OK then.
1. I should have been more clear. Although taking care of a channel or being a competent games journalist may be hard, let me ask you something. What would you rather do? Spend 8 hours making videos of your choosing and administer a channel how you want plus other duties? Or work in a factory for 8 hours a day peeling peppers? And please don't tell me that "work can be subjective" when some jobs are CLEARLY worse than others for EVERYONE that does them.
2. I am well aware of how many hours a usual worker in QA will put in. Especially during crunch time. And that does suck. But I can think of 3 jobs right off the top of my head that are three times worse than that. Again, not to say that those really low-level jobs in the industry don't get to be a real grind sometimes but if I'm gonna grind, I'd rather do it in the comfort of an office instead of at a retail store or restaurant. 50-60 hours? Depending on how strapped for cash you are, many other minimum wage jobs will match or even top that. And BTW, if anyone's working overtime without getting paid for it, you do realize that that's flat out illegal, right? I believe Walmart got themselves fried for that a long while ago.
3. As to making sweeping generalizations, yeah it does sound like that. I was actually singling out some unnamed people. Again, I should have been more clear. There are, indeed, good people and bad people in all these lines of work. I wasn't trying to criticise everyone I could. A lot of people already know what I'm talking about. And then some don't.
4. All you guys see is the hours that the designers put in and then judge that making games must be COMPLETELY HORRID. Notice that I'm not talking about QA anymore. I'm talking about the people that are responsible for all of the games content. While some indeed find out that making games isn't for them, some do indeed stay. Why? BECAUSE THEY LIKE DOING IT. As to the former designers who leave, that can happen with any industry. What happened there is people not actually looking into what they're going into.
5. What's the discussion value? Whether you agree or not. Simple as that. I wanna hear it. As to me, there's a really good reason why I can't get into the industry in any capacity at the moment. I have some obligations that I need to take care of first.
1. I should have been more clear. Although taking care of a channel or being a competent games journalist may be hard, let me ask you something. What would you rather do? Spend 8 hours making videos of your choosing and administer a channel how you want plus other duties? Or work in a factory for 8 hours a day peeling peppers? And please don't tell me that "work can be subjective" when some jobs are CLEARLY worse than others for EVERYONE that does them.
2. I am well aware of how many hours a usual worker in QA will put in. Especially during crunch time. And that does suck. But I can think of 3 jobs right off the top of my head that are three times worse than that. Again, not to say that those really low-level jobs in the industry don't get to be a real grind sometimes but if I'm gonna grind, I'd rather do it in the comfort of an office instead of at a retail store or restaurant. 50-60 hours? Depending on how strapped for cash you are, many other minimum wage jobs will match or even top that. And BTW, if anyone's working overtime without getting paid for it, you do realize that that's flat out illegal, right? I believe Walmart got themselves fried for that a long while ago.
3. As to making sweeping generalizations, yeah it does sound like that. I was actually singling out some unnamed people. Again, I should have been more clear. There are, indeed, good people and bad people in all these lines of work. I wasn't trying to criticise everyone I could. A lot of people already know what I'm talking about. And then some don't.
4. All you guys see is the hours that the designers put in and then judge that making games must be COMPLETELY HORRID. Notice that I'm not talking about QA anymore. I'm talking about the people that are responsible for all of the games content. While some indeed find out that making games isn't for them, some do indeed stay. Why? BECAUSE THEY LIKE DOING IT. As to the former designers who leave, that can happen with any industry. What happened there is people not actually looking into what they're going into.
5. What's the discussion value? Whether you agree or not. Simple as that. I wanna hear it. As to me, there's a really good reason why I can't get into the industry in any capacity at the moment. I have some obligations that I need to take care of first.