I've played World of WarCraft fairly consistently since it launched, only stopping briefly three times (once during WotLK when Ulduar launched because I got stuck on a City of Heroes nostalgia binge, once at the end of WotLK for about a month because my computer's motherboard got fried, and one last time a little bit after Firelands launched during Cataclysm and that lasted up until MoP was released). Notably, even when I wasn't playing I still had an active subscription though.
I recently cancelled my subscription for the first time.
This expansion just seems... rushed. They took out flying, supposedly so that we'd enjoy the zones. I'm not convinced. If you use Avianna's Feather to launch yourself up in the air, you can see that they simply just didn't finish the zones. They don't want you to fly because they don't want you to see that they rushed it out the door for a holiday release. Besides, if they let you fly, you'd see how incredibly tiny the new zones are.
Then there's the garrison. I liked it at first, but then the cracks started to show. It's practically required for you to work on it to advance into end-game content and crafting, and you have to do the whole process with every single character. The follower missions are nothing but Facebook game bullshit timesinks. Crafting has been completely and utterly gutted of everything that made it fun in the past with its arbitrary time limits on gathering materials and arbitrary limits on how many crafted pieces of gear you can equip from all professions combined. There's no reason to ever go out into the world anymore, since I can gather any materials I need to craft right from my own garrison. I also don't need to venture out into the city anymore now that I can get an auction house and bank there too. On the rare occasions where I do venture outside, the whole world feels like a ghost town, even with cross-realm zones and combined realms, because everyone else is in their garrisons too.
The dungeons and heroics are completely pointless other than daily missions (which themselves are pointless after getting the unique items from them) and getting you started on your legendary quest. The gear from them is garbage, and easily surpassed by crafted gear, follower mission gear, and LFR gear. LFR is a fucking joke now too. Back in MoP it seemed to strike a decent balance where PuGs could accomplish them, but they weren't a total cakewalk. Now they're a total cakewalk (I healed one of them on my Resto Druid just hitting Wild Growth occasionally, with probably 75% of my attention diverted to a nearby TV playing Guardians of the Galaxy - I still topped the charts and there were zero deaths from start to finish).
What really kinda pushed me over the edge into cancelling was their ideas toward class balancing. It seemed like they were choosing what to buff and what to nerf via dart board. There's no real rhyme or reason to any of it. You've got tanks churning out insane damage, pure DPS classes barely scraping by, healers having their toolkits cut down so harshly it's practically a one-button game for them now. The whole thing is a mess.
Then there's the lack of content. You can get through the questing, even playing casually, in a week or two. There really aren't very many dungeons/raids to do. There's PVP, I guess? I don't PVP, admittedly. When the community asks for more content, Bliz tells us it's on the way... only to postpone it so that they can work on Twitter integration and fuckin' selfies? LAAAAAAAAME.
During MoP I fell in love with my Elemental Shaman while taking a break from healing. It was the first time I ever really enjoyed playing a DPS character in the entire game's lifetime. When partied with similarly geared and skilled pure DPS classes I didn't typically top the charts, but I was usually right on their heels (and often made them /envy my completely sustainable 800k+ DPS during multi-target with Chain Lightning spam so intense it made me look like a Sith Lord). Overall, Elemental Shaman was in a pretty decent place. Then some idiot at Blizzard decided that as a "master of the elements," the earth element was underrepresented in Elemental's toolkit since no one was using Earthquake. Why was no one using Earthquake? Because it sucked. Long cast time that didn't fit into any rotations, long cooldown so that you couldn't recast it if the tank moved, the damage was considered physical and as such reduced by armor... it was just trash. Rather than fixing its problems, Blizzard instead decided to force Elemental Shamans into using it by tying it to the damage output of our other spells and making it a major part of our Mastery (which is otherwise ripped off from Frost Mage, because they took our original Mastery that made us kinda unique and gave it to everyone). So now Elemental does shit for damage, and has to use a crappy ability that no one freaking likes just to attain that shitty damage. They took a class that felt right, and dragged it through the mud to the point where to me it felt completely unplayable.
Yeah... fuck WoD. The questing and Easter Egg hunting were fun for a week, and then it was all downhill from there. It's been fun, Bliz. But all good things come to an end.
/SteamVented
/RantOver