Long-time Escapist fan and forum lurker here. I'm in the final stages of production for an indie game you guys may find interesting;
It has a fairly realistic model of bird flight using a unique control scheme that maps one stick to each wing (triggers to flap). Once you've learned to fly you can experience the story campaign, packed with giant flying monsters, death ray zeppelins, ironclad naval battles, dogfighting vulture death cultists and other fun stuff. There are four main characters with unique magical attacks; you can switch between them at any time, and there are also some tower defence elements in the later missions. Or try the assorted Pilotwings-style challenges or finding the hidden nests in free flight mode. The game has full voice acting, over two hours of bespoke music, limited-animation cutscenes, trophies, online leaderboards, etc (multiplayer is planned).
I'm doing mission scripting and media integration at the moment, final playest and QA soon for release targetted this summer; I'm still happy to take suggestions from (potential) players where practical. The game has had almost no PR to date but I will start doing some promotion now that it's approaching release - if you like what you see, I'd really appreciate it if you could share the trailer. Target release date is August for the Xbox 360 and later this year for the PC. I'll be putting together a website for the game shortly, in the mean time, here's the screenshot gallery [http://stargliderx.deviantart.com/gallery/]. Developers might be interested in this video series covering two years of development from the initial prototype [http://www.youtube.com/user/StargliderX].
Development has been pretty much 'stealth mode' i.e. done in a bedroom at evenings and weekends, so I'd certainly be happy to hear any feedback/suggestions about the concept & execution.
It has a fairly realistic model of bird flight using a unique control scheme that maps one stick to each wing (triggers to flap). Once you've learned to fly you can experience the story campaign, packed with giant flying monsters, death ray zeppelins, ironclad naval battles, dogfighting vulture death cultists and other fun stuff. There are four main characters with unique magical attacks; you can switch between them at any time, and there are also some tower defence elements in the later missions. Or try the assorted Pilotwings-style challenges or finding the hidden nests in free flight mode. The game has full voice acting, over two hours of bespoke music, limited-animation cutscenes, trophies, online leaderboards, etc (multiplayer is planned).
I'm doing mission scripting and media integration at the moment, final playest and QA soon for release targetted this summer; I'm still happy to take suggestions from (potential) players where practical. The game has had almost no PR to date but I will start doing some promotion now that it's approaching release - if you like what you see, I'd really appreciate it if you could share the trailer. Target release date is August for the Xbox 360 and later this year for the PC. I'll be putting together a website for the game shortly, in the mean time, here's the screenshot gallery [http://stargliderx.deviantart.com/gallery/]. Developers might be interested in this video series covering two years of development from the initial prototype [http://www.youtube.com/user/StargliderX].
Development has been pretty much 'stealth mode' i.e. done in a bedroom at evenings and weekends, so I'd certainly be happy to hear any feedback/suggestions about the concept & execution.