Okay, I'll try to answer what I can.
wouldyoukindly99 said:
Well you're the first person I've met who has said positive things about Full Sail (Who wasn't a rep from the school) excluding my parents' friend who is a freelance recruiter. Thank you for telling me that getting into gaming isn't the body-strewn apocalyptic wasteland that most people make it out to be. I have to admit recently I've been quite depressed thinking that I'd never get to work for game company with my limited resources (After reading that 'You're game ideas suck' article on the Escapist yesterday I went into emo mode right up until this very moment) but I have a question: my family can't really pay for all my expenses while I attend so would it be realistic to have, at least, a part-time job while attending Full Sail? I also thought of moving to Orlando and working for a year or two to save up money.
I'm going to get to Borders ASAP, pick up a C++ book and read THE CRAP out of that thing.
Did you know anyone who took the Game Design course? If so, how did they like it? Did they get hired by someone?
First question: Having a part-time job while at Full Sail will be hell. Some people have been known to do it, but you are doing 8-hour classes with a schedule that changes each month. Most students survive by savings, parents, and assloads of student loans. Usually mostly student loans, so you'll need to plan to pay those off.
Second question: No, the Game design degree is new to Full Sail and I don't know anyone that took it. Really, that is more of a secondary course for someone that came from the computer animation or game developer courses. No one just becomes a designer for any company out of college. Most designers come from the artist side of the industry, mostly level designers, due to creativity. Some make it out of development, if they can show they have good ideas, though there is more money in being senior/lead programmers. Hell, one of my own teammates from Full Sail became a designer after two years. Don't ask me how. I think he just had the right friends.
From what I've heard, the course sounds great for those that want to be a designer, since final project is taking students from the animation course and development course and making your own game. You take on a manager role and it's your job to make sure both teams are on schedule and doing their job.
RollForInitiative said:
I think, if anything, it just makes us more critical of the games we play. I can't play anything without dissecting it every step of the way but sometimes that makes it all the better for me. Even bad games can be viewed as a collection of terrible ideas and potential ammunition for shooting down similarly bad ideas that surface in meetings.
This is true.
Kelbear said:
As for how to get into the gaming industry. The line I keep hearing from interviews with developers is that you should produce something on your own. Even if it's something primitive for demonstration purposes they can at least have some of your work to look at and see what you're capable of.
A lot of people can put a programming language on their resume, but the difference between their work is WILDLY different. Create something to show that you're different, slap that on a disk, and mail it in with your resume. That'll get you an interview for sure.
This is also true. Artist show off their concept art, models, levels, etc.... Programmers show off a working game, complete with source code they have ownership of. Doesn't have to be anything grand. Just has to show you know your stuff.
Heart of Darkness said:
What exactly are you basing this on? There are much cheaper schools for game design in Florida...like UCF and UF. And from what I've heard/read about Full Sail, it's very difficult to hold a job while going there.
OT: It would probably depend on what company you worked for, and what your job actually entailed. Seeing as I want to go into the gaming industry (since I'm going to school just for that), I might want to go the route of creative director. I'd like to oversee every aspect of the game, from music to art.
As for breaking in, here's a suggestion: just start making games. Flash or something similar. Get your name out there. Since I haven't tested it yet, I can't guarantee results.
I'm a graduate of Full Sail. I know what is like there. Yes, it is very difficult to hold a job while going there. Full Sail will even tell you you shouldn't try. I didn't have a job while I was there, so I can't say anything about what it would be like doing both.
Yes, UCF is probably cheaper, but are you going to learn anything worth knowing? I went to Full Sail because they teach game development. Not Government, Math, English, with a side of basic computer science. Just so I can be tossed out with a piece of paper that says I'm well rounded but don't know a damn thing about where I'm trying to go. Full Sail instructors come from the industry. They'll teach you with the mindset and you want into that industry. You'll be beaten with advanced ideas of C++, design, and what it is like to work on a project meeting deadlines, working with random people, and getting your ideas shifted around on you just to get you ready for the real world. Traditional universities will teach you computer science while Full Sail teaches you to be a game developer.