Actually, I would argue that Spec Ops: The Line has gameplay that is best connected to the story/plot/atmosphere/point the game is trying to make in just about any genre. Sure, the gameplay isn't "fun," but it's not supposed to be. The thing is, some of the things it does are a little subtle, and you might miss it if you aren't paying attention. On paper, it may look a lot like other recent shooters, but in execution, it most certainly isn't.Sande45 said:I don't think it's so much about "why are all shooters military" (they aren't) than about why all military shooter campaigns are so brown, boring, linear and scripted. There's an abundance of great shooters to play out there but if you want something military-themed and GOOD, you're shit outta luck. I guess someone could bring up Spec Ops, but I heard that outside the story it repeats all the bullshit of other military games and is gameplay-wise pretty awful.
Although I must agree with your other point. The problem isn't an overabundance of military shooters (there isn't), the problem is the overabundance of excessively linear, regenerating health, aim down sights, wait until bad guys poke out of cover and then click on their heads, oh look at our pretty explosion type games. And it doesn't seem like there's a huge push to make games that don't do most of these things. Yes, I know there are exceptions, but that doesn't change the fact that there are entirely too many games that are like this.