Gimmick.
Seriously, gamers have lost all sense of what the word means. The term itself means a novelty without any practical value. Yet gamers now use it to describe anything that falls outside the normal technology we expect in consoles. If it's not a regular controller with four buttons and analogue sticks, apparently its a gimmick.
It makes me wonder how we ever got this far with gamers acting as snotty as they do. How the fuck did Sony and Nintendo ever get away with sticking analogue sticks on their PSX/N64 controllers? If gamers back then had the same mentality they do now, the idea would have been crushed under the weight of "Waah! Gimmicky controllers! D-Pad r fine, we don't want gimmicky wobble sticks!" Or memory cards. Or internal hard-drives. Or online multiplayer for consoles.
Games now are more conservative than they've ever been, and it shows in the overuse of the term 'gimmick'. Anything that falls outside their perceived norm has to be wailed on with a couple of tons of bitching and whining. The Wii U is a great example: The fact that the DS has been using touchscreen technology for the best part of a decade, and doing so successfully, shows pretty much objectively that the technology isn't a gimmick. Nintendo made a successful console with successful games that utilize the technology well. That definitively means the term 'gimmick' is inapplicable, as gimmick implies no inherent value. Yet as soon as the Wii U turns up with pretty much the exact same control scheme as the DS (except for those analogue sticks, y'know, the things gamers seem to love so much) and all of a sudden the word gets trudged up yet again.
It's the same anytime a company tries anything new, and it's going to kill the fucking industry. If game companies aren't allowed to try anything new, then that can only lead to stagnation, which is the death knell of any artistic industry. Ten years from now, gaming will be going through another crash, and gamers will be looking around, completely clueless about who to blame.