Time Stratagy

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hamster mk 4

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I don't think that the average Wii owner is big on sending thousands to their doom for the glory of the empire. Also Wii games seem to be ment to played in short bursts where you flail arround for a bit then sit and rest while the next level loads. RTS's are abount constant activity for 30 or more minutes. Even hardcore players would eventualy get tired of waving the Wii mote for the length of a regular RTS onslaught.
 

ChromeAlchemist

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Baby Tea said:
ChromeAlchemist said:
Baby Tea said:
Because pointing a remote at the screen isn't the same as using a mouse.
Consoles aren't good for traditional RTS controls whatsoever.
True, but he didn't say traditional RTS controls. Halo Wars adapted RTS around the limitations and abilities of the 360 controller, so I assume the same would be done for a Wii remote.
But Halo Wars was a mediocre, at best, RTS.
And the controls were terrible.

Developed for the 360 controller? Sure.
But the limitations were blatant and in-your-face, and the superiority of mouse controls for an RTS was even more apparent. It's one thing when you're aiming a gun to shoot a guy. I like both the mouse controls and the game-pad controls for FPS games. But it's an entirely different thing when you're trying to direct units to specific places on the battlefield, trying to select specific guys for a task that has to be done quickly in order to survive.
The mouse can do that, controllers cannot.
Save Endwar, which, to me, had the best RTS controls on a console yet. Say what you want about the gameplay (I liked it), but using voice controls made it simple, and effective. No pinpoint selections needed, thus the major flaw of the controller for RTS games was removed.
Agreed on Endwar, but there's no reason why a Wii Remote shouldn't give better control of an RTS than Halo Wars, which, despite your opinion here about the controls, were generally well received.

Yes it's superior on the pc, there is no doubt about that. But not everyone plays PC games. The RTS genre shouldn't be limited to one platform, especially when it apparently has been done well on the 360, and on the Wii already (if the general score from Famitsu, and Battalion wars is to be believed).

Or if you want to go for the argument of quick tasks to survive, one could say the Wii Remote could potentially do this, but I haven't seen games that have taken advantage of this yet, this is just speculation.
 

ChromeAlchemist

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hamster mk 4 said:
I don't think that the average Wii owner is big on sending thousands to their doom for the glory of the empire. Also Wii games seem to be ment to played in short bursts where you flail arround for a bit then sit and rest while the next level loads. RTS's are abount constant activity for 30 or more minutes. Even hardcore players would eventualy get tired of waving the Wii mote for the length of a regular RTS onslaught.
That's nonsense. You can't generalise an audience like that. You could say the average PC gamer plays RTS and such games, but that wouldn't necessarily be true, you wouldn't be including the millions that play games such as peggle.

I've played enough games that are motion incorporated for hours. And that is not because I am flailing for hours, the motion control only comes in instances when it is needed, and that doesn't just mean in short bursts of less than 30 minutes.

And that being said, why would a Wii remote need to be waved on an RTS? You point at a unit, you point where they need to go.

GeoPB said:
Seeing as WII PES failed, I doubt this would succeed.
Critically it did quite well, no clue on sales though, and a friend claims it's one of the best PES games he's played. But in terms of strategy games, Battalion Wars 2 worked well, so I don't see why not.

Pankeyman said:
What's Pikmin again?
Hm. Completely forgot about that. Yes that's an RTS.

Again sorry for the Double post, thought someone would have posted by then.
 

Oktanas

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try playing Starcraft, Warcraft with a WII against a noob and you will loose in few minutes.
PC is the bet platform for strategy.
 

Baby Tea

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ChromeAlchemist said:
Agreed on Endwar, but there's no reason why a Wii Remote shouldn't give better control of an RTS than Halo Wars, which, despite your opinion here about the controls, were generally well received.

Yes it's superior on the pc, there is no doubt about that. But not everyone plays PC games. The RTS genre shouldn't be limited to one platform, especially when it apparently has been done well on the 360, and on the Wii already (if the general score from Famitsu, and Battalion wars is to be believed).

Or if you want to go for the argument of quick tasks to survive, one could say the Wii Remote could potentially do this, but I haven't seen games that have taken advantage of this yet, this is just speculation.
Regarding Halo Wars, I will say this about the control scheme: It was good for a controller control scheme, but still terrible under the knowledge and experience I have with computer RTS games. Someone unfamiliar with RTS games might play Halo Wars and enjoy it, but I've been playing since the first C&C, and controllers suck for playing RTS games when compared to mice.

I absolutely agree, though, that RTS games shouldn't be limited to PCs. You know what should happen? Mouse support! The 360 and PS3 have USB ports! And they both have keyboard support! I think the PS3 has mouse support as well, but not in games. But support it in games! Don't require it, just support it! How awesome would that be? Then controller guys can use controllers, and mouse guys can use the mouse. Based on developers comments about programming for the 360, I'm sure that, for that system at least, it would be no more then flipping a virtual switch to get a mouse working. Or some quick code.

I love RTS games, and I primarily play games on the 360 (Except right now, because I'm hooked on Homeworld 2 and Baldur's Gate again), so I would love to see some better advancements made for a favorite genre of mine. Which means I'd love for them to come to a console of mine. No doubt. I just wish they'd do it in a way that doesn't suck.
 

hamster mk 4

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ChromeAlchemist said:
-snip-

That's nonsense. You can't generalise an audience like that. You could say the average PC gamer plays RTS and such games, but that wouldn't necessarily be true, you wouldn't be including the millions that play games such as peggle.

I've played enough games that are motion incorporated for hours. And that is not because I am flailing for hours, the motion control only comes in instances when it is needed, and that doesn't just mean in short bursts of less than 30 minutes.

And that being said, why would a Wii remote need to be waved on an RTS? You point at a unit, you point where they need to go.

-snip-

PC owners are a very wide demographic, the system has been out in some form or other for more than 20 years. The Wii owner demographic is less diverse and while some of them would enjoy a good RTS I don't think there is enough of them to justify the expense of making an RTS on that platform.

In a good rts game the mouse is constantly moving, I hear professional starcraft players can exicute over 300 actions per minute. This isn't too physicaly taxing becuase their mice rest on the desk. Imagine if you had to keep your arm perpendicular to your body for 45 minuets making constant and precices movements. I am sure you have done multi hour gaming sessions, but in that time were you working the controlls every seccond (no load breaks, no down time)?
 

TheManFromVan

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yeah, it WOULD be better than any other console, but it wouldn't be like the pc, and your arm would get mighty tired.
 

ChromeAlchemist

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Baby Tea said:
ChromeAlchemist said:
Agreed on Endwar, but there's no reason why a Wii Remote shouldn't give better control of an RTS than Halo Wars, which, despite your opinion here about the controls, were generally well received.

Yes it's superior on the pc, there is no doubt about that. But not everyone plays PC games. The RTS genre shouldn't be limited to one platform, especially when it apparently has been done well on the 360, and on the Wii already (if the general score from Famitsu, and Battalion wars is to be believed).

Or if you want to go for the argument of quick tasks to survive, one could say the Wii Remote could potentially do this, but I haven't seen games that have taken advantage of this yet, this is just speculation.
Regarding Halo Wars, I will say this about the control scheme: It was good for a controller control scheme, but still terrible under the knowledge and experience I have with computer RTS games. Someone unfamiliar with RTS games might play Halo Wars and enjoy it, but I've been playing since the first C&C, and controllers suck for playing RTS games when compared to mice.

I absolutely agree, though, that RTS games shouldn't be limited to PCs. You know what should happen? Mouse support! The 360 and PS3 have USB ports! And they both have keyboard support! I think the PS3 has mouse support as well, but not in games. But support it in games! Don't require it, just support it! How awesome would that be? Then controller guys can use controllers, and mouse guys can use the mouse. Based on developers comments about programming for the 360, I'm sure that, for that system at least, it would be no more then flipping a virtual switch to get a mouse working. Or some quick code.

I love RTS games, and I primarily play games on the 360 (Except right now, because I'm hooked on Homeworld 2 and Baldur's Gate again), so I would love to see some better advancements made for a favorite genre of mine. Which means I'd love for them to come to a console of mine. No doubt. I just wish they'd do it in a way that doesn't suck.
I personally do not see a problem with mouse and keyboard support, but I guess they are assuming that there either isn't enough of a market on the console to incorporate such a thing, or the fact that it may be the reason some gamers never played RTS, because of the 'complexity' of the keyboard in their eyes. But that's my take, I'd love to say it's like having controller support on a PC FPS, but they do have that on some PC FPS, so it's a bad example.

But yes, an option for such a thing has no trouble not working, and it would indeed make everyone happy, but I don't know if people wouldn't just play it on PC on whatever settings necessary if they wanted mouse and key (unless it's console exclusive), unless they have one handy. Do the consoles need a specific one, or just any USB keyboard?
 

ChromeAlchemist

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hamster mk 4 said:
ChromeAlchemist said:
-snip-

That's nonsense. You can't generalise an audience like that. You could say the average PC gamer plays RTS and such games, but that wouldn't necessarily be true, you wouldn't be including the millions that play games such as peggle.

I've played enough games that are motion incorporated for hours. And that is not because I am flailing for hours, the motion control only comes in instances when it is needed, and that doesn't just mean in short bursts of less than 30 minutes.

And that being said, why would a Wii remote need to be waved on an RTS? You point at a unit, you point where they need to go.

-snip-

PC owners are a very wide demographic, the system has been out in some form or other for more than 20 years. The Wii owner demographic is less diverse and while some of them would enjoy a good RTS I don't think there is enough of them to justify the expense of making an RTS on that platform.

In a good rts game the mouse is constantly moving, I hear professional starcraft players can exicute over 300 actions per minute. This isn't too physicaly taxing becuase their mice rest on the desk. Imagine if you had to keep your arm perpendicular to your body for 45 minuets making constant and precices movements. I am sure you have done multi hour gaming sessions, but in that time were you working the controlls every seccond (no load breaks, no down time)?
I think really that's considering PC RTS games, console RTS games are usually catered around the abilities of the controller, or no controller at all a la EndWar. If I were playing StarCraft on the Wii then yes perhaps I would either get RSI or have a forearm the size of my head, but games like Battalion Wars have done the strategy genre right on the Wii, and it's hardly a physically taxing game. The OP said why haven't people done it, not why haven't people ported existing RTS games on the Wii. They don't all have to technically play like StarCraft.
 

gunbladejoe

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well. people underestimate the wii most of the time. and an RTS for it would probably make a shit load more of them. aka it would probably have the sonic effect. going over the same thing over and over and over etc etc etc.

aaaaanywho. an rts for the wii would probably be a good one but at the same time if would probably have a bunch more of the same game but different story over and over again.
 

BolognaBaloney

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iamq said:
BolognaBaloney said:
Because pc controls=best, also pc graphics=best, also pc online=best, also pc mods=best.
*cough* fanboy *cough*
Actually no, captain ignorance, I play only 360. My post merely points out the facts regarding the topic. Please do yourself a favor and refrain from posting your ignorant bullshit.
 

hamster mk 4

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ChromeAlchemist said:
-snip-
I think really that's considering PC RTS games, console RTS games are usually catered around the abilities of the controller, or no controller at all a la EndWar. If I were playing StarCraft on the Wii then yes perhaps I would either get RSI or have a forearm the size of my head, but games like Battalion Wars have done the strategy genre right on the Wii, and it's hardly a physically taxing game. The OP said why haven't people done it, not why haven't people ported existing RTS games on the Wii. They don't all have to technically play like StarCraft.
Console RTS games have to catered to the abilities of the controller, and as a result feel nerfed. The Wii controller is probably supeior to the Xbox controller in that regard, but the shortage of buttons would still leave the play experience lacking when compaired to its PC counterparts.
 

IamQ

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BolognaBaloney said:
iamq said:
BolognaBaloney said:
Because pc controls=best, also pc graphics=best, also pc online=best, also pc mods=best.
*cough* fanboy *cough*
Actually no, captain ignorance, I play only 360. My post merely points out the facts regarding the topic. Please do yourself a favor and refrain from posting your ignorant bullshit.
So I'm ignorant because I didn't know you only played Xbox 360, even though you praised the PC as the best thing ever? I wouldn't exactly call that bullshit fact...
 

ChromeAlchemist

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hamster mk 4 said:
ChromeAlchemist said:
-snip-
I think really that's considering PC RTS games, console RTS games are usually catered around the abilities of the controller, or no controller at all a la EndWar. If I were playing StarCraft on the Wii then yes perhaps I would either get RSI or have a forearm the size of my head, but games like Battalion Wars have done the strategy genre right on the Wii, and it's hardly a physically taxing game. The OP said why haven't people done it, not why haven't people ported existing RTS games on the Wii. They don't all have to technically play like StarCraft.
Console RTS games have to catered to the abilities of the controller, and as a result feel nerfed. The Wii controller is probably supeior to the Xbox controller in that regard, but the shortage of buttons would still leave the play experience lacking when compaired to its PC counterparts.
Hell no one thinks that it would be superior to the PC, never. But the point and click aspect could be used in many different ways. Drop down menus or something similar could be used to compensate for the lack of buttons. And like I said before, it doesn't have to be like C&C or StarCraft, Halo Wars wasn't.
 

Baby Tea

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ChromeAlchemist said:
But yes, an option for such a thing has no trouble not working, and it would indeed make everyone happy, but I don't know if people wouldn't just play it on PC on whatever settings necessary if they wanted mouse and key (unless it's console exclusive), unless they have one handy. Do the consoles need a specific one, or just any USB keyboard?
A simple USB keyboard will work. I can use it on my 360 for typing things. Much faster when I'm ripping CDs or the like.

Also, not everyone has the money for a gaming PC, so mouse support for a console RTS will, I think, just be more inclusive in terms of audience. Which is a good thing, right?
 

ChromeAlchemist

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Baby Tea said:
ChromeAlchemist said:
But yes, an option for such a thing has no trouble not working, and it would indeed make everyone happy, but I don't know if people wouldn't just play it on PC on whatever settings necessary if they wanted mouse and key (unless it's console exclusive), unless they have one handy. Do the consoles need a specific one, or just any USB keyboard?
A simple USB keyboard will work. I can use it on my 360 for typing things. Much faster when I'm ripping CDs or the like.

Also, not everyone has the money for a gaming PC, so mouse support for a console RTS will, I think, just be more inclusive in terms of audience. Which is a good thing, right?
Oh definitely, if it's hardly any trouble to please everyone, then why not?
 

BolognaBaloney

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iamq said:
BolognaBaloney said:
iamq said:
BolognaBaloney said:
Because pc controls=best, also pc graphics=best, also pc online=best, also pc mods=best.
*cough* fanboy *cough*
Actually no, captain ignorance, I play only 360. My post merely points out the facts regarding the topic. Please do yourself a favor and refrain from posting your ignorant bullshit.
So I'm ignorant because I didn't know you only played Xbox 360, even though you praised the PC as the best thing ever? I wouldn't exactly call that bullshit fact...
Yes, it's ignorance to assume i'm a fanboy before you knew what consoles I played. Furthermore, pointing out that a genre designed for pc's plays best on pc's isn't praising the PC it's a simple fact.