Because people aren't cheapskates and don't want to muckaroud with a dodgy emulator? Switch is easy.Lil devils x said:Good tablets and even some phones pretty much made the portable market obsolete outside of the Switch so I do not think there really is a market for new portable competitors. Nintendo has an existing fan base that supports it is the only way it really survives.
As it is, if I wanted to I could just run emulators for existing Nintendo games and play them on my tablet. This can be done for most games that exist already so I am not sure why anyone needs a dedicated portable just for this outside of a durable toy for small children.
All it needs is a cyberpunk Hollywood-ified hacker mmo game that makes use of its portability and open wi-fi of the world, where you can hack other players by locating their online accounts in game, and where you can design your own simulated suite of programs. Think Netrunner but everyone is a Shaper.
Co-ordinated attacks to hit certain systems you can't do on your own, integrated chatroom as per random server log in each session, grief other players, trade software you made, integrate the touchscreen and create art attached to them so you can give your custom programs a personal touch, customise a virtual computer from moneyyou get from jobs, or other players paying you for information or programs or simply as a gift, random timed events, and emergent storyline based on data you manage to pilfer along the way.
Have a simulated banking account, and random background money transfer traces or be able to loot other player's accounts.
Basically environmental storytelling of a multi megacorporate shadow war. The nature of the stories are following a trail of crumbs of a multiplicity of corporate conspiracies. So you happen across a picture of a murder that was covered up, and that becomes your storyline. The random nature of their happenstance making it fresh and sells the idea that you can't know everything and sometimes that timed event data might be traded by players to generate as if an information economy.
I'd dig the shit out of a game like that. Uniquely suited to the Switch, I feel. I love the idea of social videogaming but few things actually tickle my interests, and I feel like videogame developers aren't even trying to create new experiences of gaming.
You'd think someone by now would experiment with a truly 'Player Ecosystem Videogame' to coin a genre of videogaming. You could call it 'Pleco'. Not only that but think about the stealth psychology experiments you could run as players play the game through maufacturing a careful network of changes, timed events, analyzing behaviour dynamics of players as they respond to the new, highly tailorable stimuli? Not that one would do that 'cos clearly that would be unethical. But it would make for some interesting research possibilities.