Wolfenstein 6

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CroutonsOfDeath

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Jan 14, 2009
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I'm a huge fan of ID software and Raven Software, so naturally I looked past all the negative hoopla around Wolfenstein 6 (Calling it "Wolfenstein" makes it sound like a remake, and seeing as its the 6th game it's Wolfenstein 6 from now on.) and was looking forward to the latest Nazi genocide first person shooter and in my opinion it was worth the wait.

I'm actually kind of sad there's so much negativity towards this game, already it seems you either love it or you hate it to the point your brain boils and begins to melt out of your ears. Yet at the same time I understand all the hate, the game isn't pretty, it uses checkpoints even on the PC version, and it's a simplistic shooter that has all the sophistication of a wooden club. But that's why I LOVE Wolf 6 so much. It's a pure shoot 'em up that follows the series tradition of making sure half the Nazi army falls down and adds in a bit of weird science to make it stand out from the standard WW2 crowd.

My biggest problem with Wolf 6 comes in the form of the hud and a few gameplay elements, your first impression the second you start the game will probably be this: Wait a minute, I thought I booted up Wolfenstein.. Not Call of Duty 2! That's right, until all the sci-fi crap kicks in the game feels an awful lot like Call of Duty, with the gold star compass, the crappy AI on the enemies that charges in and the crappy AI on the friendlies that just sits there, leans out and waits for you to move on and clear their clunky path finding. Now to be fair, Wolf 6 isn't quite as linear and the gameplay DOES involve more than pushing forward in a linear almost Rail shooter fashion, but at least it keeps a few of the epic scenes with it except this time they are interactive. I'm talking of course about the boss fights, each boss fight in Wolf 6 is surprisingly good for this kind of first person shooter and they are usually on an epic scale and even when they aren't they're all quite threatening and give the difficulty a good boost.

Wolfenstein 6 isn't a game for you if you want a brain to go with your shooter. The story is lame, the graphics are meh, the design is archaic, but I found it to be very fun and well crafted, and considering the increasingly shorter length of modern first person shooters I was glad to have a game with a well crafted single player campaign that actually lasted me about 19 hours rather than your standard 8 or so. There's even some replay value because of all the secrets and little side missions that lead to more secrets, plus it's funnier than hell to go around splattering the world with orange chunks of transmogrified Nazi brain in the delightfully funny "Pumpkin head mode."

There's a good chance you are going to hate Wolfenstein 6, however, there's also a good chance you will love it if you can forget for a second what shooters are today and remember when shooters used to be mindless yet fun survival challenges and have some fun with the game. That's all it really is, is some mindless but good natured Nazi bashing fun.

8.5/10
 

evilgenius134

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Apr 18, 2009
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Even though id were at the forefront of fps gaming; Wolf 3D, Doom/II, Quake, Quake 3. All of which are 100% awesome.

Their later games are still hanging onto the single core element of a solid shooter involving the 100 health and 9/10 guns that they invented so long ago. Quake 4, Doom 3, Wolfenstein. yet they have no innovation.

I'll still play their games because they are simply well rounded shooters and id know how to make a shooter an make it well, they just don't appear to be wanting to innovate the design after all these years. I am concerned that the compnay might run into problems since the games they create are simply shooters may die out.

Though you should support their new ips and designs like ET:W, ET:Quake Wars and Rage, since they appear to be id's and Splash Damage's innovation in the Quake and Wolf universes.
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
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I'm near the end of it... never played any of the other games.
but it is fun, while sometimes making you want to strangle the developers.
Most fun I had was either:
a)Charging around an Officer's House with a fire-axe and a load of bullet holes.
b)Charging a machine-gun nest with a fire-axe and a lot more bullet holes.

I just like the fire axe...
 

Jirlond

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Jul 9, 2009
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Nice in-depth review, I don't think I will be getting this game. Good review nonetheless
 

Asehujiko

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Feb 25, 2008
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It's the first Wolfenstein game i played and i cleared the campaign on uber under 10 hours. Could have gotten it in 8 if i hadn't combed the entire town twice for enough cash to upgrade guns i didn't need in the end. Turned out that a fully pimped out Kar98, LF42 and Particle Cannon are all the guns needed to complete the game. The AI is retarded, they regularly kill each other with splash damage or shooting their friends in the back of the head. Bosses are all generic keep-running-in-circles-until-he-shows-a-weak-spot-and-then-shoot-it gameplay except for the burning skeleton minibosses, which are defeated by pointing the Particle Cannon in their general direction and holding down the trigger for a few seconds. Veil powers are all generic too and so is the level design. 50% linear corridors, 25% stale cutscene, 25% meaningless walking around town killing the same patrols in the same place over and over again.

Overall, mediocre game.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
3,232
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WanderFreak said:
The fun is this one wore off after the first mission once I realized that it was more of the same, just different paint jobs. There's some fun to be had here, but it was balancing a fine line between subtle self-aware parody of the old game play elements, and inappropriate use of them. Unfortunately it falls onto the wrong side, and if the graphics were a bit rougher it could have easily been lifted from ten years ago. That's not to say there's no fun to be had, just... this feels like a greatest hits of FPS games from the past decade. A HUD display from here, enemy dismemberment from there, particle effects from that game, a few destroyable items from something else. It lacks any real sense of cohesive... need to exist, shall we say. I've long grown tired of killing Nazis, and I was hoping that evil super nazis would be more fun to kill. Sadly it's just more of the same.

And for the love of God someone design a new physics engine or I will, Jesus.
What, you don't have time to be designing physics engines! You have to be writing ranty reviews on bad movies so I have something to laugh at!