CritialGaming said:
Frankly I don't think the worlds of GTA-like games are very interesting. You can travel about a city-sized map yet your actions mean nothing in the long term scope of the world. People don't know who you are, or what you are. Your actions during missions don't have any effect on the game world outside of radio news broadcasts, nothing you do ever has any lasting effect. You can go on a rampage and slaughter every police officer in the city, but once you escape or are caught, everything resets back to normal as if nothing ever happened. Because they are sandboxes and that's what makes them different animals entirely and hard to directly compare with each other.
How is that any different in TW3? You can kill the king of the country and nothing change. You can destroy the order of witch hunter terrorising the city and nothing change. You can end a civil war and nothing change. You can kill a dragon cutting off supply to city/war camp and nothing change. GTA world change temporarily to your action before going back to normal, TW3 world doesn't even do that.
As far as gameplay, no matter how you build up Geralt you have to rely on sword, its impossible to rely entirely on magic because you can only cast one spell every 5-10 sec (stamina regen), you can use potion but they only give you stats buff (ie make you better at using your sword), you can use grenade but they don't do nearly enough damage so that you're forced to constantly re-open the main menu to equip new grenade (good luck taking out any monster using only grenade, at higher difficulty I'm pretty sure you can't even carry enough grenade to fully kill a monster). You can use the crossbow, but its the very definition of shallow (shoot and that's it, no cover, no headshot, no dept.). The talent tree system just offer buff, there's hardly any talent that actually modify how you play, level 1 Geralt play 90% identical to level 30 one, you can't even change weapon. In ghost recon you can use sniper, rocket, mine, machine gun, shotgun and so on, you can use stealth, vehicle or recruit follower, you can kill all the enemy or just rush your objective, you can create distraction, you can use the environment to your advantages and so on. Almost none of that is possible in TW3.
I played the game on hardest difficulty for the first third (dropped down to 2nd hardest cause damage sponge is boring), I actually killed monster so high above my level that they had skull instead of level (Thank you terrible level distribution of quest/monster, really dropping a 30 level quest right next to level 5 monster, makes so much sense). The game is all about button mashing, that's the epitome of the gameplay. I placed all my point into magic initially, but using the hold down magic doesn't work since Geralt became super slow, and anyway the game then boil down to "hold down button" and circle strafe until an enemy hit you forcing you to redo it. The normal magic barely tickle the enemy and can't be used repeatedly, so you're better off just hitting the enemy. And because there's no stamina system the only thing stopping you from button mashing to victory is that enemy will just randomly counter your attack every 2-3 hit, so you just go attack, attack, dodge, rinse and repeat, that's the gameplay. From level 1 to level 30, using a the crappies sword in the world to using a legendary sword, from fighting a homeless thief to fighting a giant bug monster. Attack, attack, dodge.