I have not seen a topic on this gem of an upcomming game (not even in search), and as its comming out come the thirteen of this month it seems a crime not to ask your opinions!
For those who don't know, there was a project known as Experimental Gameplay. The idea was for a group of developers to shell out as many basic gameplay ideas as possible, with working demos, while at the same time making sure these ideas broke the mold and couldn't be constrained by being told it was a ripoff of this, that or t'other.
One of the most well known demos shown in this project was Tower of Goo [http://www.experimentalgameplay.com/game.php?g=1] (and its sequel Tower of Goo Unlimited), the premise of which is to build a tower as high as possible. Seems simple enough, except for the fact that the pieces you use are infact moving pieces of Goo, who always travel to the top of the tower, throwing it off balance and possibly bringing it down to earth very quickly.
The goo is stretched out and used as struts for the tower. Such a simple idea and yet innovative enough to create a surprise hit. The fact it is free helps this.
Kyle Gabler then turned his attention to a full blown game, which is known now as World of Goo [http://www.worldofgoo.com/]. According to all the development notes available (with a healthy dose of dev-team-updated wikipedia) it will be episodic and promises a lot of potential gameplay, with varying types of goo and so on.
Basically the idea is to get a specified number of gooballs to the target. Sounds a bit like Lemmings yes. But imagine Lemmings where the route you make is not made by tools the little creatures use, but by the Lemmings themselves. In order to get your goo to the end, you have to use your goo to make your path.
This gem seems to be overlooked by many and yet it could be a surprise hit in my opinion, at least on WiiWare. What do you guys think?
For those who don't know, there was a project known as Experimental Gameplay. The idea was for a group of developers to shell out as many basic gameplay ideas as possible, with working demos, while at the same time making sure these ideas broke the mold and couldn't be constrained by being told it was a ripoff of this, that or t'other.
One of the most well known demos shown in this project was Tower of Goo [http://www.experimentalgameplay.com/game.php?g=1] (and its sequel Tower of Goo Unlimited), the premise of which is to build a tower as high as possible. Seems simple enough, except for the fact that the pieces you use are infact moving pieces of Goo, who always travel to the top of the tower, throwing it off balance and possibly bringing it down to earth very quickly.
The goo is stretched out and used as struts for the tower. Such a simple idea and yet innovative enough to create a surprise hit. The fact it is free helps this.
Kyle Gabler then turned his attention to a full blown game, which is known now as World of Goo [http://www.worldofgoo.com/]. According to all the development notes available (with a healthy dose of dev-team-updated wikipedia) it will be episodic and promises a lot of potential gameplay, with varying types of goo and so on.
Basically the idea is to get a specified number of gooballs to the target. Sounds a bit like Lemmings yes. But imagine Lemmings where the route you make is not made by tools the little creatures use, but by the Lemmings themselves. In order to get your goo to the end, you have to use your goo to make your path.
This gem seems to be overlooked by many and yet it could be a surprise hit in my opinion, at least on WiiWare. What do you guys think?