WoD: The Butcher, The Baker, The Candlestick Maker

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Redryhno

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Jul 25, 2011
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Hello, welcome to the thread, to clarify, this is a World of Darkness Rp, I know there's another one around here somewhere, but that's taking place in a completely different locale, edition, world, etc. I'll be using what I've always played with(and know infinitely much more about), which is the Old World. I'm looking for around ten players, spread as evenly as possible across the three factions I'm opening up for you. This is an old story I ran years ago, so any relation to the other campaign is purely coincidental, his just reminded me of my own.

Mages: http://whitewolf.wikia.com/wiki/Council_of_Nine_Mystic_Traditions most of the way down the page, where it starts with Akashic Brotherhood.

Werewolves: http://whitewolf.wikia.com/wiki/Werewolf:_The_Apocalypse most of what you need to know is there, I used all the right terms, now you just need to look a bit

Vampires: http://whitewolf.wikia.com/wiki/Vampire:_The_Masquerade everything is there, ask questions if you need help.

Each of you has had members of your groups taken, or outright murdered in the most brutal of ways, by a mysterious entity(or entities, it is unknown). for the Mages, they can only call him the Butcher for what he does, bodies found cut into exact chunks and with some kind of precise and wicked sharp instrument, walls of solid steel have been cut asunder by it, with no clue as to what it could be. A new weapon of the Technocracy? A Sons of Ether madman gone insane? Or maybe a Euthanatos that simply is taking a more aggressive role in what he terms cleansing? It is unknown

The Vampires are being hunted in a way unknown since the Dark Ages, someone or something termed as the Baker, able to overpower some of the eldest and most powerful Kindred, skinning them alive, and leaving them out for the dawn to finish off, all the while draining them of the blood that remains in their bodies. They are sure that the Hunters couldn't be getting this lucky finding Kindred surrounded by retainers and guards and taking only them, so who could be supplying this information to them? Or is it one of their own, trying to usurp the Michigan Prince's power?

Meanwhile, the Garou are keeping close themselves. The Candlestick Maker is abroad,leaving compressed tubes of flesh on the doorsteps of a victims family or friends. The human police have no idea who the madman is, but the Tribes know one thing, they've somehow found a way to reverse the transformation process, the scent of the Wyrm is strong, but it's underlings are nowhere to be found, and the former places of power are deserted.

Mages(The Ascension, not Awakening or whatever the new one is) - you will all start off in Silver City, New Mexico, there's a State School there for anyone that wants to drum up a Guest Speaker or something for the college, as well as plenty of other jobs around. However you will each be a part of a Cabal(your group, for people who either don't remember that much or who have never played)
Available Traditions:
All old world are open

Vampires(The Masquerade, don't even know what the newer stuff is) - You start off in Detroit, Michigan, there's plenty of different things you can do here. From garbage man to midnight shift at....anywhere really. You are a part of a PC Coven
Available Clans:
All old world are open

Werewolves - You start in and around Missoula, Montana, plenty of space to either be a town dweller, or just the town hobo who comes out from the woods every so often or whatever. You are a part of a Pack
Available Tribes:
All Old World are open are open

TO ALL: I encourage shared backstories, as the ones picked will all know each other, Mages will know the other mages, vampires will all know the other vampires, but not necessarily ones outside their Cabal, Coven, Pack, etc.

If you see someone you'd like to team up with(mages with mages, weres with weres, vamps with vamps) then pm them and ask if they wanna do the shared backstory thing, and take it from there and then send your thing my way with the character names in it.

I will try to get back to you if I find something wrong or off with it.
Name:
Tradition/Clan/Tribe:
Age and Gender(werewolves also need to put whether they were born to humans, wolves, or weres):
Appearance(again WW, your human form, and your wolf form, your middle form will just be an amalgamation of the two anyways, so that's not really needed):
Personalities: First will be the personality you show to the world,

then skip a line and describe your true personality.

Stats:You get 9/7/5 points, you have to choose where to distribute them, either in Physical, Social, and Mental groups of you Attributes. eg, you can choose to use the 9 points in one of the three, but the other two have to be used for separate groups. You all have 1 point in each to begin with, with a max of five per stat.
Physical:
Strength:
Dex:
Stamina:
Social
Charisma:
Manipulation:
Appearance:
Mental
Perception:
Intelligence:
Wits:

Mages: You are all at Stage ONE in your Traditions Sphere, plus another five points to spend. You max out at Five stages per sphere and each stage you buy costs a certain number of points.(Stage 2 costs two points,Stage three, three points, Stage one of another Sphere costs 2 points, and allows you to branch out from what you can normally do, but of course, you're not as strong.
Add a little extra thing at the bottom of your sheet titled "SPHERE(s)", with your sphere or spheres labeled and at what stage you are at with each of them.

Another thing mages get is the option of Backgrounds, which I will also ask you to put on your sheet, a max of five in any background you choose, with each stage costing 1 point, of which you have FIVE. The available Backgrounds and how I will use them is as follows:

Avatar: Difficulty numbers of challenges involving Magick are reduced by one per point spent, but if you are helping or helped by another Mage, it does not work.

Arcane: How difficult it is to find you, whearas most Mages are torches when someone wants to find them, you are more like a match in a bonfire, mostly invisible when a hostile wants to find you, and you blend in better. Each point reduces the chance that you'll be discovered.

Destiny: Your path has been prophesied and because of this, the Mage community knows who you are and will willingly help you in most things, more points equals more help.

Dream: Some mages can delve the spiritworld for answers to questions, each point you spend allows you to enter the spiritworld once a day(more points don't increase this max) and, if you find a spirit willing to speak with you, you get ONE answer to a yes or no question.

Influence: How powerful you are in relation to the Sleeper community at large, your words could cause a huge influence to the stock market, or stop a family feud from coming to a head, it all depends on how many points you spend here. 1 point'll make sure whenever you ask for the floor, you'll normally get it, wheras if you have 5, you may as well run for office, because people will listen intently, and remember what you said with perfect clarity.

Library: Each point you spend here will make it easier for you to learn a new Sphere, lowering the difficulty number and the material cost of learning it. Each point you spend here lowers the time and monetary cost of learning. You spend one point, you cut it down to 3/4's or somewhere around there, at 5, you can learn it in a fifth of the time and cost.

Some Clans have very specific victims, put a box in your sheet and describe the requirements(if any) of your food. Also put an extra place in for your Disciplines, your clan determines your available options. You have ONE point in each of your clan's Disciplines, and you get NINE points to spend on your clans disciplines. Then you are given an extra FIVE points to spend on any other Disciplines(the first Rank costs two points, the second three, extra points are expended and cannot be saved)

Backgrounds, same rules as with the Mage thing up above, available Backgrounds are:

Contacts: You know people who can help you, whether through bribery, manipulation, or just actual friends. You get one Contact per point you spend, and you'll need to put it in your sheet as well with who and what they are, just a basic outline, nothing that extensive.

Fame: You are known in the mortal world as SOMEONE, though how many people know you depends on the points spent. 1 point, you're a good teacher, a cop that made the papers a few times, or a lead singer for a club band. At 5, you're an international celebrity, and everyone knows exactly who you are, but may not know what you are.

Herd: Some Vampires have mortals that know what they are and actively protect them, either through simply wanting to become one or just happy with the fact that Vampire X drank his blood and does so on a regular basis. Not as organized as Contacts, but they are more in number. Each point buys you 3 mortals, no need to describe them, I'll just assume they fit your requirements if you have any.

Mentor: You were all changed by one singular vampire, and he is your mentor. He may be a street rat, or he may be well known in both the Vampire and mortal world, each point you spend determines how powerful they are. 1 point, they're just a run of the mill vamp, they eat, they sleep, and they may have turned alot of people, or just you. 5 points, you have the privelege of being the "child" of a vastly powerful figure, and they may have turned plenty of people or just you as well. Put down a slightly more detailed description of them than you put into on your contacts.

Resources: You may have tons of money, or just scraping by. Now, while it's assumed that you have enough to live on without the use of this background, you just have more if you take it. 1 point, you have an extra 1,000 a month, and each point beyond that doubles the previous total.

Status: You have a reputation within the Kindred community and are not treated the same as other non-elders, or you may be an elder yourself, who knows? 1 point makes sure you're known within the local area, 5, you are on the same standing as a Prince of a domain, you just don't have an area that is dominated by you, yet.

While I would've added in the Rites and the like into this, it would have made this game much more complex than it is already, therefore Werewolves are able to keep their supernatural senses in each of their forms, as well as one universal rite, making their claws as hard as steel once per transformation.

Allies: an organization or individual who knows your true nature and works to keep you hidden from the world at large, they will also help you in any way they can most of the time. 1 point, you have a single person who may not trust you, but works to both your benefits for some reason. 5 points, you have an entire organization helping you(county police,highway patrol, Montana Conglomeration of Butchers, etc.) describe them by adding a box under your "Backgrounds" on your sheet.

Kinfolk:Almost all Werewolves have family of some sort, and none of them inherited the gene that allows you to transform, and this is when your birth makes a difference, you either have wolf or human family and none of them are in any position of power, but can help you interact with the world. 1 point nets you 2 kinfolk, while going up the ladder gets you 5,10,20, and 50 respectively.

Past Life: Ancestral memory is a big thing with the Garou and because of this, some of the more attuned have flashes of memory from their ancestors. Once per game day, you may activate it to channel the spirit of an ancestor, providing you are able to contact them(eg, me rolling the dice) each point spent increases the number of dice rolled and the higher chance of getting the information, skills, or talent you need to win the day.

Pure Breed: You have a pure bloodline, all your ancestors were Garou, and none of them were stricken with the curse that keeps them in their birth form. This nets you a great deal of status, but you are also looked to more often than others because of your bloodline, and could be dealt with harshly if you reject your heritage. 1 point, you have the same mannerisms of a minor hero from legend. 5, you look,talk,act, and have the exact same birthmark on your inner left thigh right next to your artery as a great warrior of ancient times.

Resources: Same rules as it says in the Vampire box above this one.

Werewolves also have the benefit of having different moon births, which give them insights into their possible personalities as well as different powers each individual will have.

Ragabash: Born under the new moon, they are the tricksters and pranksters of the Garou. Their pranks and tricks are used to pass on wisdom, but most Garou simply think of them as petty pranksters. Your numbers for sneaking or anything in the dark go down by one, making it easier to get the action completed flawlessly.

Theurge: The seers and spirit walkers of the tribes, they were born under the crescent moon, respected and often associated with healing. You gain +1 to heal related rolls and have stage one in the Past Life background.

Philodox: The judges and arbitrators of the Garou. Born under the half-moon, they are the traditional leaders ofthe Garou, known for being able to communicate with the spirits as well as a Theurge, and fight as well as a Ahroun.They are the peacekeepers of the Tribes and lead where others won't. You get +2 for speaking and convincing related tests of Garou and humans.

Galliard: The warrior bards of the Garou, they are filled with passion and love many things for the sake of loving from the light of the gibbous moon. They normally make good company for anyone, normally. You get +1 for anything involving something new you haven't done before or convincing others.

Ahroun: The natural born warriors of the Garou, born under the full moon and filled with a hate of the Wyrm few others can rival. While all Garou are natural-born warriors, these are the best of the best of the best, often leading the packs in times of war when there are no Philodoxes around to lead. +2 to anything done in your Crinos form (half-man-half-wolf).

Also, in addition to the above, the most important is the breed of the Garou. Each has it's own drawbacks and benefits.

Hominid: You were born as a human and that is your favored form. You can walk among humans anywhere and not be looked at twice, as you are one of them, just with a bit of a dark side as well. However, you may not know the intricacies and customs of the Garou or the Lupus.

Lupus: The wolf-born, the Red Talons are this and Metis, there are no Hominid. You know Garou and Lupus culture well, with the alpha at the top and everyone else his/her subbordinate. You are however looked at strangely while among humans, simply because no Lupus can emmulate a human. You scratch yourself unconsiously, are unable to understand some customs, etc.

Metis: You were born among the Garou, the result of two Garou breeding with each other. You know the customs of the Garou, but you're also the runt of the runts, pale, sickly, and small in every form. Most often you are an orphan, forced to be given up by your parents if they weren't killed as soon as you were born. You may be pitied and hated for what you are, but you fit into both worlds easily and without much friction.
 

drmigit2

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Dec 25, 2008
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I am currently stuck at a hotel, but sometime monday you will see a sheet from me. Most likely vampire.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Name: Ryan Bracken
Tradition: Cult of Ecstacy
Job: Philosophy Professor
Age: 21
Gender: Male
Appearance: Six Foot Tall, Average in Weight, Short Black Hair, Purple Eyes
Clothes: Black Suit, Purple Shirt, Black Tie
Public Personality: Charismatic and Intelligent
Private Personality: Antisocial and Calculating

Physical:
Strength: 2
Dex: 4
Stamina: 2

Social
Charisma: 4
Manipulation: 4
Appearance: 2

Mental
Perception: 2
Intelligence: 5
Wits: 5

Background
Avatar: 3
Arcane: 1
Influence: 1

Spheres
Time: Level 1
Mind: Level 2
Work in progress.

If anyone wants to do a shared background with me, just let me know.

Last Edit:
Code:
1:40 PM Sunday, [i]July 15, 2012[/i]
 

CJ1145

Elite Member
Jan 6, 2009
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Name: Olivier Trump Valentine

Clan: Ventrue

Age: 114

Gender: Male

Appearance: Olivier's appearance is somewhat... off-putting, at first. He is not unattractive in the slightest, but rather it's that physical aspect of him that makes him somewhat shocking, at first. He is almost unearthly in his unnatural looks. His skin is pale, to the point of being nearly white. His hair is white, with a hint of silver to it, that is only achieved through meticulous and constant application of hair dyes.

His face is very soft and tranquil, almost feminine. Thin, colored lips are capable of forming an almost delicately formal smile, or a demonically fierce frown. His eyes, with artificially-elongated lashes, are a brilliant emerald green. Not a wrinkle can be spied on his face, the blessings of eternal life.

His silverish hair is very deliberately styled to be "messy" looking, with hair going down the length of his neck in the back, and the front split down the middle, parted to both sides. Only a few loose strands come over his forehead.

His clothing is deliberately formal, if odd, and vaguely reminiscent of a bartender.. He tends to wear a black vest over a pristine white dress shirt, with tight dress pants to match his vest. He has opted for bowties over their more conventional counterparts, and a black one adorns his collar whenever he wears his everyday dress. For the most formal of meetings, he is often seen going in a pressed gray suit, or even a tuxedo if the situation calls for it. He has not ever been spotted by any person, living or dead, without his dress shoes.

Personalities: To the world at large, Olivier is a flirt. A tease, an overly-perceptive man who finds no greater pleasure than in making people uncomfortable. That said, he is by no means incompetent. A shrewd dealer, suspicious of everyone he meets--and rightly so. He is slow to make friends, but a courageous and even uplifting one once you meet him. He's perfectly glad to show you the ropes around his little slice of paradise once you get to know him, and he'll stick by your side and make you somebody worth knowing. A drinking buddy with worth past a night at the bar.

Of course, this is all a ruse. Olivier is cold at heart. Cold as outer space. Everything is a game, and as far as he's concerned the controls belong in his hand. A puppet-master by virtue, he delights in nothing so much as that final moment when a human is confronted with his true, vampiric nature... and then they bow. He has three categories of people filed in his mind: allies, enemies, and resources. And the "allies" section is under constant maintenance. When he's in his "business mode", he has no love for jokes, or humor, or anything even approaching a smile. He has agendas, and they are to be fulfilled.

Stats:

Physical
Strength: 2
Dex: 3
Stamina: 3

Social
Charisma: 4
Manipulation: 5
Appearance: 3

Mental
Perception: 3
Intelligence: 4
Wits: 3

As with most Ventrue, Olivier's targets are those of a more experienced lifestyle. The elderly are not his targets so much as the wise. The strong. The skilled. Anyone who has stuck their head out above the rest is a prime target, for his neck is as easy to single as his head.

Sadly, one of Olivier's biggest flaws is the gargantuan size of his ego. When feeding, he wants his targets to know precisely what is happening to them. Thus, he only feeds on unsuspecting bystanders when he absolutely must; he prefers to weave his influence into his targets first, until they are not only non-resistant, but they practically BEG him to do it once he reveals himself. Of course, even one as arrogant as him is aware of how vital the Masquerade is, and he absolutely avoids revealing himself until the free will of his targets are so far gone (through domination, presence-influence, or sheer force of personality), they couldn't resist if they wanted to.

Disciplines:
Dominate: 3
Fortitude: 4
Presence: 5
Secondary Disciplines:
Auspex: 2

Backgrounds:

Contacts: 2

The first man that Olivier turned.

A rough and grizzled man from the backwoods of Minnesota, Desmond was 34 when he was turned. His face is a bit wide, like a mountaineer's is expected to be, with a bushy brown beard to go with his curly hair. His features are a bit chubby, but with an undeniable layer of muscle underneath. He stands just a few inches shorter than Olivier. He tends to wear sweatshirts and hoodies, and relaxed-fit jeans whenever possible. Though when on "business", he has been known to switch to a sports jacket and some worn, but presentable dress pants. The hiking boots, sadly, never leave his wardrobe.

Keeping what he is a secret is one thing, but the two-faced aspect of being a vampire is never something that sat comfortably with Desmond. Little changes in his behavior towards his master and the average man, save the level of respect. He is typically friendly and accommodating, though he prefers to keep to himself. Tends to prefer a simple lifestyle, having stuck to it for most of his adult life, and is just now getting the hang of all the new electronics in modern culture. Is almost cripplingly kind-hearted, and wants nothing more than for everyone to just along for five damned seconds. Olivier is trying to coax him out of this train of thought, and vice-versa.

Unlike most, though, Olivier DOES actually enjoy this small tidbit of defiance from his underling. A true aspiring Ventrue needs thinkers, manipulators, people who are capable of acting on their own at times. Desmond was selected because Olivier needed muscle, and a level head to assist him, and a survivalist like him had both. But the thought of him branching out into real number-two material is quite enticing.

One of Olivier's youngest and most recent human "friends". Currently age 23 and living a meager life in the slums of Detroit.

Vincent is a skinny kid, never having much good to eat growing up. A Detroit native his whole life. His skin is pale, only reaching average Caucasian tones because of all the sun he's gotten working in the daytime. His facial structure is just a hint feminine, and the average person to see his attempts at anger would call it "adorable" before they even thought of "intimidating". His hair is a wild flock of seagulls style, naturally platinum blonde with a single streak of silver, in honor of his best pal and mentor. His eyes are a bright, gleaming blue, and his thin smile comes across as childishly optimistic.

He tends to wear a denim, tight-fit jacket tailor-made for parkour. Bright white, with navy blue lines and trim, with a tight-fit beaked hood. As a young boy, he found Detroit to be quite literally stupid to bike around at night, and driving was not an option on his budget. So instead, he took up the extreme sport as an attempt to make his day-to-day travels a little easier. Or at least, more fun. The rest of his clothes are similarly tight-fitting, to show off his agile frame, and flexible to allow free movement.

His personality is a little more boisterous than the variably relaxed or stoic natures of Desmond, or the calm collection of Olivier. Outspoken and idealistic, he enjoys the thought of becoming some kind of visionary leader. He simply doesn't know how. Instead, he's fallen beneath the wind of his Mentor, Olivier, a man who first approached him at Vincent's first visit to a bar, the day of his twenty-first birthday. They quickly hit it off, and the Ventrue has kept him around since.

Olivier has yet to reveal that he and Desmond are vampires to Vincent. This is odd, as he's known the boy for a full two years by this point, and he is quite clearly wrapped around Trump's finger. Why he holds back on the reveal and the turning, only he knows.

Vincent is treated somewhat more favorably than most human followers, treating him like a kid brother of sorts, taking time to teach him the best ways to get ahead in life, diverting some funds his way now and again, and generally raising him instead of rearing him. Another mystery.

Herd: 2
Resources: 1

Backstory: To be decided. Any Vampire applicants feel free to collaborate with me through PMs or whatever.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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Name: Daniel Graham

Clan: Brujah

Age and Gender: 57, Male

Appearance: At first glance, Daniel would appear to be anything but a member of the Brujah clan. With a slender, not quite scrawny frame, a head of short, somewhat spikey, brown hair, and a carefully maintained beard, Daniel is a far cry from the outrageous and fantastical styles the Brujahs are so well-known, and criticized, for.

Upon closer examination, however, hints of Daniel's clan become more and more apparent. Icy-blue eyes, hidden behind a pair of spectacles, that conceal pits of fury and bloodlust. A series of scrapes and scars that span his entire body, souvenirs of a hundred fights and brawls, most faded over the years, others still painfully fresh. Hands that seem to reflexively ball into fists at the slightest hint of a challenge.

Daniel's mouth is almost permanently set into a small smile; there are very few places, people, or things that can alter his expression. When he does change, however, he tends to lean towards the extreme, going with an almost comically large grin or a grimace of pure, unadulterated rage.

As for clothing, Daniel's garb of choice tends to be a pair of faded jeans, complimented by a leather, fur-lined jacket. He tends to cycle through various t-shirts, most of which are emblazoned with some sigil or emblem, typically some iconic symbol or the logo of whatever punk/rock/whateverthehellhefeelslikelisteningto band that's caught Daniel's interest recently. Finally, Daniel has one notable accessory, a pair of headphones that are constantly slung around his neck. Blaring at an obnoxiously loud volume, whatever music they're blasting can be used as a semi-accurate gauge of Daniel's current mood.

Personalities: Cocky and bombastic, Daniel tends to come off as grating and bothersome to a vast majority of the world. To those who share his wild and unbridled tendencies, however, he's (Depending on his current venue) either the life of the party or a daring agent of progress. There?s never a bar or night-club that can resist blasting the music and pouring the booze when he walks through the door, and every protest he visits descends into (A surprisingly effective) riot. Through it all, Daniel carries himself with an air of utter ecstasy, spouting laughter and senseless roars as often as actual words.

Unless you manage to piss him off. Beneath Daniel's endless enthusiasm lies a roiling maelstrom of hate and disgust. He despises the kine for their ability to continuously drag the city deeper and deeper into poverty and decay. He scorns the Camarilla for their inability, or refusal to repair the once great metropolis' wounds. There is so much wrong with the world; why can't everyone just see that he knows how to fix all of it?

Stats:
Physical: 7
Strength: 5
Dex: 2
Stamina: 3
Social: 9
Charisma: 8
Manipulation: 1
Appearance: 3
Mental: 5
Perception: 1
Intelligence: 3
Wits: 4

Disciplines:
Celerity: 3
Potence: 4
Presence: 5

Auspex: 2

Backgrounds:
Herd: 2
Fame: 1
Resources: 1
Status: 1
 

Redryhno

New member
Jul 25, 2011
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welcome one and all, you want in, just make a sheet, I'll tell you how horribly wrong it is, and then change it to suit my stupid story
 

drmigit2

New member
Dec 25, 2008
1,195
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I WAS going to make a Vampire, then everyone made a Vampire and it stopped being cool. Hmph. I will be a necromancer then and call sour grapes on the whole deal! Consider my jimmies unrustled.

Edit: Apparently, magi just suck and are either a mentalist, a druid or a time wizard. *head desk*
 

Grim327

New member
Jul 21, 2011
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I want to be a werewolf, but darn it, all the traits I want are split up between the choices. It's frustratingly fun :)

Anyway, I won't make a char. sheet now, and wait to see if someone else wants to have a shared backstory

Captcha = end of the world. Hm, a coincidence it would be that when I'm looking at the werewolf wiki entry that is entitled Werewolf: The Apocalyse? Kinda creepy
 

Floris2123

New member
Apr 26, 2011
991
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Name: Lucas Bremer

Tradition: Celestial Chorus

Age: 20

Gender: Male

Job: Student

Appearance: Lucas stands around 6'3 with an weight of 160lbs. He has dark brown mid length hair. Green eyes and a pale skin. He has allot of small and big scars on his hands and arms. He is usually dressed in an leather jacket with an black t-shirt underneath. He also wears and necklace that is an family heirloom and an old pocket watch. And also black leather gloves to hide is numerous scars that are scattered over his arms and hands.

Personality:
Shows the world: Lucas is an charming and nice person. He doesn?t really have any enemies, people generally like him for some reason. He helps people when they are in trouble and has built a large group of people that like him. And a small group of close friends that are like him as an result of his charm. He looks like a person that is quick to trust people. Loves to study magic and likes to read allot. To the outside world he looks like an helpful and nice people?s person.

True personality: Lucas in reality prefers to be left alone and study his entire life. But recognizes the importance of keeping up an appearance as to look normal to most people. While he prefers to be alone he still likes to be in the company of a couple of his friends who are allot like him. He isn?t bad guy he generally is a good he likes to do good in most cases. He dislikes werewolves because of what one of them did to him. He also has an really strong survival instinct. He has no real problem with sacrificing people should he need to do that in order to keep himself or his real friends safe. He generally has problem with trusting non mages and even though he acts friendly and might like them he might still not trust them. He knows that putting his mask on is necessary, so he puts it on and pretends to be an nicer person then he actually is.

Stats:

Physical:
Strength: 3
Dexterity: 2
Stamina: 3

Social
Charisma: 4
Manipulation: 3
Appearance: 3

Mental
Perception: 3
Intelligence: 5
Wits: 4

Background
Avatar: 2
Library: 3

Spheres
Prime=2
Time=1
Background:
Background:Lucas was born to 2 mages his father James was an professor at an university teaching biology. His mother Marie was an heart surgeon at an local hospital. His father used the spheres Prime and his mother used the spheres Time. His father could use level 4 while his mother could use level3. While their son was growing up they quickly realized how smart he was. He was way ahead of any normal child and liked to study which resulted in him getting even farther ahead. Lucas was allowed to do allot of things as long as he didn't disturb his parents who also loved studying. His grandfather was one of the strongest time mages of his time. He would also teach Lucas allot of things and even gave him private lessons about 4 every week.

When he turned 12 is grandfather became really ill. They rushed over to the hospital. His grandfather was dying and he said he wanted to say one final thing to Lucas before he passed away. Everyone left and Lucas remained alone with his grandfather. He told him that he had seen the future and that he would grow up to be one of the strongest mages of all time. He then gave him his pocket watch and told him to always keep it close to him. He told Lucas to believe in himself and never give up. After saying those words he died peacefully.

Lucas parents both started to teach him everything they knew about magic. Lucas spend most of his free time in the library surrounded by books. He loved to study magic so that is what he did most days. He was also quite popular in school he always had high grades and even skipped 2 years in high school. He surrounded himself with people that liked him so he could blend in with the other kids.

When he turned 16 he was attacked. There was an argument between his father and a werewolf. The werewolf took his revenge by attacking Lucas a few days later. Lucas was just walking home. It was already night it was only a short walk but then the werewolf attacked. Lucas wasn't ready for it at all and he tried to protect his face and chest with his arms and hands. This resulted in a trip to the hospital and allot of scars on his arms and hands. Lucas started being quite distrusting of werewolves after this event.

He continued to study and learn allot about magic he also met a few very interesting people. 2 people stand out the first is his roommate with who he shares an room on campus his name is= Landon. (they don't know that the other one is an mage.) The second being an incredible smart mage called Teddy.(They both know that the other one is an mage.) Lucas is now in his Senior year and can?t wait to graduate from college. His scores are through the roof without him trying to hard. He is thinking about studying after college he doesn?t know what yet though.
 

drmigit2

New member
Dec 25, 2008
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Name: Landon Korinth

Tradition: Euthanatoi

Age and Gender: 22 Male

Appearance: A well toned 5 foot 10 inches olive skinned man with black hair. He is Greek by decent, though it is a distant one. He wears inconspicuous clothes, though has a mind for the theatric when appropriate.

Personalities: Outer: The personality Landon puts out to mostly everyone is a confident, trustworthy guy, upstanding of the laws his tradition puts on him, happy to do his job and protect the balance. He is highly charismatic and is easily empathetic.

True: In reality, he is a sociopath. He does not approve of the idea of karma and despises anyone who holds the Euthanatoi back from what they should be. He wants to see them at the top and will kill anyone, use everyone and do anything to make it happen. He also despises other night dwellers. Vampires and werewolves should be extinguished according to his philosophy, he controls the odds, he controls fate, so who can tell him what is right?

Stats:

Physical:
Strength:2
Dex:3
Stamina:3

Social
Charisma:5
Manipulation:5
Appearance:2

Mental
Perception:4
Intelligence:3
Wits:3

Background:
Destiny: 3

Influence: 2

Spheres:

Entropy: 3

Collabing on this one
 

Geekiest

New member
Jan 21, 2011
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I'm thinking an Anarch Lasombra, but I wouldn't want to cause... Lots and lots of group tension, since it looks like we've got mostly solid Camarilla clans. Thoughts?
 

willofbob

New member
Aug 22, 2010
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I might join, but I'm not sure if I want to be a Malkavian or a Son of Ether. No, I won't be a fishmalk, by the way, I'd try to play it more like an actual insane person, instead of a random anoying attention whore.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
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Reserve a place for me, please. I need to read up a bit on oWOD as it has ages such I spent my nights on the wiki. Am very interested, but unsure to what sort of character I'l create or if some other RPs I'm involved in are trapped in cryostatis or not.
 

Redryhno

New member
Jul 25, 2011
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Geekiest said:
I'm thinking an Anarch Lasombra, but I wouldn't want to cause... Lots and lots of group tension, since it looks like we've got mostly solid Camarilla clans. Thoughts?
This is the old stuff, before alot of those things were released, so no Lasombra. Just Brujah, Gangrel, Malks, Noses, Tories, Tremere, and Ventrue. I'm using the original rulebooks(or second ed in Werewolf's case because I can't find the original one), so whatever's in them, is on here, modified to make this work better.

willofbob said:
I might join, but I'm not sure if I want to be a Malkavian or a Son of Ether. No, I won't be a fishmalk, by the way, I'd try to play it more like an actual insane person, instead of a random anoying attention whore.
Good luck with that, never had an attention whore Malk before so I don't know how bad it is.

Everyone else: don't be afraid to submit a sheet or ask me questions, that's kinda why I'm here. Anything I have wrong with your sheet I'll do through pm's and bring the portion that irks me through with it. Anyone that hasn't received a pm, look up, I haven't found anything I feel the need to nitpick.
 

TheIronRuler

New member
Mar 18, 2011
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Redryhno said:
Geekiest said:
I'm thinking an Anarch Lasombra, but I wouldn't want to cause... Lots and lots of group tension, since it looks like we've got mostly solid Camarilla clans. Thoughts?
This is the old stuff, before alot of those things were released, so no Lasombra. Just Brujah, Gangrel, Malks, Noses, Tories, Tremere, and Ventrue. I'm using the original rulebooks(or second ed in Werewolf's case because I can't find the original one), so whatever's in them, is on here, modified to make this work better.

willofbob said:
I might join, but I'm not sure if I want to be a Malkavian or a Son of Ether. No, I won't be a fishmalk, by the way, I'd try to play it more like an actual insane person, instead of a random anoying attention whore.
Good luck with that, never had an attention whore Malk before so I don't know how bad it is.

Everyone else: don't be afraid to submit a sheet or ask me questions, that's kinda why I'm here. Anything I have wrong with your sheet I'll do through pm's and bring the portion that irks me through with it. Anyone that hasn't received a pm, look up, I haven't found anything I feel the need to nitpick.
.
Could you post my sheet for me? I think I've misplaced it and I can't find the file.
 

Redryhno

New member
Jul 25, 2011
3,077
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Name: Teddy Cohen

Tradition: Virtual Adepts

Age/ Gender: 21/Male

Appearance: Standing at 5'10 and weighing in 170 pounds, Teddy isn't a skinny fellow. His
Personalities: Neat and pleasant, Teddy always tries to keep a smiling exterior when he meets others. He's professional and calculated with his peers, but when found in other circles he can act silly and outgoing. Even though he says the wrong things most of the time, his friends know he's good in his heart and doesn't mean whatever slip-up he accidentally lets out.
Paranoid, messy and extremely selfish, Teddy isn't the nicest guy you know when he lowers his exterior defenses. He tends to himself first and foremost and wouldn't divulge any real information about himself to others (applies to the upper paragraph). He's self-serving and manipulative, often taking advantage of others.
Stats:

Physical:7
Strength:4(3)
Dex:2(1)
Stamina:4(3)

Social:5
Charisma:2(1)
Manipulation:4(3)
Appearance:2(1)

Mental:9
Perception:4(3)
Intelligence:5(4)
Wits:3(2)

Spheres:
Correspondence - 2
Forces - 1

Backgrounds:
Library - 4
Influence - 1
 

Geekiest

New member
Jan 21, 2011
133
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Redryhno said:
Geekiest said:
I'm thinking an Anarch Lasombra, but I wouldn't want to cause... Lots and lots of group tension, since it looks like we've got mostly solid Camarilla clans. Thoughts?
This is the old stuff, before alot of those things were released, so no Lasombra. Just Brujah, Gangrel, Malks, Noses, Tories, Tremere, and Ventrue. I'm using the original rulebooks(or second ed in Werewolf's case because I can't find the original one), so whatever's in them, is on here, modified to make this work better.
Okay, so we're very solidly Old School here... Um. I only have the Revised ediition, and I don't particularly see a way on the wiki to differentiate between what was there First Edition and what was added afterward. So we're limited to Core Book things only? Like none of the Caitiff rules or anything?
 

Redryhno

New member
Jul 25, 2011
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Geekiest said:
Okay, so we're very solidly Old School here... Um. I only have the Revised ediition, and I don't particularly see a way on the wiki to differentiate between what was there First Edition and what was added afterward. So we're limited to Core Book things only? Like none of the Caitiff rules or anything?
No Caitiffs, because I can't think of how to fit them in here, since in my games they're mostly either on the run, completely ignored, or ruthlessly hunted. And since this is kinda just Kindred banding together to offset their weaknesses apart, the Caitiff's aren't exactly welcome with most Clans.
 

Geekiest

New member
Jan 21, 2011
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Redryhno said:
Geekiest said:
Okay, so we're very solidly Old School here... Um. I only have the Revised ediition, and I don't particularly see a way on the wiki to differentiate between what was there First Edition and what was added afterward. So we're limited to Core Book things only? Like none of the Caitiff rules or anything?
No Caitiffs, because I can't think of how to fit them in here, since in my games they're mostly either on the run, completely ignored, or ruthlessly hunted. And since this is kinda just Kindred banding together to offset their weaknesses apart, the Caitiff's aren't exactly welcome with most Clans.
It was merely an example. I guess the question then is does First Edition have Anarchs? I prefer playing them.