Will Console Gameing ever be the same?

Recommended Videos

Netrigan

New member
Sep 29, 2010
1,924
0
0
Stupid Iphone.


Anywho they've been expanding and refining online play for close to 20 years.
 

Manchubot

New member
Sep 9, 2010
95
0
0
One of the main successes of shooters I think are they are the easiest to get the most out of the multiplayer as well as the easiest multiplayer for developers to make that doesn't involve co-op for a story mode. How many times have we bought a game good for one or two play through that is all story driven, but doesn't have much replay value, or online play. Not saying all non shooters are, hell I have had atleast 7 complete play throughs in Dragon Age including the expansion that I can recall not including some of the guys I made and never finished trying different things out. The kind of game you break out once every couple months or even a year after the last play through which can be annoying if you paid top dollar for it. Games like Call of Duty with people spending hundreds of hours and in some cases thousands of hours on the multiplayer more then the single player is the easiest way to get moneys worth.
 

lwm3398

New member
Apr 15, 2009
2,896
0
0
Netrigan said:
They've been expanding and refining online play for close to 20 years.
Exactly. And I agree with what you say about online play in general. If 4Chan got put into the Matrix, it wouldn't matter if it were a racing game, a fighting game, or any other genre; it's still 4Chan.

And people are dicks in other multiplayer games. Most MMO-s, for example, and Starcraft. They just don't have headsets (as often).
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
Manchubot said:
One of the main successes of shooters I think are they are the easiest to get the most out of the multiplayer as well as the easiest multiplayer for developers to make that doesn't involve co-op for a story mode. How many times have we bought a game good for one or two play through that is all story driven, but doesn't have much replay value, or online play. Not saying all non shooters are, hell I have had atleast 7 complete play throughs in Dragon Age including the expansion that I can recall not including some of the guys I made and never finished trying different things out. The kind of game you break out once every couple months or even a year after the last play through which can be annoying if you paid top dollar for it. Games like Call of Duty with people spending hundreds of hours and in some cases thousands of hours on the multiplayer more then the single player is the easiest way to get moneys worth.
One thing that can't be over-stressed is how important the fan community was to the success of the First Person Shooter.

Take Team Fortress & Counter-Strike, who games that Valve fanboys go on about pretty endlessly. Both were started as fan mods. These are significant entries into the on-line gaming world. While these are the two biggest success stories in the FPS community, they're not alone.

If you've enjoyed playing against bots in Black Ops, thank the fan scene. If you enjoy multi-player maps, thank the fan scenes (early FPS just used the single player maps). If you enjoy Capture The Flag, fan community. King Of The Hill... fan community. You can probably trace half the MP modes from Halo to the fan community. And that active, creative fan community is really something the console scene has not seen until fairly recently.

I'm currently fascinated by LittleBigPlanet, not because it's a brilliant game (it's fun, but it's nothing revolutionary), but because another genre has finally gotten around to handing the keys to the empire over to the fans. First time around, it was just level design, but the demo for LBP 2 featured a Versus level that allowed you to duel with other players with rocket launchers, which wasn't particularly mind-boggling or anything, but given the freedom they're giving players to radically alter the rules of their game, we could be seeing the start of something truly amazing. Something which game developers will use to supplement their on-line play for years to come.
 

Geekosaurus

New member
Aug 14, 2010
2,105
0
0
Well they've proven that FPS's are the games that people want. So no, it's unlikely that developers will stop making FPS's.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Pr1de said:
Tho part of the reason is also Publishers fault, well maybe the wrong word. They are not used to the idea of "different" or "new"
On the flip side, consumers will buy the latest FPS even if it's a broken mess. Especially if it has "halo" or "CoD" in its name.
 

osg87

New member
Jul 31, 2010
33
0
0
Lem0nade Inlay said:
Ever played Lego star wars? That's cartoony, easy to pick up, and was released in the last 6 years (I think).

New Kingdom Hearts game just game out as well.

However, as someone said, different genres have dominated certain periods of consoles. The PS2 had a huge deal of hack 'n' slash adventure type games. Current consoles have a lot of FPS'. It will pass, I think.
Yes..but think about it. 360...ps3 wii..theyve all been out for over 5 years now. and those are just the few titles you could name... i miss platforming. Dont get me wrong i love fps and i love online play. But all im saying is i think its time for us as gamers to demand more Platform games. More random shenanigans with an emphasis on fun addicting gameplay rather then violent gore and guns that sound realistic
 

malestrithe

New member
Aug 18, 2008
1,818
0
0
The FPS is popular right now because it is cheap to make. License the Unreal engine and 75 percent of the work is done.

From there, create characters, add levels, and put in weapons.
 

Scout Tactical

New member
Jun 23, 2010
404
0
0
Indie games still seem to like physics and platforming a lot. I personally think that casual gaming and online games proliferation (ie: Steam, iPod Marketplace, Facebook, indie game sites, etc.) allows for the cheap production and selling of indie games and other small titles, and that this will lead to the expansion of indie games in the future. That said, I expect physics, puzzle, and platform games to be the next 'flavor of the month'. Look at Angry Birds and Minecraft.

Heh. Mainstream indie games. Paradox.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
0
0
There are still plenty of great titles to choose from in any genre on any console. You just have to be willing to look for them, because Sony is too busy pushing Uncharted and Killzone down your throat to tell you about 3D Dot Game Heroes and Nintendo is too busy pushing Mario and Wii Sports/Party/Fit/whatever to tell you about Zack and Wiki or Trauma Center.
 

pyrosaw

New member
Mar 18, 2010
1,837
0
0
Do older gamers like to complain or what? Seems every week some gamer from the "Pong era" posts something about this generation is nothing but boring shooters and zombies. You ever play any indie games lately? More variety that the world gene pool. I'd rather not go back to an period of samey platformers, shoot-em-ups, and JRPG's.
 

Pr1de

New member
Dec 14, 2010
63
0
0
pyrosaw said:
Do older gamers like to complain or what? Seems every week some gamer from the "Pong era" posts something about this generation is nothing but boring shooters and zombies. You ever play any indie games lately? More variety that the world gene pool. I'd rather not go back to an period of samey platformers, shoot-em-ups, and JRPG's.
there are alot of fun indies. braid is one of my faves.
 

pyrosaw

New member
Mar 18, 2010
1,837
0
0
Pr1de said:
pyrosaw said:
Do older gamers like to complain or what? Seems every week some gamer from the "Pong era" posts something about this generation is nothing but boring shooters and zombies. You ever play any indie games lately? More variety that the world gene pool. I'd rather not go back to an period of samey platformers, shoot-em-ups, and JRPG's.
there are alot of fun indies. braid is one of my faves.
I personally like World of Goo.