WOW The game looks really interesting. we need more old school shooters.
really like the revival of old school FPS genre.
This game has aim down sights so it's not that old school really.B-Cell said:we need more old school shooters.
really like the revival of old school FPS genre.
Why do you think everything is a revival of old school FPS? Surely if all these games have been revival's of "old school" FPS then "old school" FPS isn't being revived it is simply FPS now.B-Cell said:WOW The game looks really interesting. we need more old school shooters.
really like the revival of old school FPS genre.
Yeah cause what was Hard Reset?B-Cell said:really like the revival of old school FPS genre.
B-Cell said:really like the revival of old school FPS genre.
DUSK would like a word with both of you...gigastar said:Yeah cause what was Hard Reset?
I do.Arnoxthe1 said:This game has aim down sights so it's not that old school really.
Isn't there anyone around here that remembers Painkiller for it's massive and epic and varied map design (and kinda cool lore) instead of just for it's shooty shooty bang bang action?
When i think retro shooters i think things where you move around at a million miles per hour and have somehow inexplicably managed to fit enough guns for a small militia into your back pocket and rewards (and sometimes punishes) you for exploring every nook and cranny of the level.Vigormortis said:DUSK would like a word with both of you...
Id usually list it as:gigastar said:When i think retro shooters i think things where you move around at a million miles per hour and have somehow inexplicably managed to fit enough guns for a small militia into your back pocket and rewards (and sometimes punishes) you for exploring every nook and cranny of the level.Vigormortis said:DUSK would like a word with both of you...
Not a game made in 2017 that looks like its going to given a run for its money in graphical fidelity by the original DOOM.
Did you actually watch the videos? Because you've literally described DUSK.gigastar said:When i think retro shooters i think things where you move around at a million miles per hour and have somehow inexplicably managed to fit enough guns for a small militia into your back pocket and rewards (and sometimes punishes) you for exploring every nook and cranny of the level.Vigormortis said:DUSK would like a word with both of you...
Not a game made in 2017 that looks like its going to given a run for its money in graphical fidelity by the original DOOM.
All applicable to DUSK.Seth Carter said:Id usually list it as:
High TTK - No dying from a three round burst shot or anything.
Projectile Physics - Actual projectiles. Not laser tag hitscan stuff.
Non-cover Based - Which goes hand in hand with the first part.
Quicker movement - No sprint toggling/unlimited sprint particularly.
Higher Weapon varieties/Carry Capacity. Non-ADS as a viable standard option.
Ammo/Health pickups, non-regenerating ammo. Probably not reloading beyond possible rate-of-fire animations like DOOM's Super-Shotty.
Enemies typically outside the convention of standard mooks with guns.
Broader/more exploratory level design, which facilitates secrets, bonus pickups, and sequence breaking weaponry.
I was replying to his thing, but watching the video. I'm somewhat in agreement with the general idea he put forth. Its clearly had more work put in then an asset flip, but lacks anything resembling baseline production value. Not just in graphics, but animations, sound. I can tell the man with no hands is firing that gun cause there's a cheap flash effect and some tiny blood spatter. But there's no impact to it, the monster doesn't flinch, the gun doesn't make much (any?) noise.Vigormortis said:All applicable to DUSK.Seth Carter said:Id usually list it as:
High TTK - No dying from a three round burst shot or anything.
Projectile Physics - Actual projectiles. Not laser tag hitscan stuff.
Non-cover Based - Which goes hand in hand with the first part.
Quicker movement - No sprint toggling/unlimited sprint particularly.
Higher Weapon varieties/Carry Capacity. Non-ADS as a viable standard option.
Ammo/Health pickups, non-regenerating ammo. Probably not reloading beyond possible rate-of-fire animations like DOOM's Super-Shotty.
Enemies typically outside the convention of standard mooks with guns.
Broader/more exploratory level design, which facilitates secrets, bonus pickups, and sequence breaking weaponry.
Jesus, guys. Maybe look at gameplay videos of a game before you make judgement calls on what's actually in the game? I mean, I even did the leg work for you. You don't even have to go looking for the videos. They're right there. A single click away.
But his 'idea' was that the game is nothing like the FPS games of old, which is demonstrably untrue.Seth Carter said:I was replying to his thing, but watching the video. I'm somewhat in agreement with the general idea he put forth.
Having played through the game's first Episode, and having talked with people who've played the multiplayer (which was prominently featured at this years QuakeCon), I can tell you that it has a lot more work ('production value') than even some triple-A games do nowadays.Its clearly had more work put in then an asset flip, but lacks anything resembling baseline production value. Not just in graphics, but animations, sound.
Sorry, I just can't agree here. DUSK is one of the best feeling FPS games I've played in years. It feels exactly like the very best of the FPS games of old. Tight controls and fluid movement. And you can definitely hear (and feel) the 'boom' of the super shotty when you fire it into a monsters face.I can tell the man with no hands is firing that gun cause there's a cheap flash effect and some tiny blood spatter. But there's no impact to it, the monster doesn't flinch, the gun doesn't make much (any?) noise.
See, this makes zero sense to me and seems like a pointless nitpick just to justify your prior points. It's akin to saying, "I miss the old DOOM games. Why can't we have games like that now?", but when I present you with something that looks, sounds, and plays like a DOOM game, you come back with, "This game is too much like DOOM. Can't you give me something different?"I can prettymuch get Catacomb/Wolf3d/Doom/Heretic/Blood/Quake already. If you're just going to regurgitate that gameplay seemingly without much new on offer, at least polish it up instead of being rivaled or outdone by games that didn't have 20 years of advancement to lean on.
Yup. And I say this as someone who actually liked the game.MC1980 said:a bit shitgigastar said:Yeah cause what was Hard Reset?B-Cell said:really like the revival of old school FPS genre.