Witcher 2 problems

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Jynthor

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I liked the Witcher 1's combat. Seeing Geralt pull off all those moves was awesome, great animations. I didn't care if I barely had any control. I mostly spammed Igni though.
If any of you ever play TW1, put a lot of points into the Igni sign, then slurp some Magic boosting potions and have fun. While TW2's combat was great I missed all the great animations Geralt had in the first game. And Igni was pretty lame in 2 as well. Quen on the other hand... Oh man.
 

Tony2077

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i personally haven't tried either of them so i have no opinion on that side. why do people put stuff they like on a pedestal then ***** when people say its not that great and same with the other side
 

endtherapture

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People also say you get overpowered as TW2 continues - I didn't find this - I found combat got way more engaging as I continued the game due to extra abilities etc. but I didn't find myself getting overpowered.

At the beginning of the game, Geralt is an awesome dude who can take on groups of armed knights single handedly.

At the end of the game, Geralt is an awesome dude who can take on groups of armed knights single handedly. He just finds more way of killing the knights.
 

Neyon

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Meh I never liked how everyone says the combat in dark souls is difficult. The combat was just bad thats all. It was like trying to manouver a dead cow glued to the ground with molten lead.
 

Kahunaburger

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endtherapture said:
Every game has a way of breaking the system somehow.
I think there are degrees. On one end of the spectrum you've got the likes of Brogue, which presents the player with a closed and meticulously-designed (but complex) system that is nigh-impossible to cheese. On the other end of the spectrum, you've got Morrowind, in which sandboxiness and freedom takes clear precedence over anything resembling game balance. I think that in general the Witcher games are relatively balanced for ARPGs, but that CDPR intended them to be a little farther from the Morrowind end of the spectrum than they ended up being.

endtherapture said:
If there was button on the keyboard in the manual which was say mapped to the "#" key, which would win you the entire game with a click...would you press it? I certainly wouldn't. This is what "breaking the game" kinda amounts to. I don't actively find ways to break the game and I never ended up breaking TW2. Same with Skyrim, Baldur's Gate, Dragon Age etc. etc. and I had fun.
Murmillos said:
Its up to the player to play the game as they find fun and challenging. If they want more fun, and less change and love the power of a one button kill shot -- the game fully allows them that right. If a player was a more personal challenge and not have the game be broken down to a single button press, the game still allows them that option to play to those desires.
I think that games that require the player to look up on the internet which mechanics are broken and limit their gameplay options by electing to not use those mechanics would be better off balancing their mechanics properly and implementing some kind of easy mode or "story mode."

Personally, I like games that require me to think my way around problems, and games that punish me for thinking too hard about ways around problems by taking away balance are games I find less fun. As are games that punish me for using certain core features that, if balanced correctly, would be fun gameplay elements by taking away balance.

Murmillos said:
As for Elder Scrolls... again, the game allows you to become god, if you are willing to take the time and effort to become as such. It doesn't hand it to you, you actively have to seek out and improve your spells, gear, etc,etc.
Or you could just spec Illusion or Alchemy :D

Murmillos said:
I honestly don't get players who find a spam, dislike said spam, but somehow continue to use said spam as if they are being forced too use it, and then ***** about using it. (They would have all and full right to complain if it was multiplayer game and you had to play that way to win "easier"), but as a single player game...
In my case, it basically boils down to "hey, wouldn't this game be even more fun if I could actually use options X, Y, or Z without breaking it into tiny pieces?"
 

DigitalAtlas

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>Complaining about difficulty because you chose to level grind

Hey, I hear that Pokemon is pretty hard when you use all level 1's....
 

shrekfan246

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May 26, 2011
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DigitalAtlas said:
>Complaining about difficulty because you chose to level grind

Hey, I hear that Pokemon is pretty hard when you use all level 1's....
Imagine the following being said in a stereotypical "old man" voice:

Back in my day, the lowest level Pokemon you could get through legitimate gameplay was a level 3!

OT: I have very little to contribute to this particular topic. I like The Witcher 2, it's a gorgeous game with a fairly well-written story/characters and decently designed game-play after they've ironed out some of the bugs and re-tweaked things with patches. The developer is also pretty much the highest on my list of people in the industry to respect, because they appear to be the only people who treat their customers like they actually exist instead of just being gigantic wallets that spew out money every time a game is released. They may still see us like that, but along with Valve, at least they don't act like it.

CD Projekt's response to the customer outcry over DRM being used in the game on shipping? "Sorry! The first patch we release will remove it!"

EA/Ubisoft's response to customer outcry over DRM? "They're all filthy pirates! More DRM! MORE DRM!!!"
 

aldrad

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i agree but everyone's entitled to their own opinion don't like bombs dont use them but dont be a dick in saying it.if you endtherapture did not like pizza and id say fair enough and then threw the pizza at you whats the point in me saying fair enough.
 

Emiscary

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It still makes sense to try and catch the guy while you're waiting around anyway (Triss needed time to prep the spells...) considering that you're wanted for several royal murders because of him, and Roche would probably try and stop you if you tried to just up and bail.
 

funcooker11811

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You say you love Dark Souls, but hate Witcher 2's combat system? Really? Even though you can soul grind to get ridiculously overpowered, and the old crystal butterfly shield that pretty much annihilated anything you used it on? How is that in any way, shape, or form different than choosing to spam grenades for the entire game? Using those game-breaking tactics and then complaining about the game being too easy is like using a walkthrough for a puzzle game, then saying that it didn't challenge you enough.
 

SwiggleDyl

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mattttherman3 said:
Is there an easy mode for this game? If there is I'll buy it
Yep, if you're worried try to get a hang of the combat then amp it up because it gets a bit too easy in the second half :)

OT: I loved it (360 version, always wanted it but never trusted my computer), it wasn't perfect (mini map was so confusing, especially in multi-layered areas) but the story and characters were aimed at an older audience so there's a lot going on underneath. The first time there are a lot of decisions that are hard to make because you don't yet know the full story which is pretty cool, taking a gamble and seeing how that plays out.
 

endtherapture

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aldrad said:
i agree but everyone's entitled to their own opinion don't like bombs dont use them but dont be a dick in saying it.if you endtherapture did not like pizza and id say fair enough and then threw the pizza at you whats the point in me saying fair enough.
Well I haven't made a thread saying I don#t like Pizza.

Also I haven't thrown bombs at you.

Also bombs =/= pizza. By playing The Witcher 2 I am not forced to eat pizza. Also one is not forced to use bombs in The Witcher 2.

Worst analogy ever.

mattttherman3 said:
Is there an easy mode for this game? If there is I'll buy it
Yep, and Easy Mode is so piss easy, it's actually no challenge at all.
 

predatorpulse7

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Jynthor said:
My only problem with the Witcher 2 were the potions.
Most of the time enemies ambush you and you have no time to drink any. Of course you'd think to buff up before exploring but those bastards only last for 10 minutes. I haven't played Enhanced Edition yet so maybe they changed that though.
It's actually pretty simple. Ingredients for potions are lying almost everywhere(especially for the basic potions that replenish vigor and such) and whenever you go outside of walls, chug potions for good measure, so you don't get surprised. It's actually pretty logical, since most of your threats are outside/in caves.

The game does throw in a few "cheat" situations where post cutscene you will be dumped into a fight but if you find that fight too difficult, load the game from before that cutscene and meditate.
 

Jynthor

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predatorpulse7 said:
Jynthor said:
My only problem with the Witcher 2 were the potions.
Most of the time enemies ambush you and you have no time to drink any. Of course you'd think to buff up before exploring but those bastards only last for 10 minutes. I haven't played Enhanced Edition yet so maybe they changed that though.
It's actually pretty simple. Ingredients for potions are lying almost everywhere(especially for the basic potions that replenish vigor and such) and whenever you go outside of walls, chug potions for good measure, so you don't get surprised. It's actually pretty logical, since most of your threats are outside/in caves.

The game does throw in a few "cheat" situations where post cutscene you will be dumped into a fight but if you find that fight too difficult, load the game from before that cutscene and meditate.
Well, to be honest I completed the game on hard and I barely touched potions, they were just not worth the trouble to me. Not only don't they last long you also have to go through a painfully long animation.
 

predatorpulse7

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Jynthor said:
predatorpulse7 said:
Jynthor said:
My only problem with the Witcher 2 were the potions.
Most of the time enemies ambush you and you have no time to drink any. Of course you'd think to buff up before exploring but those bastards only last for 10 minutes. I haven't played Enhanced Edition yet so maybe they changed that though.
It's actually pretty simple. Ingredients for potions are lying almost everywhere(especially for the basic potions that replenish vigor and such) and whenever you go outside of walls, chug potions for good measure, so you don't get surprised. It's actually pretty logical, since most of your threats are outside/in caves.

The game does throw in a few "cheat" situations where post cutscene you will be dumped into a fight but if you find that fight too difficult, load the game from before that cutscene and meditate.
Well, to be honest I completed the game on hard and I barely touched potions, they were just not worth the trouble to me. Not only don't they last long you also have to go through a painfully long animation.
Well, if you say that you didn't need them(and they are optional anyway), then why are they a "problem" in Witcher 2?
 

Jynthor

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predatorpulse7 said:
Well, if you say that you didn't need them(and they are optional anyway), then why are they a "problem" in Witcher 2?
Because they are supposed to be a big part of the Witcher universe? It should be part of the game without being tedious and useless.
 

predatorpulse7

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Jynthor said:
predatorpulse7 said:
Well, if you say that you didn't need them(and they are optional anyway), then why are they a "problem" in Witcher 2?
Because they are supposed to be a big part of the Witcher universe? It should be part of the game without being tedious and useless.
Try Dark or Insane without bombs or potions, you won't like it(not until you get the overpowered items on dark mode that is) and you will have difficulty. I played Witcher 2 on release on the PC and it wasn't that easy on hard. But from what I've heard the guys making it have made the game a bit less difficult after many people complained about the initial difficulty level.

Potion making and taking in the witcher games is supposed to be a process, it's not a push of a button(not most times anyway) like in other games. And guess what, most people don't find it tedious, in fact it looks pretty cool and you don't have to take them very often, that's the whole point(and they raise toxicity if you take too many). Not to mention that if you boost up the alchemy tree in W2, you get to make the oils and potion last 40% longer, something like 15 minutes if I remember it correctly. 15 minutes is a long enough time considering that both the forest in ACT1, the fields/caves in ACT2 and the sewers in ACT 3 aren't exactly skyrim like areas. Potions laster longer in W1 because it had another 2 acts and areas were larger or at least that's the way I remember it, W1 was a game that I loved but at one point I was like "when the heck does this game end?".

Potion making is very much simplified in this game, unlike the first one:

http://witcher.wikia.com/wiki/The_Witcher_alchemy
 

Jynthor

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predatorpulse7 said:
Jynthor said:
predatorpulse7 said:
Well, if you say that you didn't need them(and they are optional anyway), then why are they a "problem" in Witcher 2?
Because they are supposed to be a big part of the Witcher universe? It should be part of the game without being tedious and useless.
Try Dark or Insane without bombs or potions, you won't like it(not until you get the overpowered items on dark mode that is) and you will have difficulty. I played Witcher 2 on release on the PC and it wasn't that easy on hard. But from what I've heard the guys making it have made the game a bit less difficult after many people complained about the initial difficulty level.

Potion making and taking in the witcher games is supposed to be a process, it's not a push of a button like in other games. And guess what, most people don't find it tedious, in fact it looks pretty cool and you don't have to take them very often, that's the whole point(and they raise toxicity if you take too many). Not to mention that if you boost up the alchemy tree, you get to make the oils and potion last 40% longer, something like 15 minutes if I remember it correctly.

Potion making is very much simplified in this game, unlike the first one:

http://witcher.wikia.com/wiki/The_Witcher_alchemy
I have played the first one and loved the alchemy system in it. I don't really see how it was more complex than the one in TW2. Other than the fact that you needed alcohol.
 

The Wykydtron

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Sep 23, 2010
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Well, the main problem I have is that the world is trying so hard to be all "Grimdark" and "mature" that it just comes off as a bit... Forced? I suppose

Like how you can't speak to a single person without them swearing at you or how a lot of random NPCs seem determined to say "hey remember when we murdered/raped/kidnapped/set on fire/gave cookies to those random wimminz? Good times right!?" within earshot of the main character.

I love hate to make the Persona 4 comparison again, but that game managed maturity without throwing out more than 10 swears throughout the entire game and nudity was pretty much off the cards.

In comparison, Witcher 2 is more like a child screaming swears at people for attention

"Look how Grimdark I am! Shitcock, fucking fuckitty fuck nuggets i'm awesome!"

Though the gameplay is pretty good, the "moral" choices are decent and Triss is quite likable.

I do tend to call her "Trish" 9 out of 10 times though... God that would be awkward for Geralt during sexytiemz

Well, he does fill her "dark soul" with "light" on a somewhat regular basis...