First, you haven't said anything about the level of communication allowed between the human characters, and that's been everyone's main concern here.bigfatcarp93 said:Alright, I hear what a lot of you are saying: it can't work, because, as OP said, it would be a lot of talking and fucking around, and as others have said, most of the online community would spend time trying to ruin an otherwise atmospheric experience because... well, they do that. Indeed, I don't think it's possible -YET- to do this in a cooperative game.
However.
Consider this: a small group of players, ideally two or three, four tops, in the roles of armed human characters, are put up against a larger group (say between eight and twenty) of players in the role of the monsters (something weak but stealthy) in a dark, sinister environment. There's no atmosphere for the antagonist players, but the protagonists get an amazing gaming experience: a dark, spooky, lonely fight for survival with a few friends against a large number of enemies who, and this is the best part, are guided by real human intelligence. What could be more chilling than that?
Well... thoughts?
Second, it sounds a little bit predictable, which turns a scary scenario into an action scenario. Unless the developers give the monster players a lot of room for creativity, we're startling the humans at best.
I'm not saying it's impossible by any means, but there need to be more features in there designed for the explicit purpose of making the experience scary.