Frankly, I'm pretty annoyed with this whole "LE GASP! No iron sights! What am amazing feature! It doesn't use iron sights! Praise the Doom reboot!" nonsense that's been going on. Why the heck is the complete lack of iron sights considered a good thing?
Yeah, uhh... I actually like iron sights. They fit very well into twitch shooters. I'm very glad they were implemented into Brutal Doom and Serious Sam 3: BFE. They're simple skills that make up a handy tool to use that keeps the flow going for those distant targets. In fact, since there don't seem to be a lot of people who know this... Doom was originally supposed to have iron sights in it a full decade before Call of Duty! Yes. ID Software's original Doom from 1993 was going to have the mechanic we know today as "iron sights". But because they redesigned the weapons late in development, they didn't have time to recode it all, so it was left out of the final game. You can look up some early gameplay videos and you'll see it. Or even look up a beta sprite sheet and you'll find those iron sight animations.
Similarly, I see a lot of people throwing a fit about "modern" mechanics and features that were already in their classic shooters to begin with such as sprinting, reloading, climbing ladders, driving vehicles, using turrets, the use of alternate fire, human enemies with hitscan weapons that you can take for yourself when you kill them, guns lying on the ground instead of floating in midair, being able to see the player character's hands holding the guns, a legitimate plot, brown environments, linear level design... And all of this actually predates Half-Life, by the way!
I want iron sights in the new Doom reboot. It's a very useful mechanic that fits very well in these twitch shooters.
https://www.youtube.com/watch?v=0Q6UQ2QlRH0
Yeah, uhh... I actually like iron sights. They fit very well into twitch shooters. I'm very glad they were implemented into Brutal Doom and Serious Sam 3: BFE. They're simple skills that make up a handy tool to use that keeps the flow going for those distant targets. In fact, since there don't seem to be a lot of people who know this... Doom was originally supposed to have iron sights in it a full decade before Call of Duty! Yes. ID Software's original Doom from 1993 was going to have the mechanic we know today as "iron sights". But because they redesigned the weapons late in development, they didn't have time to recode it all, so it was left out of the final game. You can look up some early gameplay videos and you'll see it. Or even look up a beta sprite sheet and you'll find those iron sight animations.
Similarly, I see a lot of people throwing a fit about "modern" mechanics and features that were already in their classic shooters to begin with such as sprinting, reloading, climbing ladders, driving vehicles, using turrets, the use of alternate fire, human enemies with hitscan weapons that you can take for yourself when you kill them, guns lying on the ground instead of floating in midair, being able to see the player character's hands holding the guns, a legitimate plot, brown environments, linear level design... And all of this actually predates Half-Life, by the way!
I want iron sights in the new Doom reboot. It's a very useful mechanic that fits very well in these twitch shooters.
Excuse me, what? WHAT? That is so painfully, blatantly untrue on such a level that it's like trying to explain that the breathing noises and motions I am making indicate that I am indeed breathing.Rozalia1 said:Save? The FPS genre? I have no idea why old shooter fans believe FPS's used to be some sort of high art for the enjoyment of the elites. Shooters have been "lowbrow entertainment" since their inception, there is nothing to save. FPSs have "evolved" to be more effective it is all.
https://www.youtube.com/watch?v=0Q6UQ2QlRH0