Will Nintendo do another bait and switch with the Wii U?

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AzrealMaximillion

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D Moness said:
j1015 said:
Lol, thanks. I'm new to posting on escapist. When did it become so fashionable to hate Nintendo and love companies that screw you over?
yeah welcome to the escapist where a lot of people take Yathzee's words like he is the real truth of gaming (and as he dislikes nintendo so shall a lot of his followers)
j1015 said:
Thanks for the welcome. Yeah, I noticed the Yahtzee's lemmings. I like him too, but enjoy forming my own opinions.
Yes. Because only Yahtzee has a not so rosy opinion of Nintendo and anyone else who criticizes them MUST be a Yahtzee cult fan.

Yeah I'm calling you both out on illogical arguments.

This is the kind of thinking that makes it so people on this site don't take Nintendo fans seriously. On almost every Nintendo post, positive or negative, the first mention of Yahtzee comes from an irate Nintendo fan. That in itself shows that your taking the criticisms way too personally.

This isn't a team Yahtzee vs. Team Nintendo situation. This is a discussion so please try to refrain from making asinine points.
 

Hyperone

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It would be depressing if not wholly unsurprising if Nintendo pulled a bait and switch on us. I was REALLY hoping before we had any news on the WiiU that Nintendo would opt for a traditional system and not simply try and pawn off a low power PoS with a gimmick. Boy was I disappointed. I really want to like Nintendo as I am still filled with nostalgia when I play something like Donkey Kong Country, but I just can't justify popping for a Nintendo console so clearly marketed outside of my demographic (read: serious gamers), when the new Xbox and PS will be of infinitely better quality and likely have greater support from non-shovelware devs. Sorry Nintendo, you earned yet another pass for the moment.

Note: If Nintendo proves me wrong and this system gets serious games (Any title that starts with WiiU ____ is excluded), then I will be all the merrier for it. Love to see a return of Nintendo to something respectable.
 

j1015

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AzrealMaximillion said:
j1015 said:
disgruntledgamer said:
if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.
Sorry but your memory is short term. There are plenty of great 3rd party games for the Wii.



There's more. That's not including Wiiware, 1st Party other than Mario and Zelda. or virtual console.

I will concede the best games weren't marketed well and that falls on Nintendo but the Wii has a great catalog for any REAL gamer.
I think when people talk about 3rd party support, we're generally attacking the lack of marketing that Nintendo does for 3rd party games.

Also it really seems like your reaching a bit hard to prove your point. A good chunk of those games listed are port or just generally not that great(I mean really Red Steel 1 and The Conduit 1 don't help your point at all).

Yes great games came out on the Wii from the third party, but Nintendo's paltry marketing almost made it impossible for any of them to be a great success. Look back at that list and count how many of those games flopped.
Read more carefully. I said that marketing was the problem. I didn't mention Red Steel 1. It sucked. I mentioned Red Steel 2. I and a lot of others enjoyed Conduit 1 and it got good ratings as well.

Also, I said I like Yahtzee but people do tend to worship him. I'm a fan of all 3 consoles and hope all 3 survive companies survive and thrive. That's the best possible situation for all. I'm not a fanboy because I play all 3 systems. However, if someone is inaccurately representing one because of having a short memory or being an irrational fanboy, then I'll step up to defend. So to you I say:

1. Learn how to read
2. Learn to use asinine correctly
 

AzrealMaximillion

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Tenmar said:
Yeah I'm sorry but this sounds like looking for a reason to hate. Reminds me of this youtube video.


The wii is a perfectly fine system. The problem that it did suffer was an image problem if anything else. It just kept getting a negative viewpoint and generalizations from lazy game journalists and that constant barrage seeped into the minds of the youth and even the adults who have had video games as a hobby for years.

Yes technologically it was behind. But did you also know that when the console generation started and even till today the majority of consumers still own CRT televisions? Hell it's kinda what video game consoles have always done, they took advantage of existing technology. It was only until this generation that basically told consumers to buy new televisions to maximize their experience.

The other problem was the idea that all the games required motion control. That is more of a fault of the developer and while you certainly got some nice immersion from some games, it was still a choice. No one forced them to make a game requiring the use of the wiimote. That is why there is such a big push for the wiiu classic controller so people will get it in their heads that they don't have to design or play games using the gamepad 100% of the time. It just needs to be an option.
As a console the Wii was not perfectly fine. Neither were the PS3 and 360.

The fact that it suffered from an image problem was due to the games that Nintendo chose to market over the few great 3rd party games the Wii had. I think its a sad day when games like Cooking Mama and Cold Stone Creamery get more attention than/localized quicker than Xenoblade Chronicles and Zack & Wiki. That's not the fault of lazy journalists, that's Nintendo of America.

Also while people gripe about the Wii being technically behind, the bigger problem was the fact that its marketed feature, the Wii-Mote, felt way behind and could have(and frankly should have) been better. The fact that the Wii motion plus was even sold should have pissed people off. Having to pay more money for an attachment that made the controller do what it was supposed to do in the first place is a swift punch to the gut.

The fact that near the end, with the exception of the Legend of Zelda Skyward Sword, Nintendo didn't even use the Wii-Mote themselves outside of the infamous "waggle motion" is even more disappointing. The company that made the feature barely used it in their own games. That's a problem. The fact that most of the games that did use the feature used just the waggle is kind of sad as well.

And while using the Wii-mote was an option, really why make a game for the console that sold itself on motion control and not use the main feature? It seems to be detrimental to a games sales not to use the motion controls. Especially when you have to buy a new gamepad pro to play games "regularly".

I'm sure that some of the Wii U's feature are going to feel shoehorned into the Mass Effect 3 port.

My point is that selling a console on a feature that seems more like an attachment option is what hurt the Wii in the long run.
 

The White Hunter

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j1015 said:
disgruntledgamer said:
if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.
Sorry but your memory is short term. There are plenty of great 3rd party games for the Wii.

Muramasa,
The "Tales of" games
A Boy and His Blob,
Rune Factory
Baroque
Xenoblade Chonicles
Last Story
Monster Hunter Tri
Pandora's Tower
2 Spyro's
Skylanders
Rayman Origins
The LEGO series
Guitar Hero series
Rock Band series
Fatal Frame 4
Project Zero 2
Resident Evil Series
House of the Dead Overkill
de Blob 1 & 2
Naruto Shippuden Dragon Blade Chronicles
Overlord
Pitfall - The Big Adventure
Sengoku Basara - Samurai Heroes
Scarface,
Godfather
Tatsunoku vs Capcom
Spectobes Origins
Shiren The Wanderer
Arc Rise Fantasia
Batman - The Brave and the Bold
Bit.Trip
COD Black Ops
COD 3
COD MW series
Dragon Blade
Data East Arcade
Epic Mickey
Disaster
Driver SF
FIFA 12
FF Crystal Chronicles Series
Golden Eye
KOF Orochi
Klonoa
Little Kings Story
Lost in Shadow
MadWorld
Res Steel 2
No More Heroes 1 & 2
Metal Slug Anthology
Marvel Ultimate Alliance 1 & 2
Need For Speed Series
Star Wars Force Unleashed 1& 2
The Conduit 1 & 2
Tomb Raider Anniversary

There's more. That's not including Wiiware, 1st Party other than Mario and Zelda. or virtual console.

I will concede the best games weren't marketed well and that falls on Nintendo but the Wii has a great catalog for any REAL gamer.
Oooh can I chip in?

Sin & Punishment: Successor of the Skies.

=D I have no others you didn't mention.

OT: Hopefully they wont but I don't care until the pricing in places that aren't the US becomes less horseshit.
 

search_rip

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so far I'm only interested in ZombiU but not is not enough to buy a new gaming console... wait.. Fatal Frame 4?... hmmm...
 

Stavros Dimou

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My problem with Nintendo's Wii games like Marios and Zeldas and anything was that they felt like motion controls where tacked on them. Not only not improving the experience,but worsening some of the games.

Look at Mario Galaxy: A funny game that wouldn't need motion controls,as all the things you can do with the additional functions could be done with simple buttons. Shaking the controller to fire Mario off a canon ? I could do that by pressing button 'A'. Tilting the controller for these crappy mini-games like ray fish surfing ? I could balance and tilt Mario with an analogue stick or d-pad. Using the sword attack at Zelda: Twilight Princess by moving my hand left and right ? I could do that with the 'A' button,or 'Z' button,or whatever button.

I really enjoyed the controller's possibilities on games like Sports Resort,but honestly,that kind of games are the only ones that motion controls are really useful for.








Now about the future and WiiU: I believe that most games will make use of WiiU's gamepad the same way they did with Wii's motion controls: They will not make use of the new hardware 100%, but they will just replace things you could do by simply doing it another way,with a new way, that doesn't necessarily simplifies controls or adds to gameplay.
Most developers aren't imaginative enough when it comes to the use of unique new hardware.
I mean,Nintendo showed up so many ways their new WiiU gamepad can be used,yet it seems that an alarming percentage of developers will only make use of the pad's screen for inventory,and nothing else. Third party games will clearly not make substantial use of the new gamepad, as we know 97% of today's developers are too lazy to build appropriate platform versions and they do lazy poor ports. So the real question is how is Nintendo going to use the new controls to provide an experience that will make it worth ?
And by that I mean that they will have to make games that truly bring a new experience,not just make their games providing the same experience as they did,but with now only asking you to shake things or do some other pointless action instead of pushing a button,while you could do exactly the same thing just by pushing a button...
 

AzrealMaximillion

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j1015 said:
AzrealMaximillion said:
j1015 said:
disgruntledgamer said:
if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.
Sorry but your memory is short term. There are plenty of great 3rd party games for the Wii.



There's more. That's not including Wiiware, 1st Party other than Mario and Zelda. or virtual console.

I will concede the best games weren't marketed well and that falls on Nintendo but the Wii has a great catalog for any REAL gamer.
I think when people talk about 3rd party support, we're generally attacking the lack of marketing that Nintendo does for 3rd party games.

Also it really seems like your reaching a bit hard to prove your point. A good chunk of those games listed are port or just generally not that great(I mean really Red Steel 1 and The Conduit 1 don't help your point at all).

Yes great games came out on the Wii from the third party, but Nintendo's paltry marketing almost made it impossible for any of them to be a great success. Look back at that list and count how many of those games flopped.
Read more carefully. I said that marketing was the problem. I didn't mention Red Steel 1. It sucked. I mentioned Red Steel 2. I and a lot of others enjoyed Conduit 1 and it got good ratings as well.

Also, I said I like Yahtzee but people do tend to worship him. I'm a fan of all 3 consoles and hope all 3 survive companies survive and thrive. That's the best possible situation for all. I'm not a fanboy because I play all 3 systems. However, if someone is inaccurately representing one because of having a short memory or being an irrational fanboy, then I'll step up to defend. So to you I say:

1. Learn how to read
2. Learn to use asinine correctly
I apologize for misquoting you on Red Steel 1 but you still have not disproved many of my other points.

1.Most of the games you listed were ports You didn't dispute that. Ports that were better done on other consoles. That's accurate.

2.You still brought up Yahtzee worship as a problem when no one else even referred to him in this context. Not even in the OP are there any points that allude to a Yahtzee influence.

And some new points to bolster my old ones:
3. Short term memory is not the fault of the consumer if Nintendo didn't market the bulk of the great 3rd party Wii games. That's squarely on Nintendo. And to be honest to assume that people don't know of the good 3rd party Wii games because they are not mentioned is a gross generalization. Nintendo preferring to sell Cooking Mama over Marumasa is Nintendo showing crappy 3rd party support. Even while you put Fatal Frame 4 on your list, it wasn't released outside Japan. Another point against Nintendo there.

4.A lot of the games you pointed out, were really crappy. Say what you will about the Conduits reviews, doesn't make them true. The lack of functionality with some weapons hurt the game.

5.While there are great 3rd party Wii games (I owned a Wii and played them all.) They didn't fall into the demographic Nintendo was aiming for, which really hurt their success. I remember seeing ads for MadWorld everywhere from TV to Movie ads to the internet. The game still flopped. Most people who bought Wiis didn't play core games. You can dispute this all you want but its kind of hard to do so when Wii Fit outsold Super Mario Galaxy by twofold.
 

j1015

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AzrealMaximillion said:
j1015 said:
AzrealMaximillion said:
j1015 said:
disgruntledgamer said:
if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.
Sorry but your memory is short term. There are plenty of great 3rd party games for the Wii.



There's more. That's not including Wiiware, 1st Party other than Mario and Zelda. or virtual console.

I will concede the best games weren't marketed well and that falls on Nintendo but the Wii has a great catalog for any REAL gamer.
I think when people talk about 3rd party support, we're generally attacking the lack of marketing that Nintendo does for 3rd party games.

Also it really seems like your reaching a bit hard to prove your point. A good chunk of those games listed are port or just generally not that great(I mean really Red Steel 1 and The Conduit 1 don't help your point at all).

Yes great games came out on the Wii from the third party, but Nintendo's paltry marketing almost made it impossible for any of them to be a great success. Look back at that list and count how many of those games flopped.
Read more carefully. I said that marketing was the problem. I didn't mention Red Steel 1. It sucked. I mentioned Red Steel 2. I and a lot of others enjoyed Conduit 1 and it got good ratings as well.

Also, I said I like Yahtzee but people do tend to worship him. I'm a fan of all 3 consoles and hope all 3 survive companies survive and thrive. That's the best possible situation for all. I'm not a fanboy because I play all 3 systems. However, if someone is inaccurately representing one because of having a short memory or being an irrational fanboy, then I'll step up to defend. So to you I say:

1. Learn how to read
2. Learn to use asinine correctly
I apologize for misquoting you on Red Steel 1 but you still have not disproved many of my other points.

1.Most of the games you listed were ports You didn't dispute that. Ports that were better done on other consoles. That's accurate.

2.You still brought up Yahtzee worship as a problem when no one else even referred to him in this context. Not even in the OP are there any points that allude to a Yahtzee influence.

And some new points to bolster my old ones:
3. Short term memory is not the fault of the consumer if Nintendo didn't market the bulk of the great 3rd party Wii games. That's squarely on Nintendo. And to be honest to assume that people don't know of the good 3rd party Wii games because they are not mentioned is a gross generalization. Nintendo preferring to sell Cooking Mama over Marumasa is Nintendo showing crappy 3rd party support. Even while you put Fatal Frame 4 on your list, it wasn't released outside Japan. Another point against Nintendo there.

4.A lot of the games you pointed out, were really crappy. Say what you will about the Conduits reviews, doesn't make them true. The lack of functionality with some weapons hurt the game.

5.While there are great 3rd party Wii games (I owned a Wii and played them all.) They didn't fall into the demographic Nintendo was aiming for, which really hurt their success. I remember seeing ads for MadWorld everywhere from TV to Movie ads to the internet. The game still flopped. Most people who bought Wiis didn't play core games. You can dispute this all you want but its kind of hard to do so when Wii Fit outsold Super Mario Galaxy by twofold.
This will be my last response to you because you refuse to read. If you did, you'd see some else mentioned Yahtzee and his blind followers not me. I simply responded in agreement.

If you would read, you'd see that I said in TWO posts that Nintendo didn't market the Wii 3rd party games correctly.

It doesn't matter if they were ports, if the Wii was someone's only system, they had 3rd party options and good ones. You're point that ALL the ports were done better on other systems can be refuted. I'll agree that most of them were, but again, if Wii was one's only option then there were good ports to play. I don't have time to go over all of them but see reviews for Godfather, Resident Evil 4, and several others. If you want to call that mediocre that's your opinion. Call me crazy but I consider 5 an avg score, 6 above avg, 7 good, 8 great, 9 excellent, and 10 perfect. So if a game comes in at 7 that's a good game.

Last and certainly least, if Conduit got many good reviews and most people liked it, couldn't the problem be with you? Fairly pretentious to say your opinion is better than most everyone else.
 

Epona

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Guffe said:
Crono1973 said:
traditionally controlled Zelda game.
Isn't the new controller (pad) sort of like a traditional controller except a screen in the middle for multitasking with inventorys etc? The only motion thing I've seen of so far is to lift it towards the screen when operating a turret in ZombieU so wouldn't this make it sort of classic controller with buttons and joystics/pads except that teh controller will be a bit wider?

Starting lineup for me would be FIFA13, Pikmin3 and ZombieU (don't know too many launchtitles to tell teh truth).
Waiting for Zelda, StarFox, Okami, a new JRPG like a new Tales of Symphonia would be fantastic.
And then I always happen to stumble over something funny every now and then.
The DS had a traditional control scheme available too but Nintendo decided to make both Zelda games touch screen only.

Hell, the Wii had the Classic Controller Pro but did Nintendo allow us to use it for Skyward Sword? New Super Mario Bros Wii could have used the Classic Controller Pro but Nintendo thought it better that we use the Wiimote sideways. In other words, we had to use an NES controller when an SNES controller was available.

Need I say more?
 

Terramax

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Foolproof said:
j1015 said:
disgruntledgamer said:
if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.
Sorry but your memory is short term. There are plenty of great 3rd party games for the Wii.

Muramasa,
The "Tales of" games
A Boy and His Blob,
Rune Factory
Baroque
Xenoblade Chonicles
Last Story
Monster Hunter Tri
Pandora's Tower
2 Spyro's
Skylanders
Rayman Origins
The LEGO series
Guitar Hero series
Rock Band series
Fatal Frame 4
Project Zero 2
Resident Evil Series
House of the Dead Overkill
de Blob 1 & 2
Naruto Shippuden Dragon Blade Chronicles
Overlord
Pitfall - The Big Adventure
Sengoku Basara - Samurai Heroes
Scarface,
Godfather
Tatsunoku vs Capcom
Spectobes Origins
Shiren The Wanderer
Arc Rise Fantasia
Batman - The Brave and the Bold
Bit.Trip
COD Black Ops
COD 3
COD MW series
Dragon Blade
Data East Arcade
Epic Mickey
Disaster
Driver SF
FIFA 12
FF Crystal Chronicles Series
Golden Eye
KOF Orochi
Klonoa
Little Kings Story
Lost in Shadow
MadWorld
Res Steel 2
No More Heroes 1 & 2
Metal Slug Anthology
Marvel Ultimate Alliance 1 & 2
Need For Speed Series
Star Wars Force Unleashed 1& 2
The Conduit 1 & 2
Tomb Raider Anniversary

There's more. That's not including Wiiware, 1st Party other than Mario and Zelda. or virtual console.

I will concede the best games weren't marketed well and that falls on Nintendo but the Wii has a great catalog for any REAL gamer.
Are you going to tell us what these great third party games are instead of listing overrated ones and ports, then?
Haha, THIS!

Many of the games listed are average or, indeed, ports.
 

AzrealMaximillion

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j1015 said:
This will be my last response to you because you refuse to read.
Ah, those new to the Escapist always try the "you don't agree with me so I'll just leave" tactic. If you can't stand your ground why bother starting arguments?
If you did, you'd see some else mentioned Yahtzee and his blind followers not me. I simply responded in agreement.
So two people bring up Yahtzee in a thread with nothing to do with him and you expect me to concede to the fact that anyone who shares his views are sheep? I'm sorry but you've still not won any points on that one.

You or the other person still have not given any excuse as to why Yahtzee has anything to do with the OP. Instead your using his name as a catch all term to lump in anyone who disagrees with you about the Wii and justify your lax point.

Yahtzee has no bearing in this thread. Someone else brought him up and you chimed in. I called the other person out as well. You were just the first to respond and are now trying to backpedal like a horrible politician.

If you would read, you'd see that I said in TWO posts that Nintendo didn't market the Wii 3rd party games correctly.
Read that. Even so, you padded your list extra hard and I listed the context of how Nintendo marketing itself hurt the 3rd party

It doesn't matter if they were ports, if the Wii was someone's only system, they had 3rd party options and good ones.
They had good third party options. I even said that. Who's not reading now? And yes it does matter that the bulk of Nintendo's 3rd party were ports. They were padding to a disappointing library. Hell, there were even knock off games (*ahem* FarCry Instincts) that were "Wii sized" versions of games that were on other consoles. And a lot of them. Most were pretty bad to average.

You're point that ALL the ports were done better on other systems can be refuted.
Not really. And even so, a good chunk of those ports were average games to begin with.

I'll agree that most of them were, but again, if Wii was one's only option then there were good ports to play. I don't have time to go over all of them but see reviews for Godfather, Resident Evil 4, and several others. If you want to call that mediocre that's your opinion. Call me crazy but I consider 5 an avg score, 6 above avg, 7 good, 8 great, 9 excellent, and 10 perfect. So if a game comes in at 7 that's a good game.
Now we both know that's a BS argument. We both know that the review scale of video games is mathematically flawed and that a 5 is not an average game. Sonic The Hedgehog for the the 360 was rated 5/10. THAT was a horrible game. Just because you think that a 5 is average doesn't mean that the entirety of those that actually review games shares your system. And judging by you not even knowing the reception of some of the games you listed it, seems you just went to Wikipedia and copied a list of 3rd party Wii games that sounded decent. That's what your list indicates anyways. The fact that you've got the LEGO series and the Naruto game posted their takes credibility from your point.

Last and certainly least, if Conduit got many good reviews and most people liked it, couldn't the problem be with you? Fairly pretentious to say your opinion is better than most everyone else.
First of all you must not even looked into the reviews that The Conduit got because that game was called average by the bulk of people that reviewed it and those who bought it. With a 69% average on metacritic and its sequel doing even worse I'd say its safe to call the game average at best. And I'm not the only one in this thread that takes issue with your heavily padded list of 3rd party games. Take a look at the thread. I'm just the only one you responded too. Why is that?

And also. Your points are asinine. The next time you try and tell someone that their using a word wrong, you may want to look it up.
 

Guffe

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Crono1973 said:
Guffe said:
Crono1973 said:
traditionally controlled Zelda game.
Isn't the new controller (pad) sort of like a traditional controller except a screen in the middle for multitasking with inventorys etc? The only motion thing I've seen of so far is to lift it towards the screen when operating a turret in ZombieU so wouldn't this make it sort of classic controller with buttons and joystics/pads except that teh controller will be a bit wider?

Starting lineup for me would be FIFA13, Pikmin3 and ZombieU (don't know too many launchtitles to tell teh truth).
Waiting for Zelda, StarFox, Okami, a new JRPG like a new Tales of Symphonia would be fantastic.
And then I always happen to stumble over something funny every now and then.
Hell, the Wii had the Classic Controller Pro but did Nintendo allow us to use it for Skyward Sword? New Super Mario Bros Wii could have used the Classic Controller Pro but Nintendo thought it better that we use the Wiimote sideways. In other words, we had to use an NES controller when an SNES controller was available.

Need I say more?
Well on Skyward Sword I don't understand why you'd even want to use a classic controller, for me the wii-mote worked just perfectly and in a 2D platformer you're only going to use jump, run forward/backwards in 2 different paces and eventually throw a fireball every now and then so I don't really see the need of a more complex controller than 3 or 4 buttons...
Multiuse of one controller is for me better than having to buy multiple controllers for different games, and there are only a few games where I haven't got used to the motioncontrol and been bugged by it.
 

lapan

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disgruntledgamer said:
After listening to the Wii Us launch line up I'm actually sort of impressed, well not as disappointed, but if we all recall the Wiis launch line up was just as impressive if not more so, and after that all we got was a Mario or Zelda game every other year. Their support of the Wii was almost nonexistent and 3rd party support descended into a bad joke.

So do you think Nintendo will do another bait and switch, once they get the console in our homes they'll just lay back and do %&*# all again?
I don't think they even did a bait and switch with the Wii, so nope.
Apparently people are blinded by the shovelware when looking at the Wii and overlook the actually good games it has.
 

rob_simple

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BiH-Kira said:
j1015 said:
I stopped listing great games the Wii has because it won't change a thing. People just chose to ignore those posts and keep hating.

Look at any Wii/Nintendo thread. When someone lists all the great games, that post is ignored, but when someone says something bad about the Wii, or the mandatory "lol no games" response, it gets quoted to hell and back with people agreeing.

I just occasionally drop this link to show people who aren't ignorant that they are wrong. Ignorant people won't open it, but they wouldn't read the post even if I listed the games, so it doesn't change a thing.

/v/s recommended Wii games:
http://vsrecommendedgames.wikia.com/wiki/Wii

More on topic:
Nintendo never did "bait and switch" with the Wii. Nintendo kept supporing the Wii and creating great games. I would rather say that the western developer and gamer decided to ditch the Wii.

When a great game came out, people simply didn't buy it. Game after game... developer realized that gamer won't buy the game on the Wii, so they stopped developing "core" games.

Nintendo did nothing wrong. They could have advertised some games more, but in the end, it's the publishers job to advertise it. Nintendo did advertise the games they published. (I still think that the falling swords from the sky advertisement for Zelda is the best advertisement of this generation).

In the end, the Wii didn't have those so called core games because gamer decided not to buy them. Because of them, developer stopped making them and there is nothing Nintendo could do.
Yeah but at some point you have to ask yourself, why didn't people buy all those great games? They weren't publicised but they weren't hidden away, either. I keep abreast of PS3 and 360 releases because I like the consoles; but I stopped giving a shit about the Wii after I bought House of the Dead: Overkill and it was thirty minutes long.

The Wii's problem, in my eyes, was never a weak game library, but that a huge portion of the games were crippled by the developers being expected to implement motion control gestures that either didn't work or acted as a barrier to gameplay. At the end of the day, the majority of 'real' gamers, as that other guy called them, still use video games to unwind; they don't want an intense cardio workout or to wrestle with sloppy controls.

OT: I don't even think of Nintendo as a games developer anymore; they're a marketing company. A bloody excellent marketing company, though, since they've managed to convince people that games like New Super Mario Bros 3D are really new and not just the same Mario game you've been playing for the last twenty-five years.
 

Epona

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Jun 24, 2011
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Guffe said:
Crono1973 said:
Guffe said:
Crono1973 said:
traditionally controlled Zelda game.
Isn't the new controller (pad) sort of like a traditional controller except a screen in the middle for multitasking with inventorys etc? The only motion thing I've seen of so far is to lift it towards the screen when operating a turret in ZombieU so wouldn't this make it sort of classic controller with buttons and joystics/pads except that teh controller will be a bit wider?

Starting lineup for me would be FIFA13, Pikmin3 and ZombieU (don't know too many launchtitles to tell teh truth).
Waiting for Zelda, StarFox, Okami, a new JRPG like a new Tales of Symphonia would be fantastic.
And then I always happen to stumble over something funny every now and then.
Hell, the Wii had the Classic Controller Pro but did Nintendo allow us to use it for Skyward Sword? New Super Mario Bros Wii could have used the Classic Controller Pro but Nintendo thought it better that we use the Wiimote sideways. In other words, we had to use an NES controller when an SNES controller was available.

Need I say more?
Well on Skyward Sword I don't understand why you'd even want to use a classic controller, for me the wii-mote worked just perfectly and in a 2D platformer you're only going to use jump, run forward/backwards in 2 different paces and eventually throw a fireball every now and then so I don't really see the need of a more complex controller than 3 or 4 buttons...
Multiuse of one controller is for me better than having to buy multiple controllers for different games, and there are only a few games where I haven't got used to the motioncontrol and been bugged by it.
Perhaps you forget how the 4 face button of the SNES controller allowed for easier use of Turbo on the 8 bit and 16 bit Mario games. I guess they took the turbo option out of NSMB Wii.

Also, Skyward Sword is the game I most wanted traditional controls on. I just can't seem to get the motion controls to work for me well enough to be a competent player.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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Sleekit said:
this is a gaming company 100s of years old who sees its rightful place as being at the very pinnacle of the gaming industry. they know they're not there. the console market shifted and left them wrong-footed and supposedly niche. but they know they can pretty much potentially get back there with this particular console at this particular time and stay there with its successors.
rightful?....they dont have a "right" to anything just because people get all warm and fuzzy when they think of mario

reading all that makes me wonder how much of that is true and how much is just speculation/storys on your part?

anway...what I'm not getting here is if they want to entice the "core" market back it seems odd to be because from a hardware perspective this thing is out-dates on arrival, weather its right or not that kind of thing matters to "core" gamers (not to mentiont he relase titles are games they most likley already own)

hell I'm getting sick of my PS3 TBH, this whole generation feels stretched out and I want to move on

now granted I'm not the target audiecne (well..who the hell is?) mabye they'll have soem great exclusives but even then
 

Sheo_Dagana

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The Wii was an interesting system, but I had no reason to buy any games (outside of Nintendo brand games) for it over systems those games were infinitely better on. No More Heroes 2 and Fire Emblem: Radiant Dawn were the only two games on the Wii outside of the Nintendo brand that I put any real amount of time into. I know a lot of people are out there listing 3rd party titles, but they were all crippled versions of their High-Definition-console-betters with motion controls shoe-horned in. In some cases, they were outright ports of the PS2 version.

Ports are inferior. Always. If this weren't true, the Call of Duty games would have as big an online following on the Wii as they do for the competing consoles. This is not to say that Call of Duty sales are the measure by which a console is successful (I despise CoD), but the numbers of that series cannot be refuted. I never saw people lining up to pre-order that game on the Wii. Sure, the Last Story and Xenoblade Chronicles were good, but the entire time I was playing them, I knew their performance would have been better on PS3 or 360.

OT: I have a Wii U pre-ordered, but only for now. I'm waiting for Nintendo to impress me with some interesting 3rd party titles that I can't get for my current HD systems. If I remain unimpressed, I may just sell the thing on the internet.

I respect the hell out of Nintendo for always trying to find a new way to get people to play and to bring gamers together in one living room. But times have changed. If Nintendo actually tries to stick with their 3rd party support and gets on board with online gaming instead of just beating their chest over sales figures, this system has a lot of potential.

I've been gaming with Nintendo systems my entire life. I'd like to see them flourish, but as it stands now, I doubt the Wii U will take me away from my 360, PS3, or PC.
 

Guffe

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Jul 12, 2009
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Crono1973 said:
Guffe said:
Crono1973 said:
Guffe said:
Crono1973 said:
traditionally controlled Zelda game.
Isn't the new controller (pad) sort of like a traditional controller except a screen in the middle for multitasking with inventorys etc? The only motion thing I've seen of so far is to lift it towards the screen when operating a turret in ZombieU so wouldn't this make it sort of classic controller with buttons and joystics/pads except that teh controller will be a bit wider?

Starting lineup for me would be FIFA13, Pikmin3 and ZombieU (don't know too many launchtitles to tell teh truth).
Waiting for Zelda, StarFox, Okami, a new JRPG like a new Tales of Symphonia would be fantastic.
And then I always happen to stumble over something funny every now and then.
Hell, the Wii had the Classic Controller Pro but did Nintendo allow us to use it for Skyward Sword? New Super Mario Bros Wii could have used the Classic Controller Pro but Nintendo thought it better that we use the Wiimote sideways. In other words, we had to use an NES controller when an SNES controller was available.

Need I say more?
Well on Skyward Sword I don't understand why you'd even want to use a classic controller, for me the wii-mote worked just perfectly and in a 2D platformer you're only going to use jump, run forward/backwards in 2 different paces and eventually throw a fireball every now and then so I don't really see the need of a more complex controller than 3 or 4 buttons...
Multiuse of one controller is for me better than having to buy multiple controllers for different games, and there are only a few games where I haven't got used to the motioncontrol and been bugged by it.

Also, Skyward Sword is the game I most wanted traditional controls on. I just can't seem to get the motion controls to work for me well enough to be a competent player.
I guess the motioncontrols are very personal thing.
I have a few friends who absolutelly hates them while they work for me just perfectly except in a few games as I've mentioned earlier.
But yes, I sort of understand why there should be a classic controler for those who don't enjoy the motions fo the wii-mote.
 

CommanderL

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May 12, 2011
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I fear that most 3rd party developers May abandon them when I next gen of console comes out due to the wiiU being to hard to design for due to outdated tech and the touch screen thingo