That's not so true about the ending - at least one of them is presented as idealistic and positive. The problem with any and all DX endings is that your choice always gets taken to an extreme. In the end of IW, you have to choose between extreme anarchism, extreme communism, extreme capitalism or extreme theocracy. There is no middle ground.Cette said:It's not as terrible as people make it out to be but it is very clunky and you really wouldn't be missing anything by skipping it. Also you know how all Deus Ex's endings were some form of bittersweet trade off? Yeah no matter what you do everything's pretty much ruined forever after Invisible War.Knight Captain Kerr said:I hope they will eventually. On a tangentially related topic I've never played Invisible War. Is it worth buying?
It's similar in DX:HR. Don't want too much regulation? Tough shit, now corporations rule the world and do whatever the hell they want. Want some regulation? Tough shit, now the whole world is run by a cabal of evil, power hungry societies. The "backroom" choice in DX:HR is probably the only ending which is neutral, seeing as how it doesn't restructure the entire world as we know it.