Manchubot said:
One of the main successes of shooters I think are they are the easiest to get the most out of the multiplayer as well as the easiest multiplayer for developers to make that doesn't involve co-op for a story mode. How many times have we bought a game good for one or two play through that is all story driven, but doesn't have much replay value, or online play. Not saying all non shooters are, hell I have had atleast 7 complete play throughs in Dragon Age including the expansion that I can recall not including some of the guys I made and never finished trying different things out. The kind of game you break out once every couple months or even a year after the last play through which can be annoying if you paid top dollar for it. Games like Call of Duty with people spending hundreds of hours and in some cases thousands of hours on the multiplayer more then the single player is the easiest way to get moneys worth.
One thing that can't be over-stressed is how important the fan community was to the success of the First Person Shooter.
Take Team Fortress & Counter-Strike, who games that Valve fanboys go on about pretty endlessly. Both were started as fan mods. These are significant entries into the on-line gaming world. While these are the two biggest success stories in the FPS community, they're not alone.
If you've enjoyed playing against bots in Black Ops, thank the fan scene. If you enjoy multi-player maps, thank the fan scenes (early FPS just used the single player maps). If you enjoy Capture The Flag, fan community. King Of The Hill... fan community. You can probably trace half the MP modes from Halo to the fan community. And that active, creative fan community is really something the console scene has not seen until fairly recently.
I'm currently fascinated by LittleBigPlanet, not because it's a brilliant game (it's fun, but it's nothing revolutionary), but because another genre has finally gotten around to handing the keys to the empire over to the fans. First time around, it was just level design, but the demo for LBP 2 featured a Versus level that allowed you to duel with other players with rocket launchers, which wasn't particularly mind-boggling or anything, but given the freedom they're giving players to radically alter the rules of their game, we could be seeing the start of something truly amazing. Something which game developers will use to supplement their on-line play for years to come.