World of Warcraft Class Review: Priest

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Suikun

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World of Warcraft
Made by: Blizzard Entertainment
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Class: Priest



Recently I stumbled back into my old habit of playing World of Warcraft. Damn me and my weakness, I'm sure it'll be the end of me. However, despite this horrendous happening, I think I might have come up with an idea to at least turn "OMFG SHOOT MEEE" into something mildly entertaining. I'm one of those people on WoW who enjoys leveling quite a bit, and as such has many, many alts. Given that I have a lot of alts, I play a lot of different classes, and I thought, "What the heck, why not make an anthology of class reviews."

Alrighty, my first class I played and still suffer with today, the Priest is first on my list of classes. Priests are a tad hindered due to having two healing trees (Discipline and Holy) and one damage tree (Shadow), setting them aside as the only class who seems to be more healing-oriented than anything else. Despite this, they tend to have their own little niche here and there and are even fiercely debated as being overpowered in the forums with regards to PvP. Let's break it down.

The Basics

The basics of the priest are fairly simple; you can either work as a single-target oriented healer (Discipline), group-wide type of healer (Holy), or a damage-dealing bad ass who... also has the ability to heal through his damage (Shadow). The tricky part is utilizing each and every one of the the little nuances and "toys", as I prefer to call them, of each class effectively. I'll get more into that later, however.

Priests are clothies, meaning they are squishy. Lacking many damage-lessening talents outside the Discipline tree, I'd argue that priests are the squishiest class of them all, but I know there are plenty of people who argue the use of possibly the most notable of the priest's arsenal, Power Word: Shield (aka, "Bubble"). Yes, the bubble is wonderful and you can cast something that effectively works as preventative healing by x amount, but truth be told until you get into high levels and lots of epic gear, the bubble doesn't do much except give you a few precious seconds to live. That being said; if you're looking for a class that can take many monsters at once without much trouble, then steer far away from the priest, due to their lack of ability to deal damage to more than one enemy before level 74.

There are other notable abilities of the priest available to every specialization, however, including the ability to levitate over things (which also works as a slow-fall), plenty of healing arsenal, a buff to grant more Stamina, and some basic damage attacks to grind your way through the mundane early levels. Truth be told, I didn't really start enjoying myself as a priest before I got into the more juicy talents that allowed me to melt faces and summon many things to my rescue, truth be told it just felt like a grind and button smash of casting the same two (maybe three) spells until a monster died.

The Specs

Ahh... my favorite part of priests. As I mentioned before, the three specs (specializations for those of you non-WoWspeakers) available for the priest are Holy, Discipline, and Shadow. Holy and Discipline are healing-based, while Shadow is more damage based. Let's go into details however.

Holy

I'm sorry to say I didn't play around with the Holy spec much as I leveled. Well, no, that's a lie, I actually leveled my priest to something ridiculous like... 60 just by instance grinding. And yes, truthfully if you plan to level as a Holy priest, this is what you'll be spending most of your time doing; healing instances (dungeons). Holy has almost no damage output potential aside from the famous "Lolsmite" spec which revolves around casting the spell Smite and getting potential PROCs (Programmed Random OCcurrences) to cast instant-casts of the spell. However, in higher levels you gain such toys as Divine Guardian, which increases healing done to the target, and (while still active) will sacrifice itself to heal the target for half their health should they be hit with something that would otherwise kill them, Circle of Healing, which heals allies within a certain radius, and generally improving your normal healing spells.

Holy is the group-healing spec. This makes it so you have in your arsenal things like Circle of Healing, improved Prayer of Mending (which hops from player to player healing them after they take damage), and improved Renew (a heal-over-time spell or HoT). However, in recent patches, this spec has been abandoned by many in higher levels due to Blizzard adding cooldowns which made Holy Priests a bit out of date and making them lag behind terribly in the healing meters. Also, another big "problem" with Holy priests is that they hinge greatly on Mp5 (Mana (regeneration) per five seconds), and without proper regen, they will find themselves out of mana very quickly.


Discipline

Discipline spec used to be more of a PvP oriented deal. The tree has many damage-reduction talents, preventive healing tools, and even the dreaded Reflective Shield (deals damage to attackers when they attack your PW: Shield). Discipline is a force to be reckoned with even at lower levels, and is often coupled with priests trying to level Holy for a more efficient survivability factor. Unfortunately, Discipline doesn't have any real big-time damage buffs, and remains a very heal-oriented tree. The most notable of tools is the spell Penance, a channeled heal or damage spell that works depending on whom you target and has a default three "charges" during it's cast period that do damage or heal. Other "special buttons" of the Disc tree include things like an ability to make your next cast almost guaranteed to land a critical hit (Inner Focus), reducing cast time and mana cost (Power Infusion), and reducing damage taken as well as increasing resistance to dispell mechanics (Pain Suppression).

Disc is a very widely hated/loved spec. In recent history, they've found their spot as both a deadly and effective healer in PvP, and a coveted healer in the Raiding/Dungeon environment. The Disc priest also hinges quite a bit on Mp5, but not as much due to having many more "preventative healing" capabilities, and faster, more potent heals. However, what they gain working as a single-target specialized healer, they lack desperately as a group healer. Disc priest's point of contention comes in when they are forced to try and heal multiple targets which puts tools like Grace (Reduces damage taken by target by x amount and stacks) into nearly useless being.

Disc in PvP is where the spec shines, however. Being a sturdy opponent, (once the rather steep "requirement" of 900 resilience rating is met) the Disc Priest becomes an opponent's worst nightmare, being able to keep themselves and allies up with the use of fast heals, bubbles, and the most dangerous: Penance. The spell has gone through many nerfs recently, constantly increasing the cast time, but it still remains the spell that makes and/or breaks matches in the Arena because of it's ability to heal massive amounts very quickly. Coupled with things like Grace and Divine Aegis (absorbs some damage like PW: Shield) that easily proc of each "tick" of the cast, the discipline priest becomes a force to be reckoned with.


Shadow

My heart lies with the Shadow tree, I admit. Despite it's seemingly out-of-place exterior comes a sort of weird hybrid of healer and damage dealer that works fairly well with it's own synergy. The idea of the Shadow Priest is to steal from your opponent and give to yourself. This comes in when you stumble down into the token talents Vampiric Touch and Vampiric Embrace. V Touch gives you a buff that returns your mana upon casting another spell, Mind Blast, while the DoT is on the target. V Embrace, however, returns a percent of your health in direct proportion to how much damage you deal to the target while they have the debuff on them. Coupled with the likewise notorious Mind Flay spell that channels and deals damage for each "tick" in the cast, Damage Over Time spells (DoTs), and "burst" damage spells like Mind Blast and Shadow Word: Death, the shadow priest is able to take a beating while returning his health and mana.

Oh, of course. Leveling as Shadow is the more popular way of doing things, or at least it's the easiest if you don't want to be spamming the looking for group channel with "LFG SM, Healer, PST" to level your character. Shadow tree is fairly boring until you start getting into some of the toys I mentioned earlier, like the Vampiric spells and more importantly, Shadowform. Shadowform increases the damage you deal, decreases the damage you take, and makes you look all cool to boot. The catch? You're unable to cast any Holy spells while in this form, or else you'll be yanked out of it. This usually isn't a big deal, however, because between your bubble and the healing from Vamp Embrace, you should be able to keep yourself up against the majority of enemies. However, just like every other spec, until you reach about level 74, you're nearly useless against multiple attackers unless you feel the need to put up DoTs on each and every one of them, which is not only mana inefficient, but takes a lot of time.

Shadow in Raiding is where I come in the most knowledgeable. Spriests are fairly notable because they have a great deal of outgoing damage. In earlier versions of WoW, they were used as mana batteries (Vamp Touch used to return mana the same way Vamp Embrace returns health), but sadly now we lie in relative ruin among the other caster DPS classes. However, this isn't to say that Shadow is a bad class, in fact it's probably one of the more entertaining damage dealing classes in my humble opinion. As a spriest you don't have a "rotation" of spells like many other classes do, rather you have a priority list of what to keep up on the enemy. This means a lot of continuous casting, and almost all your spells require cast times, and that's often something you don't have in the raiding environment because you're to busy dodging out of the way of the boss's next attack. If a spriest can sit in one area, stay on a single target and be constantly casting, then he is a happy spriest and will do well on the damage meters. If a spriest is forced to move around and isn't given much (if any) time to sit and get some of his spells off, he is going to pale very quickly in comparison to other DPS. Furthermore, the spriest is always caught waiting on the GCD (Global Cooldown), which makes them even more frustrating to play because of the lack of the ability to really get casts off in quick succession and then move. But I suppose that's just my griping.

Shadow doesn't have a place in PvP. There are rumors of people who can do it, but I've not seen more than two in the entire 2000+ Arena Rating brackets because they have such shitty ability to deal with opponents. A spriest has two, (arguably three if they're a caster) forms of crowd control (CC) to use on enemies; Psychic Scream, a fear that lasts 8 seconds, Psychic Horror (talented), an ability that fears the target for five seconds and makes them drop their weapons, and Silence. All these three have horrendous cooldowns (30 seconds, 2 minutes, and 1 minute respectively), and are easily broken forms of CC (use of the trinket, resist to fear, etc), meaning that your squishy butt isn't safe for long if you're lucky to get one of these off. The only other point to mention about spriests in PvP is the disappointing 51 point talent Blizzard made for Wrath of the Lich King expansion; Dispersion. Dispersion allows your character to become a little floaty cloud for 10 seconds, regenerating a vast percentage of your mana, and taking 90% less damage. This might sound all well and good, but as it turns out all it's good for is the mana regeneration bit, because as soon as those 10 seconds are up, you've got enemies hounding you down that will kill you all the same.

Overall View

All in all, the priest is a fairly set-in-its-own-ways kind of class. Despite what spec you chose, you'll always be healing to some extent, and truth be told, despite the awesomeness Shadow spec might tempt you with, the class is so screwed over it's better to just pick up a warlock if you're interested in some gothic character. I personally find that the warlock does everything the spriest does, just better.

If you're interested in becoming a healer for hire, stock your patience and try a priest out. Given enough time and practice, you can probably find yourself with a good deal of success in the World of Warcraft. Otherwise, I'd suggest you move onto a more... less-pain-in-the-ass-ish class such as Warlock or Paladin if you really want something to start your romp through Azeroth and the worlds beyond.

I give you fair warning; don't play this as your first class unless you're ready for a metric shit tonne of pain, sorrow, and almost-heals.


Melting Faces Half-heartedly,

~Sui


P.S. Seeing as this is the first that I plan to do of a series, tell me what I can improve and such! I'm looking at you, WoWfans.
 

Proteus214

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You did a pretty good job in terms of giving a broad analysis of the class. I won't be too picky about the technical stuff since my knowledge of priests in the current iteration of WoW doesn't extend much beyond PVE Shadow. Short of launching into long dissertations on theorycrafting, there are certain areas of the article that are weak from the eyes of an advanced player, but I wouldn't worry too much. If your intended audience are beginner to intermediate players, I think you have it well covered.

If you are indeed doing a series of these, I can't promise I will be as lenient on your shaman review. (insert evil laughter here)
 

Curtmiester

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Well it was a pretty decent review by my standards. I'm kinda confused about why a class but at least it's original.
 

NeutralDrow

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I've actually been vaguely interested in creating a Shadow Priest as a concept character, but now my interest is rekindled (especially since I'm not interested in raiding or PvP). A good read, all around!

Suikun said:
P.S. Seeing as this is the first that I plan to do of a series, tell me what I can improve and such! I'm looking at you, WoWfans.
Well, you go in pretty in-depth already, as far as I can see. Hate to say it, but I can't think of any critiques or recommendations...until you get to a class I'm more familiar with, I guess.

Looking forward to the others! Especially my chosen class, the Hunter; I'm looking forward to more advice on building.
 

headshotcatcher

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You are incorrect in that Discipline is healing oriented, Discipline is buff/survivability + maintaining mana (As far as I could tell in my time as priest that is). Holy is also a good DPS talent tree (mostly in early levels) as things as Improved Holy Fire and Smite are really a force to be reckoned with (Not to mention my unpatented holy nova spam while jumping around attack which gets me to top healing and damage in battlegrounds :D)
 

Suikun

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headshotcatcher said:
You are incorrect in that Discipline is healing oriented, Discipline is buff/survivability + maintaining mana (As far as I could tell in my time as priest that is).
Wut...? I'm afraid you're mistaken, good sir. Just about everything in the Disc tree effects healing and healing more effectively one target (See Holy Paladin for similarities).

Holy is also a good DPS talent tree (mostly in early levels) as things as Improved Holy Fire and Smite are really a force to be reckoned with (Not to mention my unpatented holy nova spam while jumping around attack which gets me to top healing and damage in battlegrounds :D)
Good DPS... Forgive me, but again I feel you're very mistaken as to what these things are at lower levels as to the real-deal-80's world that I'm more orienting this towards. True that at lower levels you might have better this and that because of the lower talent trees, and you don't have Shadowform... but I've only seen one priest claiming to be "Holy DPS" in all my career of WoW, and he got laughed out of the raid, out of LFG channel, out of General channel, and even rage-logged-out because people couldn't believe how incredibly stupid that was.

Holy is meant as a healing spec, but has a few perks to damage dealing so it gives the idea that you can level as a holy priest and still do well. Again; this only applies in leveling, and even then it's still much more preferable to go Shadow if you're planning on questing rather than instance grinding.
 

Charli

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I like it, looking forward to the Paladin review as one myself, its changed alot as is my understanding in recent times. So i'll be interested to pick at your knowledge as my know-how on priests basically extends to the 3 in my guild, (Incidentally one of each spec).
All three have their complaints and to be honest our shadow priest really needs work for the gear he has. He plays rather pitifully (Lets say if I, the retribution paladin, am beating him on the meter, theres problems.) But when I take on the role of Holy Paladin; which right now is my better geared spec, the other two are in perfect tandem with me and the two druid healers, the Disc Priest doing almost amazing Healing on the raid, tied with our best geared druid then lagging behind them are me (as I'm usually double healing the two tanks via Beacon of Light), the other druid and the holy priest.
Not much time to test this again from this patch onward, but In Ulduar that was the deal.

Nice stuff, I have a noob priest waiting in the wings but that'll have to come after my Druid is complete.
 

Suikun

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Charli said:
Well, good news, Paladin's my next on the chopping block. I, too, play a Holy Pally (mostly as a second raid character to mess with...), so my knowledge of that is more extensive than the other two specs...

Oh, and yes. The big problem with spriests right now (I'm sorry I forgot to mention this) is that they scale HORRIDLY. In full Uld 25 gear, right now, I'm only able to pull about 4.3k DPS on most fights. It's not my fault, my execution is nearly flawless, and all my gems/enchants are correct, but for the life of me I can't do the DPS that others are pulling which... has lead me to sit on the sidelines, further crippling my abilities.

Dear Blizz,

BUFF SPRIESTS.

Kthanxbai.
 

Charli

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Suikun said:
Charli said:
Nuther Snip
Which is really strange because I've come accross some really solid shadow priests, and while I don't follow these guys like lost puppies like alot of people, however Ensidia frequently have 2 suspisious white bars scaling up and down their DPS meters on video's and I'd really like to know how they do it just to go shove the info at our dear shadow priest and let him get on with things. He shouldn't be under my 7.5T geared ret paladin by any means, in the very least. 4.3k for a shadow priest Is very very decent, he pulls 2.5k if we're lucky, 3k on a good day...

Due to the nature of my guild's raiding Im only in a hybrid of 10man/25man gear at best, mostly in the 10's but hey, I like them enough to stick with it... My ret spec I'm hoping to donate the T9 stuff toward however, seems like our cries for much needed expertise was answered as of this patch. Those bloody Worms though, its very hit and miss that we down them at the moment, most annoying...
 

Asehujiko

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Suikun said:
headshotcatcher said:
You are incorrect in that Discipline is healing oriented, Discipline is buff/survivability + maintaining mana (As far as I could tell in my time as priest that is).
Wut...? I'm afraid you're mistaken, good sir. Just about everything in the Disc tree effects healing and healing more effectively one target (See Holy Paladin for similarities).

Holy is also a good DPS talent tree (mostly in early levels) as things as Improved Holy Fire and Smite are really a force to be reckoned with (Not to mention my unpatented holy nova spam while jumping around attack which gets me to top healing and damage in battlegrounds :D)
Good DPS... Forgive me, but again I feel you're very mistaken as to what these things are at lower levels as to the real-deal-80's world that I'm more orienting this towards. True that at lower levels you might have better this and that because of the lower talent trees, and you don't have Shadowform... but I've only seen one priest claiming to be "Holy DPS" in all my career of WoW, and he got laughed out of the raid, out of LFG channel, out of General channel, and even rage-logged-out because people couldn't believe how incredibly stupid that was.

Holy is meant as a healing spec, but has a few perks to damage dealing so it gives the idea that you can level as a holy priest and still do well. Again; this only applies in leveling, and even then it's still much more preferable to go Shadow if you're planning on questing rather than instance grinding.
If holy DPS sucks, why are there videos of smite spam being in the top place of the dps meters in a successful patchwerk kill in old naxxramas when the place was still difficult?
 

Bigeyez

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Nice review. You have the gist of the class covered. The only disagreement we have is on the dps a spriest can pull off. I don't know if the Call of the Crusade patch changed anything but pre patch Spriests in my guild were doing 5-5.5k on normal non buff fights...and close to 13k on Hodir/Gen so they definitely weren't lagging far behind other classes.

Edit: I also forgot to mention that while yes you don't have a set rotation when first going to attack there is a general rotation for max spell uptime and efficiency. I don't remember exactly what it is but you can find it on Elitist Jerks and it basically involves getting 5 stacks of Shadow Weaving before you throw your most powerful DoTs up, ie. SW:p. Many, many Spriests pull off lower dps then they should because they don't know about it.
 

Proteus214

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Asehujiko said:
Suikun said:
headshotcatcher said:
You are incorrect in that Discipline is healing oriented, Discipline is buff/survivability + maintaining mana (As far as I could tell in my time as priest that is).
Wut...? I'm afraid you're mistaken, good sir. Just about everything in the Disc tree effects healing and healing more effectively one target (See Holy Paladin for similarities).

Holy is also a good DPS talent tree (mostly in early levels) as things as Improved Holy Fire and Smite are really a force to be reckoned with (Not to mention my unpatented holy nova spam while jumping around attack which gets me to top healing and damage in battlegrounds :D)
Good DPS... Forgive me, but again I feel you're very mistaken as to what these things are at lower levels as to the real-deal-80's world that I'm more orienting this towards. True that at lower levels you might have better this and that because of the lower talent trees, and you don't have Shadowform... but I've only seen one priest claiming to be "Holy DPS" in all my career of WoW, and he got laughed out of the raid, out of LFG channel, out of General channel, and even rage-logged-out because people couldn't believe how incredibly stupid that was.

Holy is meant as a healing spec, but has a few perks to damage dealing so it gives the idea that you can level as a holy priest and still do well. Again; this only applies in leveling, and even then it's still much more preferable to go Shadow if you're planning on questing rather than instance grinding.
If holy DPS sucks, why are there videos of smite spam being in the top place of the dps meters in a successful patchwerk kill in old naxxramas when the place was still difficult?
I assume you're talking about when Patch 2.0 came out? That was when Surge of Light was added to the Holy tree and before they fixed the fact that you could get Surge procs off Surge procs to get 3-4 insta-Smites in a row if you were really lucky.
 
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Proteus214 said:
If you are indeed doing a series of these, I can't promise I will be as lenient on your shaman review. (insert evil laughter here)
A fellow Shaman eh? Enhancement powah in my opinion.

To Suikun: What review is up next? I'm now anxiously awaiting one for Shamans. I already have my judging face on.
 

Cilliandrew

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Interesting read.

I levelled up a priest as my second character (Rogue was my first) and with the launch of WOTLK the priest took over as my main.

Levelling the priest was torture up until the mid 30's.. At that point the shadow tree unlocks some very potent abilities, and suddenly it became darned fun to play..

Shadow used to have a real niche in raids thanks to the Mana-battery effect, but the fact that they scaled it back and gave mana-regen skills to other more potent dps classes
really kinda nixed us. Nowadays i find it's tough-going to try to find a spot for more then
one shadow priest in a raid.

Thank goodness dual-spec came along.

I'm not sure if you mentioned that Disc-spec is one of the more highly thought-of Tank-healing classes for raid right now?


Also, i know people say that Holy has gotten the nerf bat, but i still find that Holy priests are in high-demand for raids.

I was in a guild that just broke up, and all of my buddies are using MY holy-specced priest as their bargaining chip to get into other guilds. They are arguably the best raid-healers in the game right now (even with the prayer of healing nerf.)
 

New Troll

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I use to write articles like this one but Blizzard is always constantly changing thier classes that once I'd be completely satisfied with all the time and effort I put into it, it'd be completely off-based.

My best friend's main is a priest, usualy Holy specced for raiding. My seventh alt was a priest and I started her out as Holy to help level other people's alts, but ended up making her Shadow just to screw with people. She actually started out as my third alt, but it was such a slow process to level her since I only played her in Instances, several other alts surpassed her. If she wasn't my only Tailor, I might not have even bothered levelling her past 40.
 

Suikun

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Asehujiko said:
If holy DPS sucks, why are there videos of smite spam being in the top place of the dps meters in a successful patchwerk kill in old naxxramas when the place was still difficult?
'Nuff said, bud. That was a looooong while back, before I started playing. Nowadays, you're going to just get the point-and-laugh treatment for saying "Holy DPS".

Bigeyez said:
Well, as for your remarks on Hodir/General, I'll agree that in those fights ANYBODY can pull ridiculous damage (I have a Mind Blast crit in my records that was some 18k if my memory serves... I could be completely wrong). But even by doing that whole "wait for 5 stacks" shpeil, it doesn't change my damage much, if at all. My opening goes through putting up SW:p, VT, VE, and then the bursts straight off, and then I end up refreshing them soon enough, meaning that small window that I'm not "doing max damage" probably is fairly negligible, especially on longer fights. Furthermore, there's the whole argument about whether or not the SW:p refresh off of Mind Flay actually resets it to the current state of spellpower/buffs that you have, or if it's just static from the original application.

To me it seems like a waste of time and DPS to wait for the stacks, and when I have done it, it didn't change my overall DPS/damage done much, if any. Like I said: spriests tend to have a very hard time doing good damage when you get into trying to gear up for a new instance. The upgrades you get at first work wonders, but then you'll find yourself on a plateau for the rest of the gear upgrades because they simply aren't what you need.

*Sigh* I miss the days when all a spriest had to worry about was just pure spell power and giving people mana back. Those were the days...

Cilliandrew said:
I was in a guild that just broke up, and all of my buddies are using MY holy-specced priest as their bargaining chip to get into other guilds. They are arguably the best raid-healers in the game right now (even with the prayer of healing nerf.)
Eeeeeeeh.... I'd beg to differ, sir. While the CoH nerf did make it much harder for holy priests, and there's lots of qqing, by no means are they a -bad- healing class. But when you get things like Trees (Resto Druids) in your raid, then you have people who can roll HoTs faster than you can cast. I'm sad to say that every holy priest I've seen come raid with me has been sitting mid-to-low on the heal meters because they can't get their casts off fast enough, despite all the sneaky little toys like Prayer of Mending.

[ quote "The person that said that thing about disc priests"]

Sorry, I'm too lazy to find that comment again, but I felt I should address it. Forgive me.

Yes, Disc priests are just like paladins in that their shining grace is the ability to be AMAZING single target healers (tank healers). As I said before, things like Grace, [that special sheild proc thing], Penance, Pain Suppression, et cetera are all things that work wonderfully to keep a tank alive, and even provide some VERY nice "OH SHIT!" buttons. My personal arena team works with me the disc priest, an Unholy DK, and a Retadin. Both those two have high armor ratings and can take a good deal of damage before going down (and the Retadin has the Art of War procs, which I'll get into later). Both of them have quite a few buttons that they can throw for "oh shit" moments. That coupled with all of my toys, it's just a matter of making sure that the opposing team doesn't come over, tear off my cloth, and bumfuck me in a matter of seconds (Needs moar resil). This tends to work in the same way as tank healing does: lots of times that it's going to be easy going until a sudden burst and a bunch of big heals to get back to the status quo.


For the record: Paladin is up next. I'm trying to do a little more research on tankadins because I had only a very brief time of working with them, and most of it was just lower-level stuff, where stats don't matter nearly as much.
 

Cilliandrew

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I guess it depends on the night and the group. My Holy Priest had nights where i was consistently top 2 on the healing meters...

Other nights, yeah, i ran into the "can't get your heals off in time" issue...


Course could be that i was running with some really bad Drood healers..In the group i've been regularly raiding with in Ulduar it was usually me, the pally tank healer and a disc priest that were battling it out for top 3 healing, and the pally did enjoy bitching to me in whispers about how there were some people who just weren't pulling their wait in the heals department. (and we normally had 1 or 2 shammies and 1 or 2 drood healers in group.)

But with the group i was running with, it didn't seem like the droods were ever really much of a threat to outheal me.

Prayer of Healing was incredible for topping off groups fairly quickly, though. Haven't had much chance to use it post-nerf though.
 

Sporenut

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I played a priest on my WoW file, I made it to 80, specced as Holy. I like being a healer, the only problem is its always MY fault.
 

Cilliandrew

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Sporenut said:
I played a priest on my WoW file, I made it to 80, specced as Holy. I like being a healer, the only problem is its always MY fault.
Haha, after awhile you develop the tough skin to endure that barrage. DPS just needs to learn to NOT STAND in clouds/underclouds/on runes/in massive AOE strikes.