*sight* I'll repeat it just for you - I am not claiming it makes MORE money, I say it makes A LOT of money. There is a subtle difference between the two - one I said and the other I didn't but you seem to believe I did. I'd also like to point out that the big publishers also devote a shitload of money for the games themselves to the point where making millions from sales is not enough for them. Also, the big publishers are...well, as the name suggests - bigger, thus have more expenses purely because of that (like, for example, staff wages).albino boo said:The revenues of EA, Activision and Valve are about the same. However EA and Activision predominantly sell their own games retail and not others peoples. Valve primary business is retail of other peoples games on the PC. IF TF2 and dota was more profitable that the AAA $60/£40 games it would show in the figures. The free to play model allows Valve to make money at less risk than the AAA game but not more money. If it did it would show in the figures.DoPo said:I'm fairly confident they do make money off it though - not sure how it compares to CoD but I'd class it somewhere around "shitloads". They sell cosmetics yes, but they also sell the new crafting tools and armory expanders which fetch a good price and many people use them. Furthermore, there are the keys for the chests that don't drop but are only sold (and the damn chests drop like candy). And there are also the passes for tournaments. Some of these things you can actually get from the player market, yes, however Valve still take 10% of every transaction there (2x5% to be more precise, which is a minimum of 1 penny/cent/whatever each) and considering how much stuff gets sold there, I'd rate it as a good source of money. A bit more than a month back I unloaded most of my inventory and most of my stuff sold within 5 minutes of putting it on the market, the longest I "waited" to sell something[footnote]"waited" is in quotes as I didn't really wait - mostly it got sold by the time I finished putting everything there[/footnote] was about 15 minutes or so. Well, aside from the chests which don't really sell, like, at all. But yeah - I was surprised what I managed to sell - some shitty common items that had the lowest possible price still sold. That was shortly before the introduction of crafting, by the way - I expect stuff to sell even better now.albino boo said:You would have to sell lots of hats and customizations per user to hit the $60/£40 price point of a CoD game.
So yeah - I cannot say how much money they do make, but I'm fairly confident it's a lot.
I suppose you start from the misconception that everything must be more profitable than an arbitrary AAA game - no, I don't think it needs to. It would be awesome, yes, but a good enough profit is also an option - I don't think every single game must be like "must beat CoD in sales or bust".