Aiddon said:
Casual Shinji said:
None of this proves the public doesn't care about power in games.
Except there's no proof the public DOES care; if this were true then the best-selling system of last gen wouldn't have been the Wii, the DS wouldn't have slaughtered the PSP, and the Vita wouldn't be dead. Heck, this is insane to apply it to games. People don't do this in film or literature; if someone told me they refused to watch stuff like Metropolis or Ran because they were old, I would SLAP them so hard their eyeballs would switch places. Get opinions from people other than those than Youtubers and people who yap endlessly about processing power, aspect ratio, frame rates and other technical jargon they don't actually understand. It does wonders when you actually listen and read stuff talking about theme, design, narrative, characters, world-building, the stuff that power is merely a TOOL for.
I address this very thought in my previous post. I know this was to Shinji, but there are other factors that play into getting these systems. I'll be honest, I still never got a Wii even though I was looking for it when it first came out. I played it once at a friend who himself said he rarely ever played it and that's all that I needed.
Also, DS to PSP? We have to count children in this. Video Games might have always been around for this generation, but there are a good amount of people who had to get their parents to buy them their games. There is an established base for Nintendo that runs the entire life time of Video Games. There are people who played Pokemon on their gameboys. And when you tie that together with the fact that the Nintendo DS [https://www.ign.com/articles/2004/09/21/official-nintendo-ds-launch-details] was 100 dollars cheaper than the PSP [https://www.ign.com/articles/2005/02/03/psp-us-launch-date-and-price-revealed], it's not that far of a stretch to see why they sold like a wildfire.
That doesn't mean people didn't WANT a PSP. Hell,
I wanted a PSP. But I couldn't afford it. The strict truth is I got a DS because my mom got one for my dad after his stroke because she thought it would help his recovery. When he said he wasn't interested in it, he gave it to me.
Also, you do have to realize a lot of people can buy into something and drop it super quickly once the novelty wears off. If you don't want to take the Wii as an example of this, we can look at the spate of Fortnite Clones or the like that tried to ape success. Just because someone downloaded it for free, they can always count that number. "Downloaded over a 100 million times!"
How many people are still playing those clones to this day?
Look at games like Disney Infinity [https://www.eurogamer.net/articles/2016-05-13-disney-infinitys-demise-due-to-mismanagement-and-inflated-sales-expectations-report]. Who in two years made Half a Billion dollars. But still got scrapped because they mismanaged and guessed wrong when it came to what the customers wanted. Overproducing in ways after underproducing before.
They had great sales, but we haven't heard from them in 3 years because they ruined their own business.
Numbers show things, but they don't always mean what we want them to me. Financially, the Wii was a mindblowing success. Game wise? Again, how many people heard someone they know saying they were choosing to play the Wii over PS3 or Xbox 360?
Except this is reality: those resources mean nothing if you don't know how to use them. Most of those companies don't know how to use their resources, most of them have NEVER known how to use them because they weren't designers, they were tech people who kept using the short-sighted, brute force method. Furthermore, no vision has been "brought to fruition" 100%; everything has always been compromised due to time, man power, deadlines. Nothing has ever been exactly what its creator thought it was going to be at the beginning.
And guess what, there are still gonna be limitations. Every generation chuckleheads have always said "Oh, THIS will be the generation with true freedom!" only to be proven painfully wrong. And the thing is, limitations are a good thing at the end of the day because they set a boundary to work in. Restriction is the father of innovation, always has been, because if someone can't make anything creative and compelling with clear boundaries then they aren't a creator, they're a hack. An artist does not blame their tools for their work.
Metal Gear was created due to limitations [https://www.mcvuk.com/kojima-metal-gear-was-born-from-hardware-limitations/]. The Scrolling Screen, the limited number of enemies, what have you. Kojima did the best he could do with what he had. And when he had more power, he didn't just keep the limitations. He Did More. No one will ever discount what he managed, but likewise will only a few ask for Kojima to go back to what he did before. Most people like the direction and the expanse more processing and graphical power allows.
I love Legend of Zelda for the NES. I do not want another one, I want more Breath of the Wild. And I mean More. I would love to see how they can expand on such a marvelous game.
To put another spin on it. If Nintendo and Sega had the technology we all have access today in the 1980's, how many of us with our 80's hd cell phones would have been that thrilled to see Super Mario in his 8 bit glory? Easily some would. But that style of game is called Retro for a reason.
No one here is calling for a lack of innovation. In fact, in my OP I mused if they didn't go the power route, what other innovation could they tap into. But I don't see the need to askew one for the other. You can have Innovation. You can have Power. You don't have the preclude one for the other.
Seriously, why are you so teed off about this? I already stated the Nintendo Switch is my favorite console of all time. I'm an obvious fan. But I realize that the lowest common denominator needs to be address because a lot of people are still can't bring themselves to lower their 'palates' as it were to
Go after those people who actually believe in this kind of stuff, not those who realize that they are a small segment of the gamer population and see with frightening regularity that there are a lot of people who will not give things a chance because their graphic quality is lowered on the Switch.