WildTangent Boss Sours On In-Game Advertising

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Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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WildTangent Boss Sours On In-Game Advertising


WildTangent [http://www.wildtangent.com/home.html]CEO Alex St. John says he no longer believes in-game advertisements are an effective way to reach consumers, and has shifted to a new system he says "is a hell of a lot better."

WildTangent was an early pioneer in advertiser-supported gaming, using schemes including sponsored microtransactions and advertising via its game portals and services for hardware manufacturers such as GamesIndustry [http://www.hp.com/]report, St. John told the Wedbush Morgan Securities Management Access Conference that he no longer believed in the effectiveness of that system.

St. John said that while the majority of the market believes in-game ads represent the next big opportunity for advertisers, his company's experience has shown otherwise: "In-game advertising - WildTangent has patents on it, we did it very early on, we have a lot of in-game ads, we sell them - is not a very effective way because you've got to plumb the game, you've got an unproven method of measuring the value of that ad, that unit is not trackable."

"I have to say - after brilliantly pioneering the space and being a huge advocate of it - we've actually shifted models to one that works a hell of a lot better and is remarkably simple," he added. That new model works on a per-play basis that exposes gamers to a short ad prior to the start of a game in order to play it free. As an example, St. John described a situation in which players could either pay for the game or have the session paid for by a company like Coca-Cola [http://www.coca-cola.com/].

"And if you say, 'I'll take the free play from Coke,' Coke plays a little 30-second video ad while the game is loading - that's the time you are sitting there waiting for the game to load anyway, it plays the Coke ad," he said. "It's not doing anything else. Then you go into the game and play it for free."

St. John claimed WildTangent's ad revenues increased 400 percent after it switched to the new system in 2007. "I came to the opinion that a lot of the in-game and some of these variations you've heard of out there - they're a lot of work, they take too much explanation, they actually don't make sense," he said. "Something as very simple as selling a game on a per session basis, and playing a pre-load video, works fantastically well for any kind of game."


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Lord_Jaroh

Ad-Free Finally!
Apr 24, 2007
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Heh, I accidentally "reported" this post in my furor to find a "reply" button.

Anyway, I seriously hope that this never comes to pass in my games, but I can see it happening in the future. I have a hard-on for hatred over advertising where I don't want it, and "Coke" or "McDonalds" advertising in my Devil May Cry 15 is going to make me spew vitriol all over anything resembling electronics and start a massive, warm fire. It will also keep me from buying those such games in the future, just on principal.

I already despise having such unskippable advertising in DVD's that I purchase. I hate going to the movie theatre and seeing Zoom-zoom ads at the start. I loathe commercials on T.V. to such a degree that I download all my T.V. shows now for viewing later. I don't want to start seeing games become just another abomination for the advertisers to rape. It's already bad enough in movies to see blatant advertising tools used to sell product within them (I Robot, Transformers, pretty much any modern movie now...), I don't want to see it in games.

But it is the future, considering we can't go anywhere on the net without being bombarded with useless ads left right and center. I just wish advertisers would f-off already...useless wastes of human flesh, taking up valuable air that anybody else can use...
 

Calobi

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Dec 29, 2007
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Patents on in-game advertising? So, if anyone else uses it, they get paid? Why would they say its bad then?

Anyways, I hope I don't have to sit through ads to play my games, already have to when I see a movie. Then again, I guess it would be better than the ads they put in games that really shouldn't be there. Please, designers and game companies, don't put things in your products just to make a buck.
 

JohnBaker

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May 15, 2007
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Often 'in-game ads' refers to adverts within/with games. Wild Tangent are still doing this but with more in your face model.

This I don't think will change the in-games market for AAA or any game you will buy from a shop. They have a different business model. WildTagent is free games the flexibility of what the player will put up with is far greater.

The IGA ad market for big games is still dominated by the cartel of Massive, IGA & DoubleFusion. It is not going to change their model. Having big ads at the start for a purchased title is more unreasonable. Maybe it will happen but it is a while off yet and the public are not ready. They have too much invested in their dynamic updating models.

I do agree with St. John on the point about that it is easier for companies to understand the more traditional media sales of a 'TV ad' and thus inserting them at the start. Audio, I think is a big reason for this in-game ads suffer - from an advertiser's point of view ? as they cannot get the message across. Obviously this is a good thing for the gamers as the adverts are less obtrusive.

The in-game ad market is growing strongly but not at the rate the exceptional rates predicted a few years ago. With that growing strength more mainstream advertisers have come onboard and slowly understand this new advertising realm.

I think the real question to ask is what advertising do you want?

I think the time is now to embrace other revenue streams for increasingly higher production costs of games be it either micropayments, increased retail price, in-game ads (what type), etc. They will be around and are a great window for smaller dev companies to get off the ground. Smaller project can be sounded earlier in production. Betas of games can have ads - this could help/pay for production new game or a discounted game that was more dependent on ads. Ads can pay for continuing support/upgrades/etc of games where normally a budget wouldn't have existed - it keep more people playing their game, therefore keep revenue for the company we have more features/content/levels/maps and the cycle continues. These can benefit gamers as well as these that make the games.

Just some food for thought.
 

Sibren

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May 13, 2008
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While it doesn't sound so bad, what I am afraid of is that companies will use this type of advertisement without giving the consumer something back for it. If these advertisements ensure that the games become ?20 cheaper than great! If games stay yhe same price, but with commercials than it is a very bad thing.