The Rogue Wolf said:
The problem is that better AI can't be shown off in a glossed-up screenshot the way photorealistic graphics can, so most devs aren't going to prioritize it.
It can be showcased though. Bethesda did so in their demo for Oblivion to showcase the game's Radiant AI. Granted, it turned out to be nowhere nearly as good as they made it out to be, but the demo did have people hyped up, so you can't say there wasn't merit in trying to put AI in as a killer feature. You see the same thing when space sim developers start talking about procedurally generated universes. You just have to find the right audience to pitch to.
thanatos388 said:
What can they do with a Portal gun though? After writing a way for it to make portals anywhere and not just on moons what will you do? Use it to fall out of the world? Kill every enemy by teleporting them to high places? I think it would be very hard to kill enemies with it honestly, especially in tight hallways and when guns are a faster easier way to go about it. Since that is out of the picture they could just have the player solve puzzles with it or something. Except the game Portal already exists and exploited those gameplay possibilities for all they're worth back in 2011. Damn.
The first thing that comes to mind is adding co-op with Gordon wielding the physics gun and Chell manning the portal gun. Then suddenly you can have Gordon throwing portal surfaces, Gordon throwing Chell
at portal surfaces and so on and so forth. Granted, you'd either have to have a separate campaign for people that don't want to do co-op or at least have multiple paths depending on whether or not you were playing by yourself. Still, there's lots of possibilities besides just Portal+Bullets.